Silver Sea info here, nothing else plzzz
Silver Sea info here, nothing else plzzz
To get this started, I'll copy paste the relevant info from the general salvage thread:
Early Findings:
Originally Posted by SuiramOriginally Posted by Suiram
A lot of pictures from our Silver Seas run
Originally Posted by Suiram
Originally Posted by Suiram
Originally Posted by DelekiiOriginally Posted by Delekii
Originally Posted by Judai
Originally Posted by Kris
Originally Posted by JudaiOriginally Posted by AlinaOriginally Posted by Kris
Going to post an NPC list like people are doing in the other threads. This is the order they appear in the .dats, however I took listings of consecutive mobs and condensed them into one line and indicated how many there were. I think I'll also attempt to subdivide them by what floor they appear on, based on my own experience and the anecdotal accounts of other groups I've spoke with or who have posted. Eventually perhaps subdivide them even further by which path in a given floor they appear. This may be inaccurate at first but I'll amend it when necissary.
FIRST FLOOR EAST
Ashu Talif Crew x21
FIRST FLOOR WEST
Ashu Talif Crew x23
Hammerblow Majanun -- (Hikazu Kabuto)
FIRST FLOOR MIDDLE
Ashu Talif Crew x16
SECOND FLOOR NE
Heraldic Imp x4
Ashu Talif Crew x16
SECOND FLOOR NW
Deadpan Devilet
Dekka -- (Njord's Ledelsens, Enil's Crackows)
Gakke -- Socket NM
SECOND FLOOR SE
Devilet x4
Ashu Talif Crew x16
Powderkeg Yanadahn -- (Hoshikazu Hakama)
SECOND FLOOR SW
Heraldic Imp x4
Ashu Talif Crew x16
THIRD FLOOR SOUTH
Archaic Rampart
Haunt
Garm
Guard Skeleton
Archaic Rampart
Haunt
Garm
Doom Mage
Archaic Rampart
Haunt
Garm
Guard Skeleton
Archaic Rampart
Haunt
Garm
Doom Mage
Archaic Gear x2
Archaic Gears x2
THIRD FLOOR NORTH
Devilet
Archaic Gear x8
Gyroscopic Gear -- (Anu's Gages, Freya's Gloves)
Don Poroggo -- Slot NM, Zhayolm Card (Enyo's Breastplate, Nemain's Robe)
THIRD FLOOR WEST
Archaic Rampart
Haunt
Garm
Guard Skeleton
Archaic Rampart
Haunt
Garm
Doom Mage
Archaic Rampart
Haunt
Garm
Guard Skeleton
Archaic Rampart
Haunt
Garm
Doom Mage
Archaic Gear x4
Archaic Gears x4
THIRD FLOOR EAST
Archaic Rampart
Haunt
Garm
Guard Skeleton
Archaic Rampart
Haunt
Garm
Doom Mage
Archaic Rampart
Haunt
Garm
Guard Skeleton
Archaic Rampart
Haunt
Garm
Doom Mage
Archaic Gear x4
Archaic Gears x4
Gyroscopic Gears -- (Enyo's Mask)
FOURTH FLOOR WEST
Archaic Gear x2
Archaic Gears x2
Archaic Gear x2
Archaic Gears x2
Archaic Chariot
Archaic Rampart
Night Eft
Sand Lizard
Deinonychus
Archaic Rampart
Night Eft
Sand Lizard
Deinonychus
Archaic Rampart
Night Eft
Sand Lizard
Deinonychus
Archaic Rampart
Night Eft
Sand Lizard
Deinonychus
Archaic Gear x2
Archaic Gears x2
Archaic Gear x2
Archaic Gears x2
FOURTH FLOOR EAST
Archaic Gear x6
Archaic Gears x10
Archaic Chariot
Archaic Rampart
Night Eft
Sand Lizard
Deinonychus
Archaic Rampart
Night Eft
Sand Lizard
Deinonychus
Archaic Rampart
Night Eft
Sand Lizard
Deinonychus
Archaic Rampart
Night Eft
Sand Lizard
Deinonychus
Archaic Rampart
Citadel Chelonian -- (???)
