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Thread: Haste cap on Equipment     submit to reddit submit to twitter

  1. #1
    I'm not safe on my island
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    Haste cap on Equipment

    If i remember correctly the cap was 25% on equipment correct? I have a friend who continues to claim that is not the cap, but of course his claim is by observation and no test results, hence instant lose, but to further godwin this, i need the test results that prove that is the cap, anybody have em?

    Edit: he has 19% haste, and then claims he can get 39% haste with shinobi earing latent active.

  2. #2
    Black Belt
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    25% gear, 25% spell

  3. #3
    Naver
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    Haste spell - 15%
    March2 - 11% (w/ +1 instrument)
    March1 - 9% (w/ +1 instrument)
    Haidate - 5%
    Turban - 5%
    Swift/Speed - 4%/6%
    Dusk Hands/+1 - 3%/4%
    Dusk Feet/+1 - 2%/3%
    (- Unicorn/+1 - 3%/4%)

    Cap I'm almost positive is 50%, you can easily reach this with double march, haste, haidates, turban and swift/speed belt.

  4. #4
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    Quote Originally Posted by Koyangi
    25% gear, 25% spell

  5. #5
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    I thought cap was just 50% period. Therefore if you do not have any spells on you can technically get 50% Haste in gear? (If that's even possible gearwise.)

  6. #6
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    What about Haste Belt? its independent of Gear and Spell but does it cap if you have 50% already?

  7. #7
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    Haste cap for recast is 50%. From what I've read haste cap on melee swings is 70%.

  8. #8

    So wait, double march is useless? if march2 = 11, march 1 = 9, and haste = 15, then under no circumstances is march 1 ever useful, as march2 + haste is already over cap

  9. #9
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    Quote Originally Posted by divisortheory
    So wait, double march is useless? if march2 = 11, march 1 = 9, and haste = 15, then under no circumstances is march 1 ever useful, as march2 + haste is already over cap
    I have never heard of the spell haste effects having a cap until this thread. I know I've reached the recast cap of 50% without 25% haste in gear. But in many cases I also only need March 2 when tanking on pld, Ballad 2 is more useful. For melee swings march 1 is still useful because that has a higher cap.

  10. #10
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    Quote Originally Posted by Eaglestrike
    Haste cap for recast is 50%. From what I've read haste cap on melee swings is 70%.
    Yep, max for spell is 50% and max for melee 70%, equipment should be 25%, meaning getting more than 25% haste is pointless. 15% can be obtained from the haste spell, and i dont know how much from brd songs.

  11. #11

    Quote Originally Posted by divisortheory
    So wait, double march is useless? if march2 = 11, march 1 = 9, and haste = 15, then under no circumstances is march 1 ever useful, as march2 + haste is already over cap
    For recast purposes, 2 marches and haste nearly caps you. For melee haste purposes, you still benefit a whole lot from a second march -- in fact, you benefit a TON from a second march, because of accelerating returns on haste.

    Shinobi earring and haste belt haste effect don't seem to count as equipment-based haste.

  12. #12
    Naver
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    MNK setup

    5 - Turban
    5 - Haidate
    3 - Fumas (Granted im talking about haste, not kick attacks)
    12 - Black Belt

    25 - Total Haste from gear

    15 - Haste Spell
    20 - Double March

    35 - Haste from spells

    60% - Haste combined on MNKs

    Anything else faster? As Aurik mentioned already usually double march and haste bring you to recast cap, as for melee attack cap, I've heard it was around 70%, but again it's only what I've heard.

    NIN/DRG
    5 - Turban
    5 - Haidate
    4/6 - Swift/Speed
    3/4 - Dusk/+1
    3 - Fumas
    5 - Wyvern Earring
    20 - Shinobi Earring
    4 - Shinobi Ring

    49/52 - Latent activated gear
    35 - Haste Spells


    84%/87% Haste in that possible setup, Realistacally 60%/63% Haste

    Edit: Forgot about SV Marches, since it doubles potency it makes it 40% haste. MNK setup with SV marches and Haste = 80% Anyone want to disprove this theory please go for it, I have nothing else better to do at this time of day. lol

  13. #13

    Quote Originally Posted by Naver
    MNK setup

    5 - Turban
    5 - Haidate
    3 - Fumas (Granted im talking about haste, not kick attacks)
    12 - Black Belt

    25 - Total Haste from gear

    15 - Haste Spell
    20 - Double March

    35 - Haste from spells

    60% - Haste combined on MNKs

    Anything else faster? As Aurik mentioned already usually double march and haste bring you to recast cap, as for melee attack cap, I've heard it was around 70%, but again it's only what I've heard.

