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  1. #1

    Chance of getting different levels of HQ by tier?

    Hi, was wondering if anyone had or could point me in the direction of info about what % chance a person has of getting a given HQ. I understand the 10/25/50 rule on the chance of HQ vs. NQ, but what I can't find is the chance of things like HQ1 vs. HQ2 vs. HQ3. Any ideas?

    Thanks in advance.

    EDIT: if it helps, a good example synth would be Animal Glue, or colored stones, where the different HQs produce different results, not something like gear where theres only one type of HQ.

  2. #2
    Old Merits
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    Re: Chance of getting different levels of HQ by tier?

    Quote Originally Posted by Evelyn
    Hi, was wondering if anyone had or could point me in the direction of info about what % chance a person has of getting a given HQ. I understand the 10/25/50 rule on the chance of HQ vs. NQ, but what I can't find is the chance of things like HQ1 vs. HQ2 vs. HQ3. Any ideas?

    Thanks in advance.

    EDIT: if it helps, a good example synth would be Animal Glue, or colored stones, where the different HQs produce different results, not something like gear where theres only one type of HQ.
    The rule is 11/31/51 unless I've been doing it wrong the whole time. And I believe it's 1%/5%/?? not sure... From my crafting experience though T3's are about 15%, but maybe im just lucky/unlucky.

  3. #3

    the 10/25/50 rule I was referring to was chance of HQ, which is exactly what I see based on tier. But thats neither here nor there, its not the information I'm looking for.

  4. #4
    Cerberus
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    Hmmm. Drawing upon my mostly-remembered-not-recorded experience as a chef...

    HQ for T1 synths is almost always HQ1, and same deal for T2 (I do see HQ2 and HQ3, but it's unusual enough to be significant.)

    T3... I know that I go by the mental estimation that for a recipe with:
    NQ = 1 unit
    HQ1 = 2 units
    HQ2 = 3 units
    HQ3 = 4 units

    If I do 12 synths, all NQs would be 12 units, right? If I'm T3 for the recipe, I estimate that I'll end up with around 24 units, give or take. On average 6 of those synths would be NQ for 1 unit, so the other 6 synths average 3 units each among the various HQ levels.

    That's just my vague memories, though.

  5. #5

    Ya, this would be kinda interesting to know, for rock cutting, etc... But it just seems too random for me. I've just taken for granted that if i HQ gold thread, there is a SMALL chance for HQ2 (i've never ever once gotten 8 thread and i'm sceptical of the sites that say its possible), and i usually only end up with HQ1.

    I know as goldsmithers gain levels, they get higher chances for top tier gems, so there's got to be SOME difference, right? But it might just be they HQ so much and that the percentages of HQ3 remain the same, they're just getting more because they HQ 50% of the time instead of 10%.

  6. #6
    Old Merits
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    Don't really know from experience as leathecrafting doesn't have much of this. Some alchemists and woodworkers should be able to answer this question though.

  7. #7
    Old Merits
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    I should note that I've witnessed absolutely no bearing on HQ levels for desynth recipes. I used to make a lot of money desynthing leather belts with level 20 leathercraft, and I still HQ2/3/4 all the time. However, when I made bolts when leveling up RNG, I usually only got HQ1s, although near AH's I see 80+ woodworkers knocking out HQ2s all the time. I'm sure it makes a difference, I just don't think it matters enough to engage in any serious testing about it.

  8. #8

    Desynthesis has it's own completely different and whacky rules. I get more HQ's than NQ's with desynthesis (drives me nuts doing sandbag desynths, fuck YOU iron sand result).

    There's a chance even at tier 0 odds for an HQ2 (seeing HQ2 animation while skilling on Wamoura Cloth was hilarious, I tell you) or higher, and the odds on HQ2+ SEEM to be higher as you go 31/51 on the synth...but that could easily be the higher number of HQ's to begin with.

  9. #9
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    Quote Originally Posted by Kyreth
    Desynthesis has it's own completely different and whacky rules.
    Bolded the important part =)

    About the standard HQ1 HQ2 and HQ3 rates, I have most of my synths results on woodworking ammo and ninja tools (mostly tier3 though). From what I remember it looks like this :

    HQ1 : 30% of the HQs
    HQ2 : 15% of the HQs
    HQ3 : 5% of the HQs

    I'll post some more accurate data this evening. It would be nice to get some data from alchemy and goldsmithing, since they both have many synths that people spam, with different results depending on HQ1-2-3.

