Condensed information about Silver Sea Remnants.
Repost any important data that I missed. This information all comes from pre-patch.
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The original thread can be found here:
viewtopic.php?f=24&t=14624
Wiki page for Silver Sea can be found here:
http://wiki.ffxiclopedia.org/Silver_Sea_Remnants
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Silver Sea drops
Level 15 armor:
* Ares: Enyo's Mask (head)
Drops 100% of the time off of 3rd floor NM Gyroscopic Gears
* Morrigan: Nemain's Crown (head)
Drops 100% of the time off of 4th floor NM Citadel Chelonian
* Usukane: Hoshikazu Hakama (legs)
Drops 100% of the time off of 2nd floor NM Powderkeg Yanadahn
* Skadi: Njord's Ledelsens (feet)
Drops 100% of the time off of 2nd floor NM Dekka
* Marduk: Anu's Gages (hands)
Drops 100% of the time off of 3rd floor NM Gyroscopic Gear
* Ares: Enyo's Cuirass (body)
* Morrigan: Nemain's Robe (body)
100% drop off of Don Poroggo, floor 3 Card NM (Zhayolm Card). The Slot is in the north central room and pops when Deadpan Devilet is defeated.
Level 25 armor:
* Skadi: Freyr's Mask (head)
* Skadi: Freyr's Jerkin (body)
* Ares: Phobos's Gauntlets (hands)
* Morrigan: Bodb's Cuffs (hands)
* Marduk: Ea's Brais (legs)
* Usukane: Tsukikazu Sune-ate (feet)
2 lv25 armor drops from the megaboss (Long-Armed Chariot) 100% of the time.
Level 35 armor:
* Usukane: Hikazu Kabuto (head)
Drops rarely from 1st floor NM Hammerblow Majanun
* Usukane: Hikazu Gi (body)
Drops rarely from 4th floor NM Citadel Chelonian
* Skadi: Freya's Gloves (hands)
Drops rarely from 3rd floor NM Gyroscopic Gear
* Ares: Deimos's Cuisses (legs)
Drops rarely from 3rd floor NM Gyroscopic Gears
* Morrigan: Macha's Slops (legs)
Drops rarely from 2nd floor NM Powderkeg Yanadahn
* Marduk: Enlil's Crackows (feet)
Drops rarely from 2nd floor NM Dekka
Lv35 armor drop rate is somewhere around 10-30% per piece.
Cell Mechanics
Potential cell drops are detailed on the Wiki page in-depth. Some monsters have fixed loot pools: the fomors in the rectangular room on the first floor, the imps on the second floor, et cetera. Other monsters have a fixed number of cell drops but the actual drop type is completely random.
The cell-duplication Socket spawns on the second floor, in the northwest room. The cell-duplication NM is an imp.
NM Mechanics
Hammerblow Majanun:
Spawns after killing all 6 fomor in the west rectangular room on floor 1. Monk Fomor type. Rarely drops Hikazu Kabuto.
Powderkeg Yanadahn:
Spawns after killing all 16 fomor in the southeast room on floor 2. Red mage Fomor type. Always drops Hoshikazu Hakama. Rarely drops Macha's Slops.
Dekka:
Spawns after killing Deadpan Devilet in the northwest room on floor 2. Imp type. Attacks extremely fast. Always drops Njord's Ledelsens. Rarely drops Enlil's Crackows.
Gyroscopic Gear:
Spawns after killing all 8 1-gear mobs in the 3F north central room. 1-gear type. Immune to stun. Always drops Anu's Gages. Rarely drops Freya's Gloves.
Gyroscopic Gears:
Spawns after killing all 4 1-gear and 4 3-gear mobs in the 3F east room. 3-gear type. Immune to stun. Always drops Enyo's Mask. Rarely drops Deimos's Cuisses.
Citadel Chelonian:
Summoned from a special Rampart in the rectangular room on the east half of 4F. In order to spawn the special rampart, kill the 4 ramparts and their summons in the rectangular room on the east half of 4F. The special Rampart will spontaneously use Reinforcements ~45 seconds after popping, and does not need to be aggroed. Adamantoise type. Always drops Nemain's Crown. Rarely drops Hikazu Gi.
Floor Mechanics
Floor 1:
The alliance must immedaitely choose to take the east or west path. The east path is easier and drops more cells, but the west path offers a chance to fight Hammerblow Majanun.
There are 13 Fomors on the east that roam in the square rooms.
There are 16 Fomors on the west that stand in fixed locations in the square rooms.
The Fomors in the rectangular rooms at the south are more difficult and have fixed drops. In the west, the door in the rectangular room is locked until all the fomor in the room except the NM are killed. In the east, the door is always unlocked.
The room in the center has 16 extremely weak Fomor that will follow targets like Apkallu. However, they will only aggro sneak, job abilities, low HP, and magic (?). So a single person with can sneak through this room to trigger the portal.
