Since the previous thread is reaching 50 pages, time to summarize what we've discovered and start a new thread.
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The original thread can be found here:
viewtopic.php?f=24&t=14622
Wiki page for Bhaflau can be found here:
http://wiki.ffxiclopedia.org/Bhaflau_Remnants
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Bhaflau drops
Level 15 armor:
* Marduk: Anu's Tiara (head)
* Usukane: Hoshikazu Tekko (hands)
* Skadi: Njord's Trousers (legs)
* Ares: Enyo's Leggings (feet)
* Morrigan: Nemain's Sabots (feet)
Drops randomly off of any mob in the zone, excluding NMs
* Marduk: Anu's Doublet (body)
100% drop off of Demented Jalaawa, floor 3 Card NM (Arrapago Card). The Slot is in the center of the floor, on the H-7 / H-8 border.
Level 25 armor:
* Ares: Phobos's Mask (head)
* Morrigan: Bodb's Crown (head)
* Ares: Phobos's Cuirass (body)
* Morrigan: Bodb's Robe (body)
* Marduk: Ea's Dastanas (hands)
* Usukane: Tsukikazu Haidate (legs)
* Skadi: Freyr's Ledelsens (feet)
2 lv25 armor drop from the megaboss (Long-Bowed Chariot) 100% of the time. It can be 2 of the same armor.
Level 35 armor:
* Morrigan: Macha's Cuffs (hands)
Non-100% drop off of Gate Widow (spider), 1st floor Rampart NM
* Marduk: Enlil's Brayettes (legs)
Non-100% drop off of Gate Widow (spider), 1st floor Rampart NM
Non-100% drop off of Peryton (big bird), 4th floor Rampart NM
* Skadi: Freya's Mask (head)
Non-100% drop off of Soldier Pephredo (bee), 2nd floor Rampart NM
Non-100% drop off of Zebra Zachary (ziz), 3rd floor Rampart NM
* Usukane: Hikazu Sune-Ate (feet)
Non-100% drop off of Soldier Pephredo (bee), 2nd floor Rampart NM
* Ares: Deimos's Gauntlets (hands)
Non-100% drop off of Zebra Zachary (cockatrice), 3rd floor Rampart NM
* Skadi: Freya's Jerkin (body)
Non-100% drop off of Peryton (big bird), 4th floor Rampart NM
Cell Mechanics
Potential cell drops are detailed on the Wiki page in-depth.
The cell-duplication Socket spawns on the second floor, in the room behind the East or West door from the central area. It will be on a given side approximately 50% of the time. Nobody has proven a way to predict whether or not the Socket will be up in a given direction.
Rampart Mechanics
Each floor has a Dormant Rampart which can be spawned by killing certain monsters under certain conditions.
First floor: kill Mad Bomber without him using Self-Destruct. He uses Self-Destruct after 60 seconds. Mad Bomber spawns randomly in one of 4 dead-end rooms on the first floor. There is no known way to predict which side he will be up on.
Second floor: kill all 4 Empathetic Flans in "spikey-head" mode. Their mode switch is related to physical/magical damage, and a foolproof way of satisfying this condition is to only use physical damage. Keep in mind that Formless Strikes is considered to be magic damage.
Third floor: kill both triple-gear mobs simultaneously. The rampart will spawn in on the far side of the large room to the East or West.
Fourth floor: kill all 10 1-gear mobs without them warping away. They will warp when they aggro or link, or after a certain amount of time has elapsed (60 seconds?). They aggro to magic, but not Job Abilities. The best way to pull them is with ranged attacks or songs.
After spawning the Dormant Rampart, clicking on it will warp the entire alliance to a seperate arena with a single Reactionary Rampart. This Reactionary Rampart does not attack, but rather summons weak pets rapidly while losing health steadily.
Occasionally he will summon a NM pet. These NMs drop the level 35 armor rarely. There is no known way to increase or decrease the chance of a NM popping. As of yet nobody has proven whether NM pops are more or less frequent during any moonphase/time of day/etc.
When the Reactionary Rampart dies, the alliance will be warped back to the Dormant Rampart, regardless of their current status. The treasure pool will remain, but any monsters the alliance is currently fighting will despawn.
Boss Mechanics
The boss of this zone is Long-Bowed Chariot, known hereafter as LBC.
LBC moves at enhanced speed (+25%~) and has 50,000hp. His base damage is fairly high, but his attack rating is rather low. He will hit a player with high defense and damage reduction for as low as 150ish. He will hit a player with negligible defense for as high as 500. Critical hits will cause a significant amount of damage.
LBC uses normal chariot moves, with one addition: Homing Missile (HM). Homing Missile is a wide-range AoE centered around the target which deals 90% of current life as damage and resets hate, much like Throat Stab. He will only use this weaponskill if he is directly facing his target. The weaponskill can be used at a range, though it has a long wind-up so can be outrun if the target is already at a distance and running away. HM can also be stunned if LBC does not resist the effect.
If a great number of single gear were killed on the fourth floor without them warping (9-10), Homing Missile's effect will be drastically reduced. 10/10 gear killed will remove the hate reset completely and reduce the throat stab damage to 10% of current life. 9/10 gear killed has been reported to remove the hate reset for everyone except the target, as well as deal much reduced damage.
LBC can double-attack and has the ability to Zanshin. When below 75%, LBC will occasionally turn to face his target; initially every 20-30 seconds, but later he will turn much more frequently. LBC reportedly has TP-regen below 25%.
LBC is somewhat resistant to stun. Bind, Sleep, Lullaby, and Gravity are ineffective. Shadowbind and all other debuffs are effective.
2 main strategies have been employed to defeat LBC:
*Kiting strategy
Have most everyone sub nin, or potentially /rdm for blms. Use defensive gear and food to reduce LBC's damage potential greatly. Use heavy nukes and kite LBC around the room, using hate-bouncing to prevent LBC from focussing on one person too much.
*Straight-tank strategy
Using mnks, nins, wars, or other DD/nin, tank LBC from his sides. Tanks must quickly reposition when LBC turns to face his target. The effect of Inertia Stream must be remedied quickly. Less DDs on LBC is usually preferrable, as his TP moves strip shadows and cause moderate damage to all targets in range. In the event of Homing Missile, an outside hate-sink (such as a pld or war standing out of range and provoking periodically through the fight) can stabilize LBC while primary tanks rebuild their hate.