The one with all the accuracy tests, dex teir info, etc.
Please repost
The one with all the accuracy tests, dex teir info, etc.
Please repost
This? http://www.bluegartr.com/forum/viewt...st=0&sk=t&sd=a
(Not sure if this is what you're looking for, it's on the front page of these forums at the bottom)
And wow these forums got hit hard T.T glad they're back though.
Originally Posted by Luke
Yes, that's it.
I'm pretty sure he meant the tests that were done in the later pages that got owned by the rollback.
Sonomaa said it can't be recovered
However, we've put them into wiki. Except now the reference has become a broken link now
Colibri, 115 Dex -> 120 Dex = 5% Crit Rate Bonus, which should apply to Blade: Jin's crit rate as well.
That's all I remember, aside from what was saved.
I, too, am sad that thread lost some great info.
viewtopic.php?f=2&t=17450&st=0&sk=t&sd=a&start=330
I was looking for the 'effective accuracy' formula. From what I remmeber, and have deduced from playing around with it, it should be:
Effective accuracy = 0.75 + (Your accuracy - mob evasion)/200*(your level - mob level)*.05
Well...something like that. Doesn't work when your level = mob level.
Basically, every 2 points of accuracy you have over the mob's evasion gives 1% additional accuracy. When the mob is a different level, there is a level correction factor of dlvl*some factor.
Once I find my USB key, i'll repost with what he found ><
I've made a page on wiki under "Hit rate" pageOriginally Posted by heavensword
I'd like to see the testing as well. I totally missed the thread when it started and ran its course, and the math and testing involved to find this out would be really interesting to read.
I still have the data for most of the stuff I've posted, but formatting posts again from the text logs and parse data... eww.
The short list of actual results:
-- Crit WS behavior, reposted by Searain
-- Effective acc and level correction, on wiki for Hit Rate
-- Gorgets only affect fTP and accuracy of the first hit of any WS (old thread had partial results on this, I did some more tests and results remain consistent)
-- Higher level enemies receive level correction bonuses to their attacks similar to the penalty lower level players receive (they don't have crazy wdmg/crazy attack)
I started the guide I had mentionned in one of the threads, it'll probably take awhile to get it organized well enough to both be complete and easy to understand since people seemed to have issues understanding the formula system, and I'm trying to make it very thorough.
Awesome.Originally Posted by VZX