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Thread: Update details (12/18/06)     submit to reddit submit to twitter

  1. #1
    The God Damn Kuno
    Join Date
    Dec 2004
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    13,676
    BG Level
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    FFXIV Character
    Kuno Sedai
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    Gilgamesh
    FFXI Server
    Bahamut

    Update details (12/18/06)

    http://www.playonline.com/pcd/topics.../1158/1158.jpg

    [Event-Related]
    Multiplayer Battlefield: Salvage
    With the introduction of this new type of battle system, four new areas in the Ruins of Alzadaal have been opened up to adventurers.
    Related Information>>

    http://www.playonline.com/pcd/update...9WH3cX1/01.jpg



    Changes/Additions to Chocobo Raising
    Related Information>>

    http://www.playonline.com/pcd/update...9WH3cX1/02.jpg

    Kamp Kweh -- A place where adventurers can bring their chocobos to interact with others, as well as view the conditions of the other participants’ animals is now open for business.

    The Chocobo Hot and Cold Game -- A new treasure-hunting activity for chocobos and their owners has been introduced.





    A new quest to obtain the new chocobo ability “treasure finder” has been introduced. This ability will increase a chocobo’s ability to locate treasure when playing the Chocobo Hot and Cold Game.

    Two new beneficial statuses “bursting with vitality” and “sparkling with intelligence” have been added. When a chocobo is affected by these, not only will training programs yield better results, but the chocobo will also be more receptive to physical and mental stimulation.

    Previously, a chocobo being in love would only negatively affect the success rate of its training. However, now this status will sometimes benefit the chocobo.

    When taking your chocobo for a walk, it may now find items for you.


    Changes to Besieged

    Players can now earn limit points by participating in Besieged.

    When players are transported out of Al Zahbi due to player number restrictions, all HP-draining status effects will be removed.

    An issue where, under rare circumstances, players who were KO’d during a siege of Al Zahbi lost experience points has been addressed.


    Mog Locker capacity has been increased to 70 items.


    Several new quests originating in the Treasures of Ah Urhgan area are now available.


    Players can now confirm the Ashu Talif quest offer status by speaking with the NPC who originally accepted the offer.


    The timing at which several Aht Urhgan mission events become available for viewing via the event replay feature has been adjusted.


    Transportation to Tu’Lia

    After meeting certain requirements, players will now be able to teleport to Tu’Lia from the Hall of Transference located within the spires of Holla, Dem, and Mea.


    [Battle-Related]
    Monster placement has been adjusted in the following areas: Bhaflau Thickets, Alzadaal Undersea Ruins, Caedarva Mire


    The following paladin abilities/traits have been adjusted:

    Sentinel
    The effect of Sentinel will be changed from an increase in defense to straight damage mitigation.
    Also, all actions taken while Sentinel is in effect will generate additional enmity, allowing the paladin to more easily gain and maintain an enemy’s attention.

    Rampart
    In addition to the defense bonus granted to party members within the area of effect, Rampart will now also provide a “Magic Shield” that will absorb a certain amount of magic damage in the same manner as the spell “Stoneskin.”

    Shield Mastery
    In addition to granting a TP bonus, the Shield Mastery job trait will also prevent interruption to spell casting when an enemy’s attack is blocked with a shield.


    The casting time for all Absorb spells has been reduced from four seconds to two.


    Blue Magic

    Several new spells have been added, as well as the corresponding terms for the auto translate dictionary.

    The following spells have been adjusted:
    *The recast time for Filamented Hold and Chaotic Eye have been reduced
    *The recast/casting time for Infrasonics has been reduced
    *The recast time and MP required for casting Frightful Roar has been reduced.


    Corsair Adjustments

    A new job trait "Rapid Shot" has been added.

    Quick Draw Accuracy
    A corsair’s AGI will now affect the accuracy of Quick Draw. This will make it possible to improve the accuracy of Quick Draw by increasing the relevant attributes.

    Quick Draw Recast Time
    The recast time for Quick Draw will be reduced from 3 minutes to 1 minute.
    In accordance with this change, the Group 1 merit point ability Quick Draw Recast will now reduce recast time by 2 seconds instead of 6 seconds.

    Light Shot and Dark Shot
    Light Shot and Dark Shot will be changed to have the following enfeebling effects instead of inflicting damage:

    Light Shot: Sleep
    Dark Shot: Dispel

    *The Quick Draw additional effect of increasing the potency of enfeebling effects will remain unchanged.


    Puppetmaster Adjustments

    New high-level automaton weapon skills have been added.

    New automaton attachments have been introduced.

    New automaton emote motions have been added. An automaton will use these automatically when its master does.
    blush/bow/cheer/clap/dance/goodbye/hurray/joy/pani c/point/salute/surprised/wave

    http://www.playonline.com/pcd/update...9WH3cX1/04.jpg

    [Item-Related]
    Several new pieces of equipment have been added.

    http://www.playonline.com/pcd/update...9WH3cX1/05.jpg

    The following items can now be stored with special NPCs:
    bomb lantern, pumpkin lantern, mandra lantern, witch hat, coven hat


    New synthesis/desynthesis recipes have been added.