  10. #10

    You forgot the most important stuff:

    If it doesnt have a HQ - you will HQ
    If its a guild pt item - you will HQ
    If you dont want HQ - you will HQ

  11. #11
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    Quote Originally Posted by Skeetaru
    You forgot the most important stuff:

    If it doesnt have a HQ - you will HQ
    If its a guild pt item - you will HQ
    If you dont want HQ - you will HQ
    Thanks for reminding me of my 5/5 Kaman +1 synths a few days ago, when I wanted NQs :/

  12. #12

    I have a wool gamibson +1 I keep to remind me of HQ rules. ^^

  13. #13
    Cerberus
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    Since I remember someone talking about how the fractions and percentages in this game tend to actually be some integer over a power of 2, would it make sense for it to be (at least for T3 synths):

    NQ: 16/32
    HQ1: 10/32
    HQ2: 5/32
    HQ3: 1/32

    Check that against your results? It seems reasonable. In fact, if we want to extrapolate even further into random guess-land... since there's no reason to think they would hugely change the pattern, reasonable guesses for the other tiers might be:

    Tier 2
    NQ: 48/64
    HQ1: 10/64
    HQ2: 5/64
    HQ3: 1/64

    Tier 1
    NQ: 112/128
    HQ1: 10/128
    HQ2: 5/128
    HQ3: 1/128

    Tier 0
    NQ: 240/256
    HQ1: 10/256
    HQ2: 5/256
    HQ3: 1/256

    Purely speculative, but it seems to fit the general patterns we know... your thoughts?

  14. #14
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    Here are my stats for various reciepes, crafted at 100+3 (without guild support). Not like it matters, but all lumber synths are lumberjack synths (3 logs + bundling twines). I took the stats for the synths with the most significative number of attempts.

    Demon Arrow - WW69 - Tier 2
    Code:
    Attempts: 1682
    NQ:       1157 (68.79%)
    HQ1:       313 (18.61%)
    HQ2:       134 ( 7.97%)
    HQ3:         -
    Break:      78 ( 4.64%)
    Ebony Lumber - WW61 - Tier 2
    Code:
    Attempts:  798
    NQ:        546 (68.42%)
    HQ1:       189 (23.68%)
    HQ2:        21 ( 2.63%)
    HQ3:         0 ( 0.00%)     <--- WTF ?! 0/798
    Break:      42 ( 5.26%)
    Scorpion Arrow - WW59 - Tier 2
    Code:
    Attempts: 1303
    NQ:        817 (62.70%)
    HQ1:       342 (26.25%)
    HQ2:        92 ( 7.06%)
    HQ3:         -
    Break:      52 ( 3.99%)
    Horn Arrow - WW49 - Tier 3
    Code:
    Attempts:  541
    NQ:        279 (51.57%)
    HQ1:       173 (31.98%)
    HQ2:        67 (12.38%)
    HQ3:         -
    Break:      22 ( 4.07%)
    Kawahori-Ogi - WW39 - Tier 3
    Code:
    Attempts:  950
    NQ:        416 (43.79%)
    HQ1:       277 (29.16%)
    HQ2:       178 (18.74%)
    HQ3:         -
    Break:      79 ( 8.32%)
    Oak Lumber - WW35 - Tier 3
    Code:
    Attempts: 1688
    NQ:        829 (49.11%)
    HQ1:       669 (39.63%)
    HQ2:        95 ( 5.63%)
    HQ3:        21 ( 1.24%)
    Break:      74 ( 4.38%)
    Shihei - WW29 - Tier 3
    Code:
    Attempts: 4277
    NQ:       1969 (46.04%)
    HQ1:      1576 (36.85%)
    HQ2:       475 (11.11%)
    HQ3:         -
    Break:     257 ( 6.01%)
    Arrowwood Lumber - WW2 - Tier 3
    Code:
    Attempts: 2079
    NQ:        798 (38.38%)
    HQ1:       693 (33.33%)
    HQ2:       252 (12.12%)
    HQ3:       105 ( 5.05%)
    Break:     231 (11.11%)

  15. #15
    Cerberus
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    Quick note: for arrows, HQ2 and HQ3 both produce 99 arrows, so HQ2 and HQ3 will be indistinguishable there.

  16. #16
    I have no idea tbh
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    I'm currently tracking my Kaginawa results
    T3 on both skills: 95+3 Cloth and 65+1 smith

    Of 415 synths I have

    HQ2 15%
    HQ1 36%
    NQ 39%
    Break 10% (break is usually 5% per synth I read on here a while back?)

  17. #17
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    Quote Originally Posted by Seyrr
    Quick note: for arrows, HQ2 and HQ3 both produce 99 arrows, so HQ2 and HQ3 will be indistinguishable there.
    Yep. I counted all as HQ2s.

  18. #18
    Relic Weapons
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    Quote Originally Posted by Aerides
    I'm currently tracking my Kaginawa results
    T3 on both skills: 95+3 Cloth and 65+1 smith

    Of 415 synths I have

    HQ2 15%
    HQ1 36%
    NQ 39%
    Break 10% (break is usually 5% per synth I read on here a while back?)
    5% more chance of break/subcraft. So, if it had gold subcraft too, 15%.

  19. #19

    while the ammo-type numbers (no HQ3) are interesting, I'm more concerned about percentages with possibilities of HQ3s. I'd assume that with HQ2 type numbers, what would be considered an HQ3 would simply be redistributed.

    Thanks for all the info by the way, and keep it coming!

  20. #20
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    I got some tier0 stats, but they only have HQ1. I'm looking for some tier1 stats, but i don't really spam tier1 that much so it's gonna be hard :/ What's a nice tier1 synth to spam ?

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