All of the info so far is just compiled into one thread, yet theres different zones and different strategies for each. I was wondering if we could possibly break some of it down so it would be a bit easier to sift through. We did bhalfau with a half assed group tonight because zhayolm has been a debbie downer for the past three runs, and we were sifting through endless threads to compile all the info. So, i'll keep this one updated with findings for Mt. Zhayolm and people who have experience in the other zones can compile it all into another thread. Here we go. Please post any addional informations, or if there should be corrections made, post them as well.
(Maps compiled courtesy of Lokim of FM linkshell, notes compiled from various informers on BG as well as Juliano of FM)
First Floor:
http://img249.imageshack.us/img249/8168/floor1bk0.jpg
There are 4 mobs in every room.
In each room, 2 mobs drop something, and 2 drop nothing.
Each of the 4 "center rooms" drops 1 of each cell. Two mobs drop 2 cells each.
In the 3 "outer rooms" you get 2 cells per room. 2 mobs drop, 2 don't.
In the last of the outer rooms, the frog drops 2 cells.
From the chests dropped from frogs, NE+SW drop Fighter's Drink, SE+NW drop Strange Milk.
Second Floor:
http://img301.imageshack.us/img301/4328/floor2xl8.jpg
The room we get ported to is the only one open at first. If we don't clear the room and kill the Mamool that pops, the next room will not open. (Theory. I also theorize the rooms open in clockwise order, but it's also slightly possible that both rooms to the side of that one open, dunno.)
There were 8 wyverns in the SW room, so I believe every room will also have 8 mobs.
Drop rate is still unknown since we only killed 3 mobs in this floor.
Today, we had:
2x: 2 Feet 1 Body
1x: Nothing
Third Floor:
http://img301.imageshack.us/img301/941/floor3bf5.jpg
Going west...
On the first room, 3/4 mamools dropped. The rest of the rooms I don't have a record for, but most of them dropped. The one mamool I pulled from east side dropped nothing.
These drop 3 stat items each, and 1 HP and 1 MP.
On the "wide room" I think there are 16 mamools (+some bst lizard pets) but I didn't count right for sure.
Fourth Floor:
http://img301.imageshack.us/img301/8412/floor4vw4.jpg
Same as the other 4 floor, we have 4 ramparts to kill.
This time, the other ramparts didn't depop when we engaged one, so we assumed we picked the wrong one. I don't know if this is true or a ninja change, because once I reached the teleporter the last rampart was already dead anyway.
To save time, we should have someone who feels useless (or weakened possibly) wait at the teleporter to gtfo us out of that floor ASAP.
Fifth Floor:
http://img219.imageshack.us/img219/3373/floor5mg9.jpg
Same thing we did last time, sent 4 people out, 3 people following gun train, to zerg rush to the teleporter.
Things to keep in mind about this zone:
Both North and South parts are connected, depending on where you entered from.
There are 2 ramparts that guard a door halfway through, and this time they aggro. One on each side.
There are also 2 chariots, one on each side, guarding the door with the teleporter. This chariot does not summon more mobs, but then again there are enough mobs in this floor as is. ;x
Gears are very easy to train if you have movement speed+, and lose hate pretty easily. When training people following make sure you don't accidentally aggro gears that unaggroed
We have no idea if we have to do anything here, but these ramparts may be key to something, although I kinda doubt it. From what we know the only thing that a previous floor determines in the next floor is location you get ported to.
Sixth Floor:
http://img219.imageshack.us/img219/2806/floor6af9.jpg
2 Ramprts, 1 Chariot...
Today we killed the 2 ramparts and their reinforcements, didn't unseal the "magically sealed door." I wasn't near the chariot fight so I don't know how you guys did with that, could someone specify what happened?
Popping the chariot also spawned a bunch of gears in the room. They seemed to have started out without aggro, I wonder if they link? If we have to fight this, I think having a whm who is /smn pull would be a good idea. Summon carby, tag it, and run quickly to the little NW room. Carby is gonna die fast but the time it takes for carby to reach the chariot should be enough for the whm to get back far enough. (WHM would need the ability cell, though)
One final note about this place in general: STUN RAMPARTS REINFORCEMENT. This applies to this whole zone, and possibly others.
Also noted that killing just the chariot did not unlock the door. Possible you may have to clear the entire room to open the door.
Seventh Floor:
http://img224.imageshack.us/img224/8...mnants7my5.jpg
When you find something out, let me fucking know prz.