Suggestions/Requests/Ideas fort he Beastmaster Job
Ideas from Player 1 :
At Vanafesta2006 you said: "[ Beastmaster ] - [Experts at taming and controlling the most powerful of beasts.]
Adjustments Planned: While there are no plans on adjusting aspects of solo play, adjustments are underway to widen the possibilities for
party play."
New Jug Pets: Please grant us with more new jug pets that are easier to obtain. We mainly need pets that are proficient in Damage Dealing. Also, jug pets that use Enfeebling, & AoE Party enhancements would be a good idea. (e.g. A Dhalmel jug)
Current Jug Pet System Adjustments: Please remove or greatly expand the time limit on all jug pets. Most of the jug pets are not worth the 15 minute time limit for the prices they currently sell for.
Increase the level limit on all Jug Pets: Increase the jug pet level limit on all jugs so that BST are able to have all of the current jug pets to Level 75 with merits. Then, BST will be on equal terms with other pet jobs(DRG, PUP & SMN) which currently have Level 75 pets .
Please consider removing the exp penalty when you have a charmed monster: EXP penalties are one of the major changes that alienated BST from exp/merit point parties due to misconception from the masses. BST should be on equal terms with DRG, PUP & SMN and not recieve a penalty when fighting with a charmed monster.
[Increase the amount of monsters BST can charm: Beastmasters are "Experts at taming and controlling the most powerful of beasts." Let us BST live up to that quote and grant us the ability to charm Greater Monsters again: Wyvern, Morbol, Roc, Manticore etc. I understand you removed the ability to charm greater monsters in 2003, but the times have changed and we need to catch up and be on par with WAR and MNK. With Greater Monsters, charmed or as jug pets, the FFXI society may accept us as a regular party member once again. If you do add this, please make it so that only BST as a main job can charm the greater monsters.
[Greater Monster Jug Pets]: Please add Greater Monsters such as: Wyvern, Morbol, Roc, Goobue, Manticore etc. to be called by use of Pet Jugs.
New Abilties & Job Traits: Please give Beastmaster new damage dealing job abilities.
[Example]
New abilities & Traits like "Hasso" & "Seigan" that grants a bonus to attack speed, accuracy, and Strength when using one-handed weapons.
Damage Dealing job abilities like Berserk, Aggressor, Warcry that you can share with your pet. (e.g. Pet Attack & Accuracy Bonus + Beastmaster Attack & Accuracy Bonus)
Manipulate Trait]: A trait to enhance "Sic". When you use "Sic" together with the "Manipulate" job trait, you will be able to choose which pet ability/attack you want the pet to initiate.
Allow Beastmasters and other jobs to Skillchain with the BST pet: Much like the other pet jobs(DRG, PUP & SMN) and like Blue Mage, BST should be able to perform Skillchains with their pet's physical skills and Magic Burst with their pet's magical skills. Together with the "Manipulate" trait that enhances "Sic"(Allows BST to choose Pet skills when using "Sic") this can be a great new addition to Beastmaster.
[Example]
1. BST uses "Sic"(Manipulate) and selects "Mandibular Bite"
Pet Antlion uses "Mandibular Bite"...
BST uses "Decimation" = Fragmention.
2. BST uses "Sic"(Manipulate) and selects "Claw Cyclone"
Pet Tiger uses "Claw Cyclone"...
BST uses "Spiral Hell" = Distortion.
3. BST uses "Sic"(Manipulate) and selects "Foot Kick"
Pet Rabbit uses "Foot Kick"...
SAM uses "Tachi: Kasha" = Gravitation
If Greater Monsters like the Ram were available to charm(BST main job only) and or be called by using jugs, BST would be able to make a Light skillchain.
4. BST uses "Decimation"...
BST uses "Sic"(Manipulate) and selects "Ram Charge"
Pet Ram uses "Ram Charge" = Light
At the current times, BST do not get party invites as much as the other jobs. We are considered to be one of the worst Damage Dealing jobs. If you grant us Damage Dealing abilities as well as more powerful pets, perhaps we can become considered a powerful damage dealing job and be invited to more exp parties, merit point parties, and HNM Alliances. We (The BST community) Are not asking to become the most powerful job. We just want to be accepted in FFXI as a good job on par with the other great damage dealing jobs.
Thank you.
Ideas from Player 2 :
1)
The Beastmaster will be able to receive job traits
from the current pet's job traits. Example: Current pet is a
Wajaom Tiger (Lv75). Tigers are Warrior mobs so you will
receive the job traits of a Warrior up to the current level of you
pet. To avoid being overpowered, you will only be able to
select 1 (or 2 if you merit it) active job traits from your pet.
So, this will mean you can have a tiger charmed and select to
have your tiger's Attack Bonus shared with you.
2)
Many Notorious Monsters in this game that are
animal mobs can also cast magic. How about having two
sets of "Sic" job abilities. One will be the normal Sic we have
had where your pet will be able to perform a TP based move
and with the Manipulate trait we can select what TP move our
pet will use. (To avoid being overpowered we can only use the
Manipulate trait on pets summoned used by Call Beast.) The
second version of Sic will allow our pets to cast magic on the
mob. (To avoid being overpowered the spells our pets will be
able to cast will only be single target spells.) This new Sic job
ability will allow us to be more useful at HNM fights.
3)
Making use of the "Gauge" job ability. Up till now
Gauge would only allow a Beastmaster to check how hard it
will be to charm a mob. How about letting the Beastmaster use
Gauge to check a mob's weakness, current health, and status
effects. To avoid having to read a wall of text you can make it
so you will only get one specific message each time you use
"Gauge". You will also be able to use Gauge on your currently
charmed pet. This will also help increase a Beastmasters'
usefulness in HNM fights.
4)
Other types of pet foods. As of now pet food would only
heal your pet's hp, give a regen effect, and with certain armor
removes certain status effects. How about introducing new pet
food that will allow us to give our pets accuracy, attack,
defense boost, and possibly other types of status boosts. The
food will last as long as normal food lasts. We will also be able
to check our pet's health and status information with "Gauge"
(see #3).
5)
Make Feral Howl more useful. Allow Feral Howl to keep a
mob terrorized for longer than one second. A good amount
would probably be 15 to 30 seconds. This duration will be good
for hold a mob still while a group of damage dealers create a
skillchain. Feral Howl will also help improve a Beastmaster's
role in HNM fights.
6)
Make all high quality jug pets look different than the
normal version. The only jug pet that was altered to look
different than his or her normal counterpart was CourierCarrie.
If all the high quality pets were altered to look different than it
would not only make Beastmaster more unique but also
motivate more players to level up the job.
7)
Make Familiar more useful. When using the job ability
"Familiar" the Beastmaster's pet will perform its two-hour for
duration of 15 seconds. Example: A madragora pet is a Monk
mob. Using Familiar with a madragora charmed will allow the
charmed pet to do Hundred Fists for duration of 15 seconds.
8 )
Beastmaster needs Amorpha and Bird jug pets to
summon. Currently Beastmasters can give all killer traits
using Killer Instinct except for Aquan killer and Amorph killer.