Are their any other influnces to the amount of damage delt/drained/ect beyond just straight dark magic skill & magic accuracy?
Are their any other influnces to the amount of damage delt/drained/ect beyond just straight dark magic skill & magic accuracy?
INT, at least I hope so, since I macro it. ~_~
I certainly do hope so. God I hate macro rebuilds when a new version of windower comes out. --;
Just those two. INT doesn't seem to help.
Also day and weather but that is obvious.
Weather, I'd imagine.
; ;Originally Posted by Not Kuno
There was a thread a while back where some argued it, maybe someone that knows it better can explain the formula.
Well, back to macroing in Haste+ gear for it. If INT isn't helping, I'd rather have it ready faster.
Can't you just copy and paste them from the old version, or are you talking about something different?Originally Posted by Kimiko
The argument in the other threads was as to whether or not MAB helped (it doesn't). I think the general consensus for INT was that it *might* help, by pushing the curve up so that you get higher average drains and are more likely to hit the cap on Aspir.
As far as I have seen only Dark Magic skill (and dark/pluto's staff) affect damage. Magical Accuracy just keeps the spells from beting resisted.
No, mine were adapted for 3.23 & it's weird system, with 3.24 now working properly I had to rewrite them back into the original format.Originally Posted by Teffy
Just go for dark skill to ensure unresisted drain/aspir, then haste, I think. Over time, that should get the best return for casting, as long as you aspir/drain as often as you can (as we all should be doing).
More int will also help from getting resisted yes?Originally Posted by Delekii
Wasn't it shown that INT has no affect on resists or potency of drain/aspir? I think I recall something like that.Originally Posted by Jg
I max out dark magic skill in my macro (dark torque, sorcerer's gloves, wizard's tonban, and also pluto's staff, errant body) INT seems to do little for an increase in aspir'ed MP. Overall, INT might have an affect on the accuracy, but as far as numbers it doesn't seem like it. On puddings I aspir a pretty consistent 120-130 with that setup.
Pluto's Staff doesn't affect the amount aspir'ed I'm pretty sure, but it does affect the accuracy, therefore everyone should be macro'ing it in.
I was under the impression even Dark Staff was better than Diabolos' Staff because it increases potency moreso than that. Could be wrong though, but Im pretty sure Pluto's Effects potency. (maybe Magic Acc also?)Originally Posted by Seditedi
It's +15% spell accuracy, hard to tell for sure if it increases the amount aspir'ed because usually when its not equipped you're getting resisted.
I'm aware. I was still under the impression that it capped higher than Diabolos' Staff...which would mean it increases potency. Staves normally increase potency with spells that have numerical attributes to them.Originally Posted by Seditedi
Yea, I'm not sure if they affect Dark Magic the same way they affect Elemental Magic though. Time to go try to figure that out. lol