    The names of the following items have been changed:

    sagacious cotton obi -> sagacious brocade obi
    enthralling cotton obi -> enthralling brocade obi
    deductive cotton obi -> deductive brocade obi


    [System-Related]
    Fellows will no longer disappear when changing areas or logging back in. However, a fellow cannot follow a player into an area where he/she cannot be called.


    A new text command [/ignorepet] will also be introduced that will allow you to ignore the pets of others, including automatons, avatars, and charmed monsters.
    The text command can be used in the following way:

    /ignorepet: Displays current status when no subcommand is specified
    /ignorepet on: Ignore pet targets
    /ignorepet off: Allow pet targets

    *While using [/ignorepet on], you will be unable to target others’ pets.
    *You will always be able to target monsters’ pets, player character’s pets in PvP, and Fellows regardless of the ignorepet command.


    The text command [/blockaid] will no longer turn off in the event a player has fallen in battle. Also, players will now be able to adjust the [/blockaid] settings while they are KO’d.


    The following language buttons have been added to the Language feature under Party in the main menu:
    French/German/Other
    In addition to J and E, F/G/? will now appear in the search window when a player is seeking a party.

    *As you now can select multiple buttons, the [Bilingual] button has been removed.

    http://www.playonline.com/pcd/update...H3cX1/06en.jpg

    The following button under the main menu option “Friend List” has been changed:
    Accept & Add -> Accept


    In areas where use of a support job is limited, players will no longer be able to take advantage of certain support jobs’ wide scan abilities.


    An issue concerning the font color of the auction house listing of woozyshrooms has been fixed.


    Several new terms have been added to the auto translation feature.


    Category Term
    Game Terms Salvage
    Game Terms Mog Locker
    Text Commands /ignorepet


    Due to the extreme popularity of the kraken club and trouble arising as a result of a large number of players attempting to acquire the item, the monster that previously dropped the club (Lord of Onzozo) will do so no longer. A new method of obtaining the item is currently under consideration and will be implemented shortly. There are no plans on changing the drop rate of the item in question. However, the development team would like to grant players more opportunities to obtain it.

    Please check back here for further updates on this issue.


    SALVAGE
    [Objective]
    The main objective of Salvage missions is the exploration of the archaeological remains of four newly opened areas (Zhayolm Remnants, Arrapago Remnants, Bhaflau Remnants, Silver Sea Remnants) and the eradication the demonic beasts that rule their deepest depths. However, this will not be as easy as it sounds. A powerful force known only as the Pathos of Alzadaal limits the abilities of all who enter, making them easy prey for the hordes of fiends waiting in the shadows.
    To complete these missions, alliances must work as one, or the treasure that slumbers in the remnants’ bowels will remain lost for eternity.
    http://www.playonline.com/pcd/update...u7oSD2/S01.jpg

    [Participation]
    1. Though adventurers must have completed some of the Treasures of Aht Urhgan missions, there are no mercenary rank requirements.

    2. Adventurers must be level 65 or above, and be in a party/alliance of between 6 to 18 players.

    3. In addition to meeting the aforementioned criteria, adventurers also must possess a “remnants permit.” This key item can be obtained in exchange for Assault points (2000) and will grant entry to any one of the four remnants (free of charge). Please note that a permit can only be used once, and adventurers must wait at least 24 hours (Earth time) before they will be allowed to purchase another.
    http://www.playonline.com/pcd/update...u7oSD2/S02.jpg


    [Area Reservation]
    Unlike Dynamis or Limbus, Salvage uses a battle system similar to Assault, meaning that area reservations are not required.
    Also, Salvage mission time limits are all set at 100 minutes, and there are no items or monsters that can extend that limit.
    *After entering one of the four areas, you will not be able to leave or move to another area on foot until your alliance’s reservation period has expired. However, you can transport out of the area using magic or temporary items, or by returning to your home point after being KO’d.


    [The Pathos of Alzadaal]
    When adventurers begin a Salvage mission, they may have as many as 20 different limits hampering their abilities, equipment, attributes, and more. The only way to reach the guardian of the area and retrieve its treasure is to remove these limits. However, removing these limits requires the defeat of the other monsters roaming the remnants.

    http://www.playonline.com/pcd/update...oSD2/S03en.jpg

    *The encumbrance icon will not disappear until all equip slots have been reopened.


    (1) Obliviscence
    (2) Debilitation
    (3) Encumbrance

    http://www.playonline.com/pcd/update...oSD2/S04en.jpg

    [Imbued Items]
    The Pathos of Alzadaal can only be neutralized with special potions and medicines known as “imbued items.” Most of these items are pathos-specific and will only cure one ailment. They can be found on monsters roaming throughout the remains.
    One of the keys for success in the Salvage missions is determining in which order members of the alliance receive the imbued items.