Floor 2:
The alliance must choose one of 4 wings to enter. The wing chosen will affect which half of floor 3 is accessible; northern wings will have access to Gyroscopic Gear and the slot NM, but also will need to contend with a locked door on floor 3.
Regardless of wing chosen, the alliance will have access to Gyroscopic Gears and will be able to choose both the west and east half on floor 4.
The Northwest wing has a single enemy, Deadpan Devilet. The door to the portal is sealed until he is defeated. The Socket for duplication is also found here.
The Southwest wing has 16 fomor and 4 imps. Fomor will not link to other fomor, and imps will not link to other imps. However, imps will link to fomor by sight and fomor will link to imps by sound, so take care when pulling. These monsters cannot be slept or lullabyed and hit very hard. The door to the portal is always open. The imps here have fixed drops, while the fomor drop a fixed amount of randomly selected cells.
The Northeast wing has 16 fomor and 4 imps. Fomor will not link to other fomor, and imps will not link to other imps. However, imps will link to fomor by sight and fomor will link to imps by sound, so take care when pulling. These monsters cannot be slept or lullabyed and hit very hard. The door to the portal is always open. The imps here have fixed drops, while the fomor drop a fixed amount of randomly selected cells.
The Southeast wing has 16 fomor and 4 imps. Fomor will not link to other fomor, and imps will not link to other imps. However, imps will link to fomor by sight and fomor will link to imps by sound, so take care when pulling. These monsters cannot be slept or lullabyed and hit very hard. The door to the portal is sealed until a random imp is defeated. The imps here have fixed drops, while the fomor drop a fixed amount of randomly selected cells.
Floor 3:
The alliance will enter either the north or south half depending on earlier path decisions.
The North path leads to a room with 8 Gear and 1 Devilet. The door to the central area is sealed until the Devilet dies.
Devilet roams the room at extremely fast speeds. He does not aggro. When pulled, he will fight until 10% of his HP has been removed. Then, he will lose aggro and will return to roaming the room. He will not regenerate HP while disengaged. When the Devilet is killed, the Slot will pop and the door to the central area unlocks.
The south path leads to a room with Ramparts and Gears. The Ramparts will spontaneously summon undead pets. The door to the central area is always unlocked.
Both paths join in the central area. Here the alliance must choose between taking the west or east path on the 4th floor.
To the west, the door to the portal is always open. The ramparts will spontaneously summon undead pets.
To the east, the door to the portal is sealed. In order to unseal the portal, a random Ramparts of the 4 in the room must be defeated. The correct Rampart does not move when aggroed; the other 3 will properly chase its target. The ramparts in this room do not spontaneously summon pets. One quick way to unseal this door is to have a sac puller aggro the entire room and train it away; the correct rampart will fail to chase the puller and the alliance can quickly kill it and use the portal.
Floor 4:
On the west half, the door to the boss portal is always open. There is nothing special about this half of the floor.
On the east half, the door to the boss portal is sealed until the Archaic Chariot in the rectangular room is defeated. In each of the square rooms, there are 4 chests which each contain a single item. When taken, the chest will despawn and a new chest with another randomly-chosen item will spawn shortly.
Roaming the entire east half is a train of 6 1-gear mobs. It can be difficult to pull these without linking all 6 mobs.
The 4 ramparts which are triggers for Citadel Chelonian are in the rectangular room, along with a large quantity of 3-gear mobs and the Archaic Chariot. In order to quickly pop Citadel Chelonian, this room can be sac-pulled and the Ramparts pulled out of the train and killed. Ramparts on this floor summon mobs from the lizard family.
Floor 5:
Only the boss, Long-Armed Chariot, is on this floor.
Boss Mechanics
The boss of this zone is Long-Armed Chariot, known hereafter as LAC.
LAC's movement speed is reported to be no higher than normal speed. He has 50,000hp. His base damage is fairly high, but his attack rating is rather low. He will hit a player with high defense and damage reduction for as low as 150ish. He will hit a player with negligible defense for as high as 500. Critical hits will cause a significant amount of damage.
LAC uses normal chariot moves, with one addition: Brainjack. Brainjack is a single-target short-duration charm and a large slip effect (20+ dmg per tic). LAC can have several people charmed simultaneously. Brainjack's charm effect lasts about 90 seconds.
LAC does not use Brainjack as a normal TP move. Instead, it seems that LAC will enter phases where he will repeatedly use Brainjack on his current target. As members get charmed, he will target the next person on the hate list and chase them to use Brainjack again. Shadowbind is an effective tactic during Brainjack phase, to prevent him from reaching his current target.
An effective strategy for LAC involves using a similar strategy to LBC, and kiting the boss during Brainjack phases to minimize the impact of mass charm.