FIFTH FLOOR
Long-Armed Chariot -- (Phobos's Gauntlets, Bodb's Cuffs, Ea's Brais, Tsukikaku Sune-Ate, Freyr's Mask, Freyr's Jerkin)
OTHER
Armoury Crate x17
Socket
Slot
Presumed but Undiscovered Drops
Nemain's Crown
Deimos's Leggings
Macha's Slops
Hikazu Hara-Ate
(List of total presumed drops due to Aurik)
Pretty sure this is how it stacks by Direction. Might be wrong on some numbers, didn't really count the big groups.
First Floor East
Ashu Talif Crew x20
First Floor West
Ashu Talif Crew x24
Hammerblow Majanun (pops in last room on this side after 7 Crew in room die)
First Floor Final Room
Ashu Talif Crew x16 (Easier then others, die in couple hits but all link together and repop in room after killed)
Second Floor NW
Deadpan Devilet (only thing we saw in the room, maybe someting else spawns after it dies?)
Second Floor NE (not 100% on numbers but guessing, killed 2 Imps and about 8 Crew before heading up, so not sure of repops on clear room. Do not have to kill anything to open door btw. First time we just ran by and went up.)
Ashu Tailf Crew x16
Heraldic Imp x4
Third Floor NE
Archaic Gear x8 (Gryoscopic Gear pops after cleared? We only killed 5-6 and tried Imp before time ran out)
Devilet (Moves at flee/pos hack speed. Runs away every 10% of life. Does not regen after running away.)
Might be wrong on some things, correct me if I am. Hope it helps some.
Second Floor SW
Ashu Talif Crew x16
Devilet x4
The exit door seemed to open when all 4 Devilet were killed.
The Haunts, Garms, and Skeletons are summoned by the Archaic Ramparts. Even after you pull/engage a Rampart it will summon them so it can get messy if you dont kill fast.
What Floor/Room were these in?Originally Posted by Kilik
The Ramparts with undead summons are on the 3rd floor east and west rooms. The ones in the east they are not pre-summoned, the ones in the west they are. The door to the portal to the east is sealed by a mysterious force, and there is a Slot there. The door to the west is clear to be trained to if you choose.
I updated the list, but I left the 3rd and 4th floor section as-is for now because I'm unsure whether the list starts with the west room or the east room of the third floor. I'm pretty sure the room described by Judai as "3rd floor NE" should be called 3rd floor North (I think both NE and NW portals from the 4th floor lead here). As for the first floor west path, I remember there was one crew in the first room, then four rooms of four crew, then the room of seven with the NM, so I marked it as 24 for west, which leaves 20 for east.
Ok, like I said wasn't positive on numbers for Crew. East side rooms were 1,1,2,2,2,2,2,8 now that I remember. 20 total.
On the Second Floor NE side we ran past all the mobs first time and the door opened fine. Not sure you have to kill anything to open the doors on that floor. The second time we killed like 2 Imps and 4-6 Crew and ran past after.
After my group killed this we noticed a second imp in the room. IIRC it was Dekke. It seemed to have permenant Hundred Fists active. We teleported to the third floor after it ate both of our tanks.Second Floor NW
Deadpan Devilet (only thing we saw in the room, maybe someting else spawns after it dies?)
Gyroscopic Gear did indeed spawn after we cleared all the original gears on the floor.Third Floor NE
Archaic Gear x8 (Gryoscopic Gear pops after cleared? We only killed 5-6 and tried Imp before time ran out)
Hammerblow droppes NOTHING for us... fcking jipped. Yes, we have a THF.
Second Floor SE room has 16 Crew and 4 Devilet nobody mentioned. Devilet linked with Crew and ate us.
Yeah, Dekka attacks very fast, but our NIN tank has never died too him while tanking him. I dunno how you guys handle drops but we give the first of everything the tank needs but magic (tank gets 2nd one)so that dmg taken is low (followed by 1 melee) and that way you have a solid tank for anything you come across.
