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  1. #1
    Sea Torques
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    Trio Assault Tier6-10

    Trying to get all 50 assaults done, im sure lots of people in this same situation, where theres alot of Tier6-10s not completed because of spamming easy low tier assaults for points. Now its always easier to get a 3person run goin, so keep this to Tier6-10 Trio strategys please. These are the ones I know of to start it off:

    Tier6: Ilrusi: Apakallu Seizure: Basically you need to get only 1 apkallu to the end point to win, you have to sneak up behind them, use emotes, capture them.. then escort them to the point while staying just behind them the whole time.

    Tier6: Lebros: Apkallu Breeding: Only need to match 1 pair for win, use a guide needed to translate the "morse code" they use to match a pair.

    Tier6: Mamool: Imperial Treasure Retrieval: Find a treasure and return it to your base to score a point, avoid mamools. Easy win and added points the more treasure you get back.

    Tier7: Mamool: Blitzkrieg: Killing 1st wave of mobs only required for win, best set up is RDM, BLM, and a good DD/NIN. Mobs have very low hp and weak hits, but you will fight 200. Phalanx2 DD, prepare for long fight at start, when it gets packed with mobs -ga3s will drop all of them. Blu works great with aoe spells, battle dance etc, any melee with aoe WS is fine.

    Tier7: Periqia: Defuse The Threat: Avoid quirin altho easy to solo, must locate and defuse/blow-up 15 bombs, just go around til you see message then click bomb, quite simple to trio.

    Tier7: Ilrusi: Lost And Found: 1 person controls npc, you follow it and take its clues. Spam tab and look for ???s and click them fast, eventually it will tell you who the ring is closest to then its simple.

    Tier7: Lebros: Wamoura Farm Raid: Kill all mobs. Do south first then work north, the 3 paths at the top of the map: only 1 will have mobs. 2 DD/NIN + BRD probably best, I believe 2 blm + brd, or 3 blm could pull it off to. Better to try n bring a 4th for this 1 but its definatly trio possible with the right amount of DD.

    Tier8: Leujaom: Imperial Code: 3 NM fomors must be killed, done this multiple times trio with brd blu nin, anythin else like rdm + 2 dd would be fine. Basically sneak around the map to find the NMs, try and pull the weak fomors by them first, If NM links you must kill first it wont sleep.

    Tier8: Ilrusi: Deserter: Only need to 'break" 1 of the mobs weapons and then goto npc and exit, use critical hit WSs, thf or /thf, for the melee.

    Tier8: Lebros: Egg Conservation: Very similar to blitzkrieg, just have melee with aoe WSs, this 1 you have to protect female apkallu, all but 1 can die tho for win.

    Tier9: Leujaom: Red vs Blue: Need 1 leech to stay at start to activate npc when rdy, 1 to aggro all the mobs, and 1 to solo the NM. It can be solo'd/duo'd many ways, easiest way being identical to how a blm would solo a pudding, nuke grav nuke etc.

    Tier9: Mamool: Azure Ailments: Basically fight a different kinds of mobs til you are affected by an ailment, then go talk to the npc with the ailment still on, must do 5 for win.

    Tier9: Periqia: Wake The Puppet: Any 2 DD + healer can do this np. You start in middle, there are 4 rooms at N E S W, each will have 1 or 2 puppets, theres 6 total, only need 4 in for win. Go to a puppet, once 1 person /salutes it they control it and wights will pop, 1 person pull a wight to the pup and the person controlling sics it on the wight. Now just everyone run to the start npc, you will aggro a few wights otw back, when at start kill them there (they are easy prey to 75) and end the pup you are doing. Repeat til you get 4 in.

    Tier10: Mamool: The Susanoo Shuffle: Hydra: Beaten with 4 np, 2 nins and rdm brd. I do believe still possible to trio by just removing a nin, long fight yeah but you got 30mins.

  2. #2

    Re: Trio Assault Tier6-10

    Quote Originally Posted by Ruin
    Trying to get all 50 assaults done, im sure lots of people in this same situation, where theres alot of Tier6-10s not completed because of spamming easy low tier assaults for points. Now its always easier to get a 3person run goin, so keep this to Tier6-10 Trio strategys please. These are the ones I know of to start it off:

    Tier6 Ilrusi: Apakallu Seizure: Basically you need to get only 1 apkallu to the end point to win, you have to sneak up behind them, use emotes, capture them.. then escort them to the point while staying just behind them the whole time.

