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Thread: Neck piece for TP     submit to reddit submit to twitter

  1. #1
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    Neck piece for TP

    Which is best for most situations (exp). Peacock charm, chiv chain, sea tourqes?

    I thought that 1 combat skill = 2 acc and 2 att, but I was recently told that after 190 skill that doesn't apply...

    thanks

  2. #2
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    Iirc up until 210 skill 1 combat skill is 1 acc/1atk but after that its only .9 acc/1 atk. For meripo situations, torques are best for TP.

  3. #3
    Relic Shield
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    Sea torques being best for merit points is situational. Eg, as NIN I mostly am stuck choosing between sushi or 66% accuracy. I choose sushi, and the 7 ATK from Hope Torque benefits me more than the extra ACC from Peacock Charm.

    But at camps where it's a choice between sushi or 80% accuracy, or where I can't use sushi because I don't care to piss away 100k in food an hour making Greater Colibris super-accurate, Peacock Charm.

  4. #4
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    Depends to a certain extent on what job you're talking about, not all torques are created equal, but for the most part it's probably going to be slightly weighted one way or the other depending on what food you're eating. As for Chiv Chain, that's really more of a poor man's chram substitute.

  5. #5
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    For Monk, I believe the sea torque would be best because part of the monk base damage formula directly involves your current H2H skill. Not sure how much of a difference 7 skill would make, but even if its just one extra base damage combined with the 7acc/attack, that outweighs the accuracy from the peacock charm, IMO.

  6. #6

    Quote Originally Posted by Cephius
    For Monk, I believe the sea torque would be best because part of the monk base damage formula directly involves your current H2H skill. Not sure how much of a difference 7 skill would make, but even if its just one extra base damage combined with the 7acc/attack, that outweighs the accuracy from the peacock charm, IMO.
    Doesn't change base damage at full merit (292), and provides only 6acc, but still a good piece. The best torques are the ones whose stat is relevant to the job's interest: justice torque (5str + 7 scythe/gkt skill), love torque for thf (5dex + 7dagger), and possibly the 2 archery torques (agi + archery, mnd + marksmanship).

  7. #7
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    PCC > *, for TP. On WS, torque vs. gorget vs. pcc is always fairly close in every parse/discussion I've ever read. Gorget usually gets the edge, barely.

  8. #8
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    Quote Originally Posted by draxyl
    PCC > *, for TP. On WS, torque vs. gorget vs. pcc is always fairly close in every parse/discussion I've ever read. Gorget usually gets the edge, barely.
    If you've ever read the page on RNG WS you'd know that Torque > Gorget > PCC. Don't know how much that carries over to Asuran though, because the accuracy certainly is nice on a 8 hit WS.

  9. #9
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    Since most mnks use sushi in the higher end camps to ensure hits, they would probably gorget > torque > PCC. Gorget can add the outright huge boost and ensure them that they get attack output with sushi ensuring hits.

    If you have a multi-hit ws and a gorget set to the primary element of your WS you'll recieve the biggest reward by using it in combination with sushi. Of course outside of WS, torque works to for those same jobs, it is basically 7 attack and 6.3 acc with some random stat that may or may not actually matter during TP. If it does, more power to you!

  10. #10
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    Quote Originally Posted by Kattice
    Since most mnks use sushi in the higher end camps to ensure hits, they would probably gorget > torque > PCC. Gorget can add the outright huge boost and ensure them that they get attack output with sushi ensuring hits.
    WUT?

  11. #11
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    Since most mnks use sushi in the higher end camps to ensure hits
    Barring north mamool ja camp, notrly. MNK is probably the job most capable of eating meat in merit situations, and many do.

  12. #12
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    PCC is an overrated neckpiece that shouldn't be worn past level 60, haven't you heard?

  13. #13
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    Quote Originally Posted by aurik
    Doesn't change base damage at full merit (292), and provides only 6acc, but still a good piece. The best torques are the ones whose stat is relevant to the job's interest: justice torque (5str + 7 scythe/gkt skill), love torque for thf (5dex + 7dagger), and possibly the 2 archery torques (agi + archery, mnd + marksmanship).
    If you have mnk as a secondary, however, it's nice. You can get 291 with 4 merits and the torque, which still allows you to get 8 merits into your main's weapon of choice.

  14. #14
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    Secondary MNK and other heavy attack MNKs use sushi with degrees of success, but yes, north mamool camp is popular on my server. Mire is terrible to exp, and the Isle is usually pretty packed.

    Mnks that use meat are very effective, but you guys are right, mostly the mamool camp and a few other places this would only apply to, but they are the main merit burn places.

  15. #15
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    Quote Originally Posted by Kattice
    Secondary MNK and other heavy attack MNKs use sushi with degrees of success, but yes, north mamool camp is popular on my server. Mire is terrible to exp, and the Isle is usually pretty packed.

    Mnks that use meat are very effective, but you guys are right, mostly the mamool camp and a few other places this would only apply to, but they are the main merit burn places.
    north mamook fits one pt, it's the equivalant of getting Main entrance before ToaU. South Mamook can use meat just fine.

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