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  1. #1
    Melee Summoner
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    Deeper part of Henne mines

    How do I get into the harder part of Henne Mines? Gamefaqs faqs totally suck monkey nuts and I can't find out where the information is to access the deeper parts.

  2. #2

    pretty sure you need 10 espers defeated, and on the zodiark thingy quest

  3. #3
    Users Awaiting Email Confirmation
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    Wolfer Al'tonko
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    Must have at least 10 espers and finish the Mind Flayer mark.
    Go to Jahara and talk to the Geomancer, he is located opposite from the Item Shop.
    Back to Henne Mines, go North from the Gate Crystal, the gate to East has opened up.

  4. #4
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    Re: Deeper part of Henne mines

    Quote Originally Posted by shivan00b2
    How do I get into the harder part of Henne Mines? Gamefaqs faqs totally suck monkey nuts and I can't find out where the information is to access the deeper parts.
    To reach the Henne Mines Secret Mining Area, acquire 10 espers and clear the Mind Flare NM hunt. Go to Jahara and talk to the Garif geomancer near the Item Shop. If I recall, he mentions something about darkness in the mines. Now you can access the Secret Mining Area from the room where you fought Tiamat on your first pass through the mines.

  5. #5

    nice, there ya go.

    both about as descriptive as it will get.

  6. #6

    That place sucks ass, bring lots of smelling salts...

  7. #7

    Quote Originally Posted by Kurohyou
    That place sucks ass, bring lots of smelling salts...
    Confuse is easy to deal with lol, when your party members get confused just unequip their weapon, it wears off pretty quick.

  8. #8
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    Quote Originally Posted by divisortheory
    Quote Originally Posted by Kurohyou
    That place sucks ass, bring lots of smelling salts...
    Confuse is easy to deal with lol, when your party members get confused just unequip their weapon, it wears off pretty quick.
    What if they have the license that improves h2h damage? I solo higher level marks using Vaan with bare hands... >_>;;

  9. #9
    Relic Horn
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    Then equip a mythril sword/blade, or any other weapon with low atk.

  10. #10

    idk, all my characters have that license, and i still hit everything for 0 when i unequip weapons.

  11. #11
    Puppetmaster
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    Quote Originally Posted by Murataki
    Quote Originally Posted by divisortheory
    Quote Originally Posted by Kurohyou
    That place sucks ass, bring lots of smelling salts...
    Confuse is easy to deal with lol, when your party members get confused just unequip their weapon, it wears off pretty quick.
    What if they have the license that improves h2h damage? I solo higher level marks using Vaan with bare hands... >_>;;
    Unequip their weapon and put a shield on them. The shield negates the hand to hand damage bonus IIRC.

  12. #12
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    Quote Originally Posted by Jehryn
    The shield negates the hand to hand damage bonus IIRC.
    Not sure, I'll have to try that some time.

  13. #13

    try a measure so if u get hit u get a buff

  14. #14
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    Quote Originally Posted by untouchable
    try a measure so if u get hit u get a buff
    Euclidian Ruler. :D

  15. #15

    or macro Esuna, or equip the belt that negates it..

  16. #16

    Yes yes, all that's nice and good, but I'm lazy. Smelling Salt gambit for me.

  17. #17
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    There needs to be a Gambit for [Ally confused] --> [Attack]

  18. #18

    Quote Originally Posted by Murataki
    There needs to be a Gambit for [Ally confused] --> [Attack]

    isn't there?

    Ally: Status: Confuse -> Attack

    ?

  19. #19
    Smells like Onions
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    Quote Originally Posted by Helpoemer
    Quote Originally Posted by Murataki
    There needs to be a Gambit for [Ally confused] --> [Attack]

    isn't there?

    Ally: Status: Confuse -> Attack

    ?
    Yep, there is.

    JP

  20. #20
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    There is? I never worked much with Gambits, beyond auto-buffing my team.

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