    Tier6 Mamool: Imperial Treasure Retrieval: Find a treasure and return it to your base to score a point, avoid mamools. easy win and added points the more treasure you get back.

    Tier8 Leujaom: Imperial Code: 3 NM fomors must be killed, done this multiple times trio with brd blu nin, anythin else like rdm + 2 dd would be fine. Basically sneak around the map to find the NMs, try and pull the weak fomors by them first, If NM links you must kill first it wont sleep.

    Tier9 Leujaom: Red vs Blue: Need 1 kiter to aggro the mobs while the other 2 solo NM. It can be solo'd/duo'd many ways, easiest way being identical to how a blm would solo a pudding, nuke grav nuke etc.

    Tier10 Mamool: The Susanoo Shuffle: Not testing by me yet but people reporting killable with 3. Very weak version of Hydra, whm/rdm + 2 DD/nin should be fine. Thinking that this is the only T10 that will be easily trio'd.
    Hydra is fast as hell without elegy+slow. Best to take 4+. All the t10 assaults give 1500 points regardless of member count, so you're better off just going with 5-6 for the easy win.

    However, we did hydra and dracula with 4 without too much trouble, got cheesed out of Khimaira

  3. #3
    Relic Horn
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    Re: Trio Assault Tier6-10

    Quote Originally Posted by Ruin
    Trying to get all 50 assaults done, im sure lots of people in this same situation, where theres alot of Tier6-10s not completed because of spamming easy low tier assaults for points. Now its always easier to get a 3person run goin, so keep this to Tier6-10 Trio strategys please. These are the ones I know of to start it off:

    Tier6 Ilrusi: Apakallu Seizure: Basically you need to get only 1 apkallu to the end point to win, you have to sneak up behind them, use emotes, capture them.. then escort them to the point while staying just behind them the whole time.

    Tier6 Mamool: Imperial Treasure Retrieval: Find a treasure and return it to your base to score a point, avoid mamools. easy win and added points the more treasure you get back.

    Tier8 Leujaom: Imperial Code: 3 NM fomors must be killed, done this multiple times trio with brd blu nin, anythin else like rdm + 2 dd would be fine. Basically sneak around the map to find the NMs, try and pull the weak fomors by them first, If NM links you must kill first it wont sleep.

    Tier9 Leujaom: Red vs Blue: Need 1 kiter to aggro the mobs while the other 2 solo NM. It can be solo'd/duo'd many ways, easiest way being identical to how a blm would solo a pudding, nuke grav nuke etc.

    Tier10 Mamool: The Susanoo Shuffle: Not testing by me yet but people reporting killable with 3. Very weak version of Hydra, whm/rdm + 2 DD/nin should be fine. Thinking that this is the only T10 that will be easily trio'd.
    I think I'm the only one that made a comment about killing Hydra with 3. We never actually did it, I just figured it would be easy (and still do). The setup was WHM or RDM, BRD, and a DD sub NIN. One person can tank him easily enough with Haste, both Marches, and Elegy+Slow/Slow II on. He hits decently but if your mages don't suck you're never in any danger of dying. None of his moves are strong enough. Especially if your BRD has Storm Fife and your mage has the refresh ring, it'd just make MP management a joke.

  4. #4

    Re: Trio Assault Tier6-10

    you can do almost any of those as 3-4 max, rdm, rdm , dd; rdm,dd,dd. etc...

    Mamool Ja
    Marids in the mist(CS): rdm, blm, dd or tank
    Blitzkrieg (SM): RDM, BLM, THF
    Azure Ailments(SL): RDM, RDM or BRD(cannot remember exactly), NIN
    Leuojuam
    Azure Experiments(SM): RDM, DD, DD
    Lebros Cavern
    Wamoura Farm Raid(SM): RDM, BLM, DD, DD
    Egg Conservation(CS):RDM, BLM, DD, DD
    Operation Black Pearl(SL): RDM, BLM, DD, DD
    Periqia
    Stop the BloodShed(S): RDM, RDM, NIN
    Defuse the Threat(SM): RDM, RDM, NIN
    Operation SNake Eyes(CS): RDM, BLM, DD, DD (second Merrow is a time sink)
    Wake the Puppet(SL): RDM, RDM, DD
    Ilrussi Atoll
    Apkullu Seizure(S): RDM, RDM, whatever watch distance and pray
    Lost and Found(SM): RDM, RDM, NIN
    Deserter(CS): RDM, RDM, NIN bit of luck involved with breaking weapons

  5. #5
    Sea Torques
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    Re: Trio Assault Tier6-10

    Edited slightly.

