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  1. #1
    Relic Shield
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    Apparently Jump has a modifier.

    Refer here: (tests begin to appear on page 2)

    http://ffxi.killvoid.com/forums.php?m=p ... 145248&d=0

    OP is basically half-wit theorycrafting, but stupid-proof tests seem to legitimately prove that a VIT mod does exist on Jump; however real situation use remains a mystery. The damage range obtained on level 1 mobs is large enough with relatively small stat increases to suggest that generally cool things might be possible for drg's and /drg's... and that's about as far as the illustrious KI drg community can bring us.
    Basically, KI sucks too much not to shit on every thread with spam and 4chan pictures, so I (apologetically) make this topic here in the hopes that a WAR/DRG with koenig can go jump on stuff to show us some neat damage ranges, possibly put some magical math on the whole shebang.

    ... or just, loldrg or something.

  2. #2

    Looks pretty conclusive. Best post that I've read was the #s on page 2:

    High Jump = normal attack round, caps out at 3x (WD+fSTR). Using a Mezraq this was 109, leading to a cap of 327, like the crit cap.

    Jump was capping out at 408 with 65 vit, 432 with 84 vit.
    Dividing by 3 for pDIF, that gives
    408 / 3 = 136 = 109 + (mod * vit), mod * vit = 27
    432 / 3 = 144 = 109 + (mod * vit), mod * vit = 35

    65/27=2.407
    84/35=2.4

    So jump damage could possibly be modelled by:

    dmg = pDIF * (WD + fSTR + floor(VIT/2.4))

    The other possibility that came to mind is that defense is a modifier, since VIT contributes to defense. Would be more complicated, of course. But it should be easy to test: use tacos and see if your cap changes.

  3. #3
    Salvage Bans
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    jump's modifier should be race.

    feel the rage of the galka from the sky.

  4. #4
    Relic Shield
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    looks like VIT_50%, modified by 0.83 for level 75

    edit:
    this is referring to the test on page
    his fSTR is not capped? lol. I wonder what polearm did he use
    damage = (weapon D + fSTR + jump_modifier) * pDIF ? TP doesn't affect jump, does it?

  5. #5
    Relic Shield
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    Presumably, no.

  6. #6
    Relic Weapons
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    Jumps are basically weaponskills on a timer. They do differ in some useful ways from 'real weaponskills' though.

    Namely multi-hit weapons can proc on jump. That's why Dark/drg is insanely damaging with KC+souleater/bloodweapon.

    While I havn't tested it myself, I'm not at all surprised that Vit is a modifier for jumps, War/drg can put out some really impressive jumps.

  7. #7

    Quote Originally Posted by VZX
    looks like VIT_50%, modified by 0.83 for level 75

    edit:
    this is referring to the test on page
    his fSTR is not capped? lol. I wonder what polearm did he use
    damage = (weapon D + fSTR + jump_modifier) * pDIF ? TP doesn't affect jump, does it?
    floor(65*.83*.5) = 26.9~, not 27 I did think of that, but it didn't seem to quite fit.

    Maybe WSC=213/256 (0.832~)?

  8. #8
    Relic Shield
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    Quote Originally Posted by aurik
    Quote Originally Posted by VZX
    looks like VIT_50%, modified by 0.83 for level 75

    edit:
    this is referring to the test on page
    his fSTR is not capped? lol. I wonder what polearm did he use
    damage = (weapon D + fSTR + jump_modifier) * pDIF ? TP doesn't affect jump, does it?
    floor(65*.83*.5) = 26.9~, not 27 I did think of that, but it didn't seem to quite fit.

    Maybe WSC=213/256 (0.832~)?
    that test have VIT=65+2=67.
    int(int(67*.5)*.83)=27

  9. #9

    Quote Originally Posted by VZX
    Quote Originally Posted by aurik
    Quote Originally Posted by VZX
    looks like VIT_50%, modified by 0.83 for level 75

    edit:
    this is referring to the test on page
    his fSTR is not capped? lol. I wonder what polearm did he use
    damage = (weapon D + fSTR + jump_modifier) * pDIF ? TP doesn't affect jump, does it?
    floor(65*.83*.5) = 26.9~, not 27 I did think of that, but it didn't seem to quite fit.

    Maybe WSC=213/256 (0.832~)?
    that test have VIT=65+2=67.
    int(int(67*.5)*.83)=27
    No, the test has VIT=63+2=65

    int(int(65*.5)*.83)=26
    int(int(65*.5)*213/256)=26
    int(65*.5*213/256)=27

  10. #10
    Relic Shield
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    oops, missed that.. I looked at STR

    freaking 1 digit destroys everything
    It was gorget, now jumps too

    Edit:
    how about this:
    round(int(65*.5)*.83)=26
    round(32*.83)=round(26.56)=27

    round(int(84*.5)*.83)=26
    round(42*.83)=round(34.86)=35

    but this doesn't follow what WSC does right?
    brb, checking gobli's calc

    Edit #2:
    No, I'm wrong. duh. WSC does really use rounding at the end.
    So VIT_50% is correct

    Edit #3:
    oh wait, i'm wrong again. nvm edit #2
    unless you want to believe it uses rounding

  11. #11
    Banned.
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    this is the part where I pretend I understand the several posts above


  12. #12

    Nothing in the game uses round, so I doubt that's it.

    int(int(VIT*213/256)*0.5) = 27
    int(int(VIT*0.83)*0.5) = 26

    If the WSC*VIT is calculated first, or all 3 are accumulated before flooring, then it comes out to 27.

  13. #13
    Salvage Bans
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    aha! so that's how its done!

  14. #14
    I'm not safe on my island
    Nikkei will still get me.

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    Forgive me for intruding, but is it really practical for a drg to load up on VIT just to boost up jump?

  15. #15
    E. Body
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    Quote Originally Posted by Kuya
    Forgive me for intruding, but is it really practical for a drg to load up on VIT just to boost up jump?
    lol, he used "DRG" and "practical" in the same sentence. will you write my stand up material?

  16. #16
    Fake Numbers
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    Quote Originally Posted by Kuya
    Forgive me for intruding, but is it really practical for a drg to load up on VIT just to boost up jump?
    What's macro gear?

  17. #17
    I'm not safe on my island
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    What's macro gear?
    Let me correct myself. Does it matter at all in terms of making them less lolable? Or is this just for perfectionists?

    lol, he used "DRG" and "practical" in the same sentence. will you write my stand up material?
    im funny even when im not trieng to be, oh the shame

  18. #18

    Quote Originally Posted by Thitaubian
    Quote Originally Posted by Kuya
    Forgive me for intruding, but is it really practical for a drg to load up on VIT just to boost up jump?
    What's macro gear?
    your post count needs to be higher before you make sarcastic comments ;3, unless your really sincere then just post your comments in the newbie section

  19. #19
    Sea Torques
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    Quote Originally Posted by Thitaubian
    Quote Originally Posted by Kuya
    Forgive me for intruding, but is it really practical for a drg to load up on VIT just to boost up jump?
    What's macro gear?
    Jump is still affected by att and str so the question here is whether or not the benefit of more vit outweighs the the benefit of more att/str on exp mobs.

  20. #20
    RIDE ARMOR
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    Quote Originally Posted by Saga
    Quote Originally Posted by Kuya
    Forgive me for intruding, but is it really practical for a drg to load up on VIT just to boost up jump?
    lol, he used "DRG" and "practical" in the same sentence. will you write my stand up material?

    but you do so well on your own

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