    NIN/DRG
    5 - Turban
    5 - Haidate
    4/6 - Swift/Speed
    3/4 - Dusk/+1
    3 - Fumas
    5 - Wyvern Earring
    20 - Shinobi Earring
    4 - Shinobi Ring

    49/52 - Latent activated gear
    35 - Haste Spells


    84%/87% Haste in that possible setup, Realistacally 60%/63% Haste

    Edit: Forgot about SV Marches, since it doubles potency it makes it 40% haste. MNK setup with SV marches and Haste = 80% Anyone want to disprove this theory please go for it, I have nothing else better to do at this time of day. lol
    saw a vid of a nin testing this a while back was hitting like he had 100fists on

    found the original vid up on KI long time ago ganna look for it now

    in mean time heres 1 i found last week on youtube

    http://www.youtube.com/watch?v=kp3-7bCakUk

    Edit
    couldent find the original i was lookig for but heres anouther with nin offhanding merc kris this time

    http://www.youtube.com/watch?v=LJV1oiXzPOU

  14. #14
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    sig to hueg, less now plz

  15. #15
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    Recast: 25% equip, 25% PER spell. However, you can't exceed 50% recast reduction.

    Melee:

    From what I've read haste cap on melee swings is 70%.
    You read, but the post in question didn't say the cap for melee haste was 70%. The cap for some delay tiers was around 70%. The idea is essentially, if your weapon falls within one of the 5 delay tiers, as all melee weapons do, the tier has a "lowest possible delay". So you can't really say "this % is the melee haste cap", because its going to be different for each weapon. The tiers seem to coincide with the 5 different TP return tiers.

    So to be clear, the lowest delay you can have on your weapon is based on static number for the delay tier of your weapon. The % of haste needed to get to that number will be different for each weapon with different delays because its not limited by a haste cap, but by a delay cap. Two weapons that have similar delays that fall with in the same tier will be limited to the same delay limit, but the haste needed to achieve that delay limit will be different. Weapons that have a similar delay but fall into different delay tiers have 2 different delay limits because its set by the tier they fall under. The only time when the max haste would be applicable to more then one weapon, is when the weapons in question have identical delays.

  16. #16

    Quote Originally Posted by kareface
    Recast: 25% equip, 25% PER spell. However, you can't exceed 50% recast reduction.

    Melee:

    From what I've read haste cap on melee swings is 70%.
    You read, but the post in question didn't say the cap for melee haste was 70%. The cap for some delay tiers was around 70%. The idea is essentially, if your weapon falls within one of the 5 delay tiers, as all melee weapons do, the tier has a "lowest possible delay". So you can't really say "this % is the melee haste cap", because its going to be different for each weapon. The tiers seem to coincide with the 5 different TP return tiers.

    So to be clear, the lowest delay you can have on your weapon is based on static number for the delay tier of your weapon. The % of haste needed to get to that number will be different for each weapon with different delays because its not limited by a haste cap, but by a delay cap. Two weapons that have similar delays that fall with in the same tier will be limited to the same delay limit, but the haste needed to achieve that delay limit will be different. Weapons that have a similar delay but fall into different delay tiers have 2 different delay limits because its set by the tier they fall under. The only time when the max haste would be applicable to more then one weapon, is when the weapons in question have identical delays.
    You need to cite a source for this incredible claim.

  17. #17
    Melee Summoner
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    Can the king post the conclution now?

  18. #18
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    Quote Originally Posted by Falaras
    What about Haste Belt? its independent of Gear and Spell but does it cap if you have 50% already?
    Haste belt (Enchanted one) Doesn't count towards cap. Upon usage gives you the haste icon, but it's possible to still have the haste spell cast upon you so you have two haste icons.

  19. #19
    Relic Horn
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    Quote Originally Posted by Fallso
    Quote Originally Posted by Falaras
    What about Haste Belt? its independent of Gear and Spell but does it cap if you have 50% already?
    Haste belt (Enchanted one) Doesn't count towards cap. Upon usage gives you the haste icon, but it's possible to still have the haste spell cast upon you so you have two haste icons.
    Speaking of which, I want to see a screenshot with 3 Haste icons on the same person at the same time. (Without DAT editing)

    Anyone know the third way to get haste icon? ;o

  20. #20
    Bagel
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    Quote Originally Posted by WizerdRemora
    Quote Originally Posted by Fallso
    Quote Originally Posted by Falaras
    What about Haste Belt? its independent of Gear and Spell but does it cap if you have 50% already?
    Haste belt (Enchanted one) Doesn't count towards cap. Upon usage gives you the haste icon, but it's possible to still have the haste spell cast upon you so you have two haste icons.
    Speaking of which, I want to see a screenshot with 3 Haste icons on the same person at the same time. (Without DAT editing)

    Anyone know the third way to get haste icon? ;o
    The only other form of Haste I can think of is from Garuda and that doesn't stack with WHM/RDM haste.

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