    Also adding: Tier7 Mamool: Blitzkrieg: Killing 1st wave of mobs only required for win, best set up is RDM, BLM, and a good DD/NIN. Mobs have very low hp and weak hits, but you will fight 200. Phalanx2 DD, prepare for long fight at start, when it gets packed with mobs -ga3s will drop all of them.

  6. #6
    Relic Horn
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    Re: Trio Assault Tier6-10

    Quote Originally Posted by Ruin
    Edited slightly.

    Also adding: Tier7 Mamool: Blitzkrieg: Killing 1st wave of mobs only required for win, best set up is RDM, BLM, and a good DD/NIN. Mobs have very low hp and weak hits, but you will fight 200. Phalanx2 DD, prepare for long fight at start, when it gets packed with mobs -ga3s will drop all of them.
    I find RDM MNK MNK is better, Spinning attack kills just as many as a -ga 3.

  7. #7
    Sea Torques
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    Re: Trio Assault Tier6-10

    you can do almost any of those as 3-4 max, rdm, rdm , dd; rdm,dd,dd. etc...

    Mamool Ja
    Marids in the mist(CS): rdm, blm, dd or tank
    Blitzkrieg (SM): RDM, BLM, THF
    Azure Ailments(SL): RDM, RDM or BRD(cannot remember exactly), NIN
    Leuojuam
    Azure Experiments(SM): RDM, DD, DD
    Lebros Cavern
    Wamoura Farm Raid(SM): RDM, BLM, DD, DD
    Egg Conservation(CS):RDM, BLM, DD, DD
    Operation Black Pearl(SL): RDM, BLM, DD, DD
    Periqia
    Stop the BloodShed(S): RDM, RDM, NIN
    Defuse the Threat(SM): RDM, RDM, NIN
    Operation SNake Eyes(CS): RDM, BLM, DD, DD (second Merrow is a time sink)
    Wake the Puppet(SL): RDM, RDM, DD
    Ilrussi Atoll
    Apkullu Seizure(S): RDM, RDM, whatever watch distance and pray
    Lost and Found(SM): RDM, RDM, NIN
    Deserter(CS): RDM, RDM, NIN bit of luck involved with breaking weapons
    this info is no real help really. the purpose here was to get the 3man runs up with a brief strat on how to do em, so that people can adjust strat and their 3 available jobs as needed.

  8. #8
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    Re: Trio Assault Tier6-10

    Just did Susanoo Shuffle with 4, RDM BRD NIN SMN. I solo tanked him very easily, and coulda done even better with more concentration. The SMN only added damage, we killed it in about 15min. Our RDM finished it off and his nuke did full so I assume RDM BRD NIN can trio it just fine.

  9. #9
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    Re: Trio Assault Tier6-10

    Quote Originally Posted by shaitan
    you can do almost any of those as 3-4 max, rdm, rdm , dd; rdm,dd,dd. etc...

    Mamool Ja
    Marids in the mist(CS): rdm, blm, dd or tank
    Blitzkrieg (SM): RDM, BLM, THF
    Azure Ailments(SL): RDM, RDM or BRD(cannot remember exactly), NIN
    Leuojuam
    Azure Experiments(SM): RDM, DD, DD
    Lebros Cavern
    Wamoura Farm Raid(SM): RDM, BLM, DD, DD
    Egg Conservation(CS):RDM, BLM, DD, DD
    Operation Black Pearl(SL): RDM, BLM, DD, DD
    Periqia
    Stop the BloodShed(S): RDM, RDM, NIN
    Defuse the Threat(SM): RDM, RDM, NIN
    Operation SNake Eyes(CS): RDM, BLM, DD, DD (second Merrow is a time sink)
    Wake the Puppet(SL): RDM, RDM, DD
    Ilrussi Atoll
    Apkullu Seizure(S): RDM, RDM, whatever watch distance and pray
    Lost and Found(SM): RDM, RDM, NIN
    Deserter(CS): RDM, RDM, NIN bit of luck involved with breaking weapons
    lol... there's no to little fighting in a lot of those, why is RDM a requirement?

