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Thread: Dark Magic Potency     submit to reddit submit to twitter

  1. #1
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    Dark Magic Potency

    Are their any other influnces to the amount of damage delt/drained/ect beyond just straight dark magic skill & magic accuracy?

  2. #2
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    INT, at least I hope so, since I macro it. ~_~

  3. #3
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    I certainly do hope so. God I hate macro rebuilds when a new version of windower comes out. --;

  4. #4
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    Just those two. INT doesn't seem to help.

    Also day and weather but that is obvious.

  5. #5
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    Weather, I'd imagine.

  6. #6
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    Quote Originally Posted by Not Kuno
    Just those two. INT doesn't seem to help.

    Also day and weather but that is obvious.
    ; ;

  7. #7
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    There was a thread a while back where some argued it, maybe someone that knows it better can explain the formula.

  8. #8
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    Well, back to macroing in Haste+ gear for it. If INT isn't helping, I'd rather have it ready faster.

  9. #9
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    Quote Originally Posted by Kimiko
    I certainly do hope so. God I hate macro rebuilds when a new version of windower comes out. --;
    Can't you just copy and paste them from the old version, or are you talking about something different?

  10. #10

    The argument in the other threads was as to whether or not MAB helped (it doesn't). I think the general consensus for INT was that it *might* help, by pushing the curve up so that you get higher average drains and are more likely to hit the cap on Aspir.

  11. #11
    Ridill
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    As far as I have seen only Dark Magic skill (and dark/pluto's staff) affect damage. Magical Accuracy just keeps the spells from beting resisted.

  12. #12
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    Quote Originally Posted by Teffy
    Quote Originally Posted by Kimiko
    I certainly do hope so. God I hate macro rebuilds when a new version of windower comes out. --;
    Can't you just copy and paste them from the old version, or are you talking about something different?
    No, mine were adapted for 3.23 & it's weird system, with 3.24 now working properly I had to rewrite them back into the original format.

  13. #13

    Just go for dark skill to ensure unresisted drain/aspir, then haste, I think. Over time, that should get the best return for casting, as long as you aspir/drain as often as you can (as we all should be doing).

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    Quote Originally Posted by Delekii
    Just go for dark skill to ensure unresisted drain/aspir
    More int will also help from getting resisted yes?

  15. #15
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    Quote Originally Posted by Jg
    Quote Originally Posted by Delekii
    Just go for dark skill to ensure unresisted drain/aspir
    More int will also help from getting resisted yes?
    Wasn't it shown that INT has no affect on resists or potency of drain/aspir? I think I recall something like that.

  16. #16

    I max out dark magic skill in my macro (dark torque, sorcerer's gloves, wizard's tonban, and also pluto's staff, errant body) INT seems to do little for an increase in aspir'ed MP. Overall, INT might have an affect on the accuracy, but as far as numbers it doesn't seem like it. On puddings I aspir a pretty consistent 120-130 with that setup.
    Pluto's Staff doesn't affect the amount aspir'ed I'm pretty sure, but it does affect the accuracy, therefore everyone should be macro'ing it in.

  17. #17

    Quote Originally Posted by Seditedi
    Pluto's Staff doesn't affect the amount aspir'ed I'm pretty sure, but it does affect the accuracy, therefore everyone should be macro'ing it in.
    I was under the impression even Dark Staff was better than Diabolos' Staff because it increases potency moreso than that. Could be wrong though, but Im pretty sure Pluto's Effects potency. (maybe Magic Acc also?)

  18. #18

    It's +15% spell accuracy, hard to tell for sure if it increases the amount aspir'ed because usually when its not equipped you're getting resisted.

  19. #19

    Quote Originally Posted by Seditedi
    It's +15% spell accuracy, hard to tell for sure if it increases the amount aspir'ed because usually when its not equipped you're getting resisted.
    I'm aware. I was still under the impression that it capped higher than Diabolos' Staff...which would mean it increases potency. Staves normally increase potency with spells that have numerical attributes to them.

  20. #20

    Yea, I'm not sure if they affect Dark Magic the same way they affect Elemental Magic though. Time to go try to figure that out. lol

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