Originally Posted by
Jooeetheplatypus
Originally Posted by
aurik
I doubt current game producers would be happy with procedural texture generation when they have 45+gigs of space on their hands.
Hi spore.
Hi digital distribution.
Spore is more about procedural world generation (and model generation) than procedural textures. Seriously, do you think the next <insert movie> game will be happy using perlin noise to generate <insert movie star>'s face? Nope.
While it does have its applications -- particularly organic-like surfaces -- I don't think big companies will buy into it.
As far as digital distribution goes, I torrented a 15gb file a few months ago, and it was no problem. Not to mention traditional game publishers are scared to death about digital distribution...