  10. #10
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    Moms Spaghetti
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    Re: Trio Assault Tier6-10

    We won most of these with Blu/nin, Pld/nin, Whm/??? trio, here are our 6-9 strats (we havent gotten around to all rank 9's though), posting strats on the ones we won with 3.

    Sanctum:
    Supplies Recovery: I ran around on Blu soloing while pld and whm duod. Can lose if you get unlocky with drops.
    Azure experiments: Was horrible as our trio group, maybe because of what status ailments we got and lack of refresh. We won twice, both times with less than 2 minutes left. No divisor ring, we were going to spam it for it but waiting for whm to get RDM to 75. Just try to pull them one at a time and you should be ok.
    Imperial Code: Easy, just MGS your way around the map to kill the bosses, kill whatever ninja agro you get. Do not agro a bhoot.
    RvB: Most people spam this, not worth mentioning.

    Mamool:
    Imperial Treasure Retreival: Only need 1 or 2 gems to win, not hard.
    Blitzkreig: Blu aoes destroyed this, but I'm sure other jobs work fine. We spammed this to try to get sword for pld but never got it. Never got the NM to pop either and drop the key, oh well.
    Marids: This one sucks with 3. We went 2/2 winning it, both times winning with less than 30 seconds left. I would run out and pull 4 at a time then sleep with soporific (they slept easily), then we would drop them to about 70 percent health and just spam darts. Was hilarious.
    Azure Ailments: Luck based from tp moves, we won first try. We just plowed through the mobs and got pretty lucky with tp moves being used either first or second try.

    Halvung:
    Apkallu Breeding: Only need one match to win. Map and translations on wiki are accurate. Hard to get full points with 3 because of the running around, much easier with 4 though.
    Wamoura Farm Raid: We needed 4. PLD BLU WHM didnt have enough firepower to kill them all before time ran out, we did it twice with just us 3 and had one left each time, just couldnt get it done. Found others that needed clear and did it.
    Egg Conservation: Kinda easy, the qiqurns seemed to have weird hate though. As long as one female survives you win. Just dont die. Multiple qiqurns can pound you down fast.

    Periqia:
    Stop the Bloodshed: Get up RR at the start. If someone agros a lamia train it away from the others and die, hell train them near a room with chigoes away from the others then rr and kill the chigoe. Otherwise just avoid lamias and kill the chigoes.
    Defuse the threat: We spammed this before RvB. Each person splits up and runs around looking for bombs. When the Whm in our group got agro he ran to the pld and they duod, I went my own way and solo'd. Very easy to win and get points.
    Operation Snake Eyes: Wiki guide explains it all, we did it once and never went back.
    Wake the Puppet: Just need 4 in, you have 30 minutes. Easy to do if you're careful. We did the agro a wight/sic puppet/train to start trick. Just try not to get a big wight train going or you'll get overwhelmed, keep it manageable.

    Ilrusi:
    Apkallu Seizure: Just need one in. I ran around on Blu killing all fish while the pld and whm escorted, then when all fish were dead I helped. Not bad.
    Lost and Found: I've heard it can be glitchy, but we went once and won within 5 minutes.
    Deserter: Sucks. Can be luck based since you just have to break the weapons. If you break one weapon you can just give up and win. Otherwise you have to kill all lamia and they're spread out quite a bit.

    Looking back at the list, we did all assaults from rank 4-8 as a trio except the wamouras. Ask me if you want to know about any of the LC/C ones, I'll try to reply tomorrow if you want. We used the wiki as a guide for most of them though.

  11. #11
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    Re: Trio Assault Tier6-10

    Marids in the mist: This one sucks with 3. We went 2/2 winning it, both times winning with less than 30 seconds left. I would run out and pull 4 at a time then sleep with soporific (they
    Did it many 3 times with pld+blm+blm. They are extremly easy to manaburn/sleep (they do build resist, but they will die long time before). 2 nuke get them under 50% and charm will work most of the time. If it fail, add one more nuke and try again. Any job should be able to pull them, since they are extremly slow, and blm simply wait at the npc to destroy them.


    Apkallu Breeding: Only need one match to win. Map and translations on wiki are accurate. Hard to get full points with 3 because of the running around, much easier with 4 though.
    It's actually pretty easy to get full point with 3 (1300 iirc). Everyone can bring 3-4, and there is only 8 penguin total.


