Originally Posted by
divisortheory
from a programming standpoint, yes it's possible to know when Attack or other stats changed. From a UI standpoint, how to present that information to the user is a huge challenge. It's probably easy to think of a way to hack it for your specific case, but since lots of people use it, any feature I implement has to handle the general case. What if someone si changing gear every 5 seconds? What if things besides Attack are changing (e.g. STR, etc)? What if a mob has Dia on sometimes and not other times? Again, I can know when all of that stuff happens, it just turns into a difficult UI problem about how to show the user what he wants to see.