We pretty much upgrade one member at a time since that simply will speed us up the most. (Ex. giving haste+5% head to someone with weapons or someone w/o weapons)
Yea, we upgrade our tanks first. Both our tanks were pretty set, PLD/NIN and PLD/WAR. I was PLD/NIN and tanking everything pretty easily.
Question about 1st floor, room with 7 Crew where Hammerblow pops, how do people pull/fight that room? Sac? Kite adds?
this zone - i don't know if we got extremely unlucky, or we just sucked. Didn't get weapons so we had epic battles with fomors, lasting 5mins or so each. Didn't even unlock anything useful either, (west route btw).
Only till we got to the room with the 7 linking fomors, they dropped useful crap. Were we meant to go there first? Everything was kinda tough. Muuuuuch harder than in Bhaflau.
Nope, actually the drops on Fomors are totally random. On one run we got magic and a weapon on the first 2 kills, on another one we have to kill like 10 of them before getting our first magic cell.
And yeah it's much harder than Bhaflau.
Yeah I believe it's random on both paths, however, the west path is probably better for two reasons, the first being that there are 4 more Ashu Talif Crew on that side, meaning more chances to get the cells you are lacking, and because of the NM that pops in that room of 7 when they all die, who has never dropped anything for us but who dropped armor for someone else according to the "Salvage rare/ex drops" thread. One time we went through the entire east path and got our first magic cell on the second-to-last mob, in case you were thinking that route might be better.
Also, I don't know if the cell-drop patterns of the other zones means you can bring a wider variety of jobs without problems, but after doing a few Silver Seas runs the general consensus was never to go with less than 4 native H2H users (NIN+2MNK+THF, or NIN+WAR+MNK+THF, etc), everyone brings hi pots and a few au laits, and there are i think 16 chests on the west path, most with 1-2 potions and 1-2 milks, so you can clear the first floor in a decent amount of time that way, even if you get unlucky on cells.
We had extremely bad luck with that, we had 4 native users, but the monster that dropped weapons and magic were the the ones in the room (the one with 7 fomors).Originally Posted by Suiram
I just feel sorry for one dude in my LS, we all were saying how fun salvaged was (bhaflau) and we decided to do this for a change of pace, and he basically vowed never to do it again, lol .
Today's run felt very lolcop, but im glad to see that it was just bad luck on randomized drops. We'll wait that one out for later though, finish bhaflau first.
My LS has been doing silver sea since salvage came out and we came to the conclusion that taking the east route is the most effective way to pass the first floor. The major difference between east and west floor is the 2nd to last room. On west, there's 6 Hard fomors that will link unless you sac each pull and a NM that pops after those 6 are killed. These 6 will drop 3 of one cell and 2 random cells, the 3 cells that drop are magic, abilities, weapons and some others that arent as important as those 3. To sac pull each one is just very time consuming and the NM has never dropped anything. East route on the other hand, has 8 fomors that has the same loot table as the other 6 hard fomors but they are spaced far enough apart that you will be able to pull them one by one safely.
We have successfully reached the boss several times and have taken him down to 30% but his mass charming always rapes us... anyone know if you can disable his charm? On our next run, we are going to try the "Kill Gears to weaken boss" theory and see how that one goes.
I might agree with you except someone posted in the other thread that they got a drop off the NM, and I can tell you from experience that it's actually not very difficult to sac pull. If someone who's seen a drop is reading here, maybe they can post a screenshot of it. The times we've done this, I've just made sure to lot a head/neck cell in advance (for RR2 lol), then run in and aggro, die in the corner, raise up, repeat a few times. When there's 2-4 left you can just have everyone rush the remaining ones, depending on how many melee you have, and how many have HP unlocked. Last time I think our NIN tanked a RNG and RDM while everyone else killed another RDM, then moved to the NIN's mobs.
Yes, we've done the exact same thing but in the end, you lose out on time. There's 2 more fomors on the other side that drops 5 cells each. It helps the progression alot for the later floors and make killing shit faster while you move up to the boss. If you are going for item drop only then I guess you can go west route > dekka > gearNM but time will probably end shortly after the fleeing imp dies.Originally Posted by Suiram