    Wamoura Farm Raid: We needed 4. PLD BLU WHM didnt have enough firepower to kill them all before time ran out, we did it twice with just us 3 and had one left each time, just couldnt get it done. Found others that needed clear and did it.
    war war rdm timed out twice, won 3rd time. Blm blm blm (you can aspir them) won with 1min remaining. Blm blm rdm also works.


    Egg Conservation: Kinda easy, the qiqurns seemed to have weird hate though. As long as one female survives you win. Just dont die. Multiple qiqurns can pound you down fast.
    Won many time with retarded setup (blm main healer with 3). It's importan to drag qiqirn in the bunch of apkallu so they die faster. It's still easy to screw up, since they can kill you fast, and 4 ppl make it much safer.


    Operation Snake Eyes: Wiki guide explains it all, we did it once and never went back.
    Can be manaburned with 4blm, probably 3 people too. war+mnk+rdm can trio that assault too, but we had 1min left


    Wake the Puppet: Just need 4 in, you have 30 minutes. Easy to do if you're careful. We did the agro a wight/sic puppet/train to start trick. Just try not to get a big wight train going or you'll get overwhelmed, keep it manageable.
    Wight pop as you wake up people. First time, we split into 2 group and ended up popping way too many puppet. It's easier to do 2 at time, than train while the rest of the group kill bone. Pretty sure it can be done with 3, but 4 is recommanded.

  12. #12
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    Re: Trio Assault Tier6-10

    Leujaoam Sanctum:
    (S) Supplies Recovery: BLM DD RDM or BRD gives an easy win here, just have the DD & support run to the end (H-7 on the map) before talking to the npc, then have the BLM follow the BLUs making sure to steal their kills while your other 2 members plow through imps. It's important not to get any hate on the stuff the BLUs are fighting as they pull no hate whatsoever. The way supply drops work are that if the BLUs have touched a mob it cannot drop a supply for you, whereas the BLUs can get a supply on anything they land the killshot on. Only problem that can occur is if one of the BLUs breaks off and runs up the ledge, catching up to where your DD & support are at. Simply wait for the BLU to engage a mob and run past them so you're not just wasting time on stuff you can't get supplies off.
    (SM) Azure Experiments: Not a hard assault with 2 quality DDs and a good RDM or BRD. THF is extremely useful here as you can hide pull the lamias, saving a decent amount of time and danger waiting on clean pulls and then still possibly getting unlucky. Any pet job could do this as well with a carby pull.
    (CS) Imperial Code: Not hard at all with just about any setup, won with BLM BLM BRD and DD DD support, as well as duoing this once with MNK & BRD. You have 30 minutes to do what is at most 15 minutes work, just keep HP up and get the mobs enfeebled. BRD is especially useful for support because you can sleep the regular mobs, not sure if RDM can do this or not, although they seem at least somewhat dark based and resist most absorb effects.
    (SL) Red Versus Blue: Look anywhere for the million ways you can beat this for 1666 points in about 30 seconds.
    (FL) Bloody Rondo: Only done this once with 4, I'm sure 3 would work although you'd want to bring holy waters for doom probably. Manaburn would work well here I think, I'm not sure how well grav or bind land, our RDM got resisted on both once and I don't think he tried casting again, but this thing has fucking retarded pathing and only moves at regular speed. BLM/NIN BLM/NIN RDM should be able to kill it no problem, or 2 support and a DD, just kite during charm and doppelganger.

    Mamool Ja Training Grounds:
    (S) Imperial Treasure Retrieval: I've never gotten good points in this assault, but getting the win is very easy. The idea of this is that when you have a gem you can be tagged and when you don't you can tag. Just take all 3 people to the closest chest and leapfrog a gem back to your base, just let the mamool catch your person with the gem then capture the mamool straight away, you should never meet more than 2 mamools on your way back from a close chest at the start, and first person to get captured should be running towards you after they get captured anyway.
    (SM) Blitzkrieg: Beat this a long time ago with BRD THF MNK, we didn't get the NM though and thus crap all points, not really sure of the ins and outs of this assault.
    (CS) Marids in the Mist: Pretty easy with just about anything, just take the marids under 50% and then wait for them to WS. May just be me imagining it but I've done this a dozen or so times and I've yet to see a resist when the marid has 0 TP and less than half hp, just be quick to turn. Saving WS or a physical JA for the chigoes is useful.
    (SL) Azure Ailments: Beat this once with RDM/BST BRD/BST MNK BRD. We screwed up a lot and barely won with like a minute left. Charm is really useful here, you can get stuff solo by charming one thing and pitting it against another, just sitting in AOE/cone range for Foul Breath, Spider Web, Acid Mist and infrasonics, therefore allowing your other 2 people to spend the entire half hour screwing around with the qiqirns or bugards praying for the moves they never use.
    (FL) The Susanoo Shuffle: RDM BRD DD is fine for this, just keep it heavily enfeebled and it's cake.

