Pole Strap or Mythril Grip +1 for Soboro Sukehiro? Level 61.
Pole Strap or Mythril Grip +1 for Soboro Sukehiro? Level 61.
depends on whether you care that double attack might be reducing your triple/overall hit rate on soboro like it would on ridill.Originally Posted by Skai
I'm pretty sure there isn't an "enmity" cap (though I have no conclusive evidence), but there certainly is a hate cap. You can hit the hate cap with as little as +15 Enmity if you're playing well and not taking much damage - any more just means you hit the cap faster.Originally Posted by Crizto
I see. Need to know more about these Enmity as I'm playing PLD. Want to play this job to it's best. :D
What does everyone think the grip rankings is?
I'm leaning towards this.
Crit Build+ /War or War/Whatever
Claymore
Pole
Mythril+1~Platinum+1~Axe
Sword Strap
Non-Crit Build+ No native Double (just Brutal/Askar/Are's)
Pole
Axe
Claymore
Mythril+1~Platinum+1
Sword Strap
Soloing
Platinum+1
Pole~Claymore
Mythril+1~Axe
Sword Strap
Zerging, Bzaghnal/Fort Axe/Love Halberd
Sword Strap
Platinum+1~Pole~Claymore
Mythril+1~Axe
What's everyone elses take on it?
I noticed Pole strap just took a dip on Carby and Claymore jumped (making me happy, since I sold Pole/Bought Claymore just before this happened) and was wondering if others see Crit+ as worth more, potentially a lot more when they fix crits today.
Ulthalam's Ring or NQ Sniper for non-2h TP?
The wivre mask should be so slightly better that you would never notice the difference, but the wivre mask also works for vertical cleave if you don't have a voyager sallet, and even if you had one, it will save you an inventory space, since you no longer need to carry it around. The wivre mask also has no movement speed -% in case you're ever chasing a kited mob, so I would definitely get that over dusk.Originally Posted by Smaegol
Boxer's Mantle for NIN (and sometime in the future MNK soloing maybe) or Loquacious Earring for SMN (currently Antivenom/Insomnia)?
I already have a Brutal. I'm not sure which one I want to spend coins on first.
I would wear Ulth's over an NQ sniper ring.Originally Posted by Deftscythe
I would not wear Ulth's over a 6 or 7 acc ring.
Depends on your target and whether or not you need more accuracy.Originally Posted by Amele
shit is situational sure. the entire point of this thread is to answer 'what's better' without saying "shit is situational"Originally Posted by Delekii
if you're in a situation where 1 accuracy is worth more than 4 attack, you're probably either a) in a situation where you shouldn't be meleeing because you can't hit shit anyway
or
b) in a situation where you have basically capped pdif in which case you (probably) have capped accuracy too, or way too many things buffing your attack*.
the discussion over whether 4 attack is worth more than 7(3) accuracy is a bit more subtle, but generally speaking that's gonna be slightly more than 1.5% dps improvement, whereas four attack will generally be slightly less than 1% dps improvement. (Assuming sane attack values)
so unless you're in a situation where one or the other is capped. 3 accuracy is going to give you a bigger improvement than 4 attack. hence why I said what I did.
What's better for drk magic macro on drk?
Abyss Gauntlets+1
+5dex +9int +7drk magic skill
Crimson Hands:
+10 drk magic skill
Also, what about Spinning Slash/Ground Strike/Cross Reaper? (I use chaos +1, but just curious on ppl's input since i haven't tested it)
Abyss Gauntlets+1
+5dex +9int +7drk magic skill
Chaos Gauntlets+1
+6 str +6dex +3 acc
Dark Magic is easy. Items with more +Dark Magic Skill always win, so Crimson Hands.Originally Posted by Darkevolution
Originally Posted by Darkevolution
Well, considering Cross Reaper isn't modified by INT, the answer there is obvious. Come to think of it, the answer is kinda obvious for the others as well, since Spinning Slash and Ground Strike aren't modified by DEX. Basically it's a comparison between 3 INT vs. 4 Accuracy and 6 Attack. Chaos+1 is clearly superior.
I thought SE changed the mod on CR to INT instead of MND with the last update, but I'm probably wrong. Asked with the drk magic since I never could find any tests on whether int affected resist/strength of drain or aspir, I found a lot of guesses thou.Originally Posted by Turambar
No one has found any conclusive evidence to show that INT has any affect on the potency and/or accuracy of Dark Magic. (Or if they have, they have not brought it here.) Even if it does have some affect, it must be fairly weak and will be out-done by raising skill.Originally Posted by Darkevolution
sorry is this still a "What better thread?" I didn't read through all the pages just the first :3.
If it is.... hauby or byrnie?
I know most will say hauby. but I tried a byrnie the other day and I actually had a higher dmg output & better results overall.. ?_?
Well, maybe its the diehard in me.
Haub +1 > Byrnie +1 > Haub ~ Byrnie
If you're set on Acc everywhere else, Byrnie +1 is a big jump in attack, and even NQ is a pretty large boost for one slot.
The Benefits of Str and Dex aside from Acc and Attack make me think Haub +1 is still a top tier piece, but its a lot less noticeable of a lead than it used to have over Byrnie +1, especially if you aren't worried about crit rates at all, and just want to max attack.
pre-update byrnie was a joke.Originally Posted by Saraphym
post update it depends on what you're doing.
1h? haub all the way.
2h? ok, now we have choices
generally speaking: if you already have at least 85~% accuracy from other gear you're probably ok using NQ byrnie over NQ haub.
personally, I think haub is better until 75. think of it as 'free accuracy' that lets you wear non-acc in other slots.
at 75 with lots of merits and an A+ weapon you byrnie is probably better (esp. HQ byrnie) but shit is situational depending on what the rest of your set looks like: at this point you could build around either piece really.
if you need more acc while using a 2h: use a hauby
if you don't need more acc while using a 2h: use a hauby and replace one of your other acc pieces