Originally Posted by
Michaera
Copy pasta from the thread I made on this in the temp forums we had up for a few days. It's a combination of all the posts that we'd gotten about Einherjar there.
General:
· Don't lose buffs upon entry.
· 30 min time limit, no extensions.
· Not kicked out of the zone after opening the final chest, until time runs out.
· Mobs appear to have alliance-aggro, so death pulling doesn't work (unless outside of alliance--any disadvantages to this? points?).
· Mobs appear to have some kind of shared hate, possibly akin to Vrtra's summoned pets.
· Number of mobs seems to be based on # of parties, perhaps? 1-3 = ??, 4-6 = 12x?
· Normal mobs seem to drop only exp scrolls.
· Immediately kicked out upon dropping your lamp.
· If party members are not inside when the first mob is aggroed/pulled, they will be locked out (think Limbus).
· Unconfirmed: Killing the bird that flies in gives you a "temporary item chest" like the ones in Salvage. Fanatic's Drinks, Potions, Ethers, etc
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