    Lebros Cavern:
    (S) Apkallu Breeding: Annoying, but easy. You can pair them all up in like 8-9 of your 15 minutes if you know what you're doing. Just have the map at the bottom of the wiki page open when you're doing it. I hear wearing a piece of +movement gear and putting walk on is great for this because you can just stick autorun on and you don't have to stagger along waiting for the stupid things.
    (SM) Wamoura Farm Raid: Beaten this with both RDM MNK WAR and BRD MNK WAR, neither time felt as though we were really cutting it on time, although it does take you the majority of the half hour. BRD as support is annoying because you have to wait on finale recast a lot.
    (FL) Better Than One: Did this with 6 and it was an easy win, 4 might be manageable but 3 seems as though you might get plowed, lol. Elegy/Slow weren't landing and it hit really hard, but had very little hp and went down fast, didn't summon the fire eles for us until like 12%, rofl.

    Periqia:
    (S) Stop The Bloodshed: Come on 3 jobs that you don't mind losing xp on and sub whm, or bring a setup that can kill the BLMs quickly and easily, although this can be annoying as they're pretty strong from memory and respawn fast, so you can get overwhelmed pretty easily if you get a couple on you, much easier just to sac past them. Make sure to be careful not to miss any chigoes.
    (SM) Defuse the Threat: Run in circles as you get spammed with confusing exclamation marks. I hate this assault, but it's pretty much impossible not to get a win.
    (CS) Operation Snake Eyes: Won this with BRD MNK WAR, any combination of support DD DD should work. I used a hermes quencher to kite the final general away and the MNK & BRD duo'd the lamia that spawns, if it's avaialable to you bring DDs with movement+ so either can just kite him off.
    (FL) The Price is Right: We had 6 for this but 4 would definitely be doable and probably 3, just make sure not to let him have more than one weapon out at once. BRD RDM DD would be what you'd want with 3 I think, BRD RDM DD DD giving you an easy run.

    Ilrusi Atoll:
    (S) Apkallu Seizure: There's really a knack to this assault, once you get the hang of the horrible pathing of the penguins and how to guide them it's not hard. You get a lot of chances to do it in the half hour anyway. Just make sure not to get in each other's way, worst thing you can do in this.
    (CS) Deserter: 2 DDs and a support is fine for this, it's just a really stupid assault. We spent 25 minutes doing anything we could think of trying to break a weapon until one finally broke, just complete luck.

  13. #13
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    Re: Trio Assault Tier6-10

    Does the Carbuncle thing still work on Escort Professor Chanoix? I thought I'd remembered someone saying that this assault had been changed in some way to be more difficult.

    We have 4, so I'm going to try BLU THF COR RDM (since I've heard the claim that crits help break weapons) for Deserter.

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    Re: Trio Assault Tier6-10

    Escort Professor was amde harder when they nerfed its hp. He dies much faster, and you cant simply spam cure on him while he aggro everything.

    Carbuncle probably still works, but I think having 2 brd sleep everything, or one pld aggro kite the whole zone is easier imo. I usually go with rdm melee/ninx2 and kiter. Both melee/rdm follow the professor and kill the skeletton that aggro and ghost if there is nothing. RDM keep everyone healed and sleep the ghost, and the kiter aggro as much as he can and run out of the path.

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    Re: Trio Assault Tier6-10

    Thanks. We have a PLD with w.legs, so we'll probably have him train.