    *Players must dispose of any imbued items they bring back from the remains before they will be allowed to enter again.

    http://www.playonline.com/pcd/update...oSD2/S04en.jpg


    [Steps for Salvage Success]
    Exploration
    There are several routes through the various remnants. However, once one route has been chosen, all others become locked. The moment any alliance member uses one of the teleportation devices, all members will be instantly warped to the next area. It is vital that an alliance talks over their plan of attack before delving into the uncharted depths.

    http://www.playonline.com/pcd/update...u7oSD2/S06.jpg

    Imbued Items
    Upon entry to the remnants, all alliance members will be greatly affected by the Pathos of Alzadaal. It is highly recommended that players do their best to find imbued items and remove as many restrictions as possible before moving on to the deeper parts of the dungeon. One way to approach this is by talking over which alliance members should receive which items and when, and decide on a simple lot system to reduce confusion.


    Temporary Items
    Treasure coffers filled with temporary items are located all about the remnants. These items will play an important role at the beginning of an alliance’s journey when many of its members are hampered by the Pathos of Alzadaal.
    *Temporary items cannot be traded, so players must decide beforehand who is to receive them.
    *Treasure coffers will not disappear until all the items in it have been taken out.

    http://www.playonline.com/pcd/update...oSD2/S07en.jpg

  2. #2
    Vobent
    Guest

    FOOKC ya beat meh

  3. #3
    Chram
    Join Date
    Sep 2005
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    2,740
    BG Level
    7
    FFXIV Character
    Helmut Lang
    FFXIV Server
    Excalibur

    Wow, changing the way to get a K.club.

  4. #4
    Bagel
    Join Date
    Nov 2005
    Posts
    1,325
    BG Level
    6
    FFXI Server
    Cerberus

    Kuno is teh fast.

  5. #5

    lol @ kraken club

  6. #6

    Quote Originally Posted by Suiram
    lol @ kraken club

  7. #7
    Hydra
    Join Date
    Jan 2006
    Posts
    119
    BG Level
    3
    FFXI Server
    Cerberus

    I guess KC will be back up to 200+ mil.

  8. #8
    Salvage Bans
    Join Date
    Apr 2005
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    797
    BG Level
    5
    FFXI Server
    Lakshmi

    lol they removed kraken from loo

  9. #9

    what an empty and disappointing update

  10. #10
    23 years old
    Rating: total douchebag

    Join Date
    May 2005
    Posts
    8,407
    BG Level
    8

    Due to the extreme popularity of the kraken club and trouble arising as a result of a large number of players attempting to acquire the item, the monster that previously dropped the club (Lord of Onzozo) will do so no longer. A new method of obtaining the item is currently under consideration and will be implemented shortly. There are no plans on changing the drop rate of the item in question. However, the development team would like to grant players more opportunities to obtain it.
    HAHAHAHHAAHHAHAHAHAHAHAH

  11. #11
    Banned.

    Join Date
    Jul 2005
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    5,836
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    Sylph
    WoW Realm
    Arthas

    KRAKEN CLUB HOLY SHIT

  12. #12
    Hay guyz, I was Shinebox but now I'm not!
    Join Date
    Jan 2006
    Posts
    3,197
    BG Level
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    FFXIV Character
    Don Katsu
    FFXIV Server
    Sargatanas
    FFXI Server
    Shiva

    I think Kraken Club is definitely going to be the hot topic.

  13. #13
    Vobent
    Guest

    no missions, no assaults..sigh..yay for salvage!



    lol@KC

  14. #14

    wow this update fucking wins, lol

    what an empty and disappointing update
    Explain how getting limit points in Besieged, making K. Club more accessible, being able to teleport to sky, and having a larger mog locker is empty and disappointing.

  15. #15
    Sea Torques
    Join Date
    Apr 2006
    Posts
    581
    BG Level
    5

    Anyone remember those $1k Kraken clubs on ebay?

  16. #16

    The thing about the kraken club is very interesting to me, as it is the item I've been saving up for for quite some time. Hope it gets much cheaper :D

  17. #17
    Vobent
    Guest

    Quote Originally Posted by lol SE
    Several new quests originating in the Treasures of Ah Urhgan area are now available.

  18. #18

    No new K Clubs until next update? lawl

  19. #19
    Cat
    Guest

    Awsome puppetmaster buff.

    New automaton emote motions have been added. An automaton will use these automatically when its master does.

    blush/bow/cheer/clap/dance/goodbye/hurray/joy/panic/point/salute/surprised/wave

  20. #20
    ٩๏̯͡๏)۶

    Join Date
    Jun 2005
    Posts
    12,290
    BG Level
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    Asura
    WoW Realm
    Barthilas

    /fart

    Salvage better be good or nothing special in this update, lol.

    Urm, I found the mob placement thing kinda interesting, this will mean new camps yay.

    Re:Kraken, why oh why can't they do the same for sky.

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