    What kind of setup would people recommend for Desperately Seeking Cephalopods? We have the following jobs:

    me: BRD BST COR WHM NIN
    #2: RDM NIN MNK PUP PLD
    #3: All jobs to 75, NIN main
    #4: SAM DRG THF NIN RDM BRD

    It sounds like it would be nice to spread out and have each person fish by an NPC, but I'm concerned that someone could be overwhelmed, especially if we get a kraken. And we probably shouldn't all go NIN or anything, so that we can actually kill the Orobon.

  16. #16

    Re: Trio Assault Tier6-10

    We won that very easily, had a PLD MNK, WAR, RDM, WHM and BRD. The mobs you fish up prior to the NM are very weak, and I (BRD) was never at party before Orobon pop since I was checking different NPC dialogues to detect where to fish next faster. Should win with any balanced combination of DD / Support with the 4 people that you have, though we had members with high levels of fishing skill / gear / rods and we fished up the Orobon NM first try after the NPCs changed their dialogues first time (Not sure if that really influences on NM fishing). Also, all the members just stayed at the same place as our fisher and just killed the mobs that were fished up, since according to Wiki the dialogues will only change after you kill a few mobs, which did happened.

    We didn't had to deal with Krakens but I doubt any balanced setup can't handle one.

  17. #17
    Sea Torques
    Join Date
    Aug 2007
    Posts
    566
    BG Level
    5

    Re: Trio Assault Tier6-10

    All these strats helping alot, I'll get to editing it when I can.

    Tryed this 1 today and had some problems tho, we killed a bunch of imps, and our blm tryed to 'steal the npcs kill" which did not work. they ended up winning 5-3, even if we got a kill shot they were still getting the item.. any suggestions?

    Leujaoam Sanctum:
    (S) Supplies Recovery: BLM DD RDM or BRD gives an easy win here, just have the DD & support run to the end (H-7 on the map) before talking to the npc, then have the BLM follow the BLUs making sure to steal their kills while your other 2 members plow through imps. It's important not to get any hate on the stuff the BLUs are fighting as they pull no hate whatsoever. The way supply drops work are that if the BLUs have touched a mob it cannot drop a supply for you, whereas the BLUs can get a supply on anything they land the killshot on. Only problem that can occur is if one of the BLUs breaks off and runs up the ledge, catching up to where your DD & support are at. Simply wait for the BLU to engage a mob and run past them so you're not just wasting time on stuff you can't get supplies off.

  18. #18
    Banned.

    Join Date
    Jul 2005
    Posts
    17,472
    BG Level
    9
    FFXI Server
    Ifrit
    WoW Realm
    Area 52

    Re: Trio Assault Tier6-10

    In my experience, Supply Recovery is one of the most annoying assault, because it's totally random. The moment a BLU touch an Imp, he will get the item, no matter how much damage you made to it previously, kill shot or not. Item distribution also seem random, ranging from 4 items to 9 items on random imps.

    Your best bet is to have 3-4 melee + one healer. Clear the first room while they fight the first imp near entrance (send your melee ahead before activating the assault, than skip the next one in the passage since the BLU will get it by the time you kill it and kill everything else after.

  19. #19
    Sea Torques
    Join Date
    Aug 2007
    Posts
    566
    BG Level
    5

    Re: Trio Assault Tier6-10

    Edited.

    Tier6: Leujaom: Supplies Recovery: Will definatly not go on the trio list, because you would need some serious luck to trio. Gotta have 3/4+ melee in position when you activate npcs and be able to kill alot fast.

  20. #20
    Yoshi P
    Join Date
    Jun 2007
    Posts
    5,161
    BG Level
    8
    FFXIV Character
    Fitz Everleigh
    FFXIV Server
    Excalibur
    FFXI Server
    Valefor

    Re: Trio Assault Tier6-10

    Just wondering if there is a trick to Tier7: Ilrusi: Lost And Found or not. Last time my group tried this, the NPC literally just led us in a circle of one spot and the ??? would never pop. It was around the G-7/8 area. It would say someone was closest so we would move towards that person and check and get nothing. Then it would say one of the people who never moved was closest. Thinking we ran to far north we had the 1st person stay in position and run slightly south, but 2nd person was now always closest. Then after we'd start moving to find the ring with this new person, it would give some random positioning about who was closest, and the direction we gave was exactly where we just came from.

    Just wondering if we missed something or it was being buggy, but we spent the entire time around one area because we never got a single "It's very close" or a ??? to pop at all. It just led us in circles for 30min.

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