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  1. #1
    New Merits
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    Ramuh

    FINAL FANTASY XI Update (Sep. 10)

    At the following time, we performed a version update of FINAL FANTASY XI.

    * This update consists of a version upgrade of the client program. When you press the play button after the time stated below, the version upgrade will begin automatically. Please follow the instructions on the screen.

    [Affected Period]
    Sep. 10, 2007 9:00 (PDT)

    [Affected Services]
    FINAL FANTASY XI

    [Important Update Details]
    - Pankration in the Pit has been implemented.
    *Please refer to the related information for details on Pankration.

    - Accuracy rate of following weapon skills were adjusted:
    Guillotine / Penta Thrust

    Following issues have been addressed:
    - The abilities of some monsters were weaker than intended.

    - If a Goblin Bounty Hunter was defeated, it would remain KO'd and not disappear.

    - Players were not able to enter Hazhalm Testing Grounds properly if the player who reserved the chamber checks the "Entry Gate" while not possessing the key item "glowing lamp."

    - All random damages were not being calculated properly.

    - Amount of damage was not being corrected properly when characters were equipped with two-handed weapons.

    - Monsters with two-handed weapons had higher attack and accuracy than intended.

    - TP of Beastmaster's pet continued to decrease while it's not engaged in battle.

    - Automaton's new attachment "Stealth Screen" was not working properly when it was used with "Optical Fiber."

    - Automaton would cast magic on a player who is in KO'd status.

    - Automaton's status was lower than it was supposed to be.

    - Under certain combinations of Head and Frame, Automaton would try to cast spells continuously.

    - Players were sometimes able to carry more chocobucks than what was allowed when item "Chocobuck Slip" is traded with chocobucks.

    - The location of the treasure did not display during the Chocobo Hot & Cold game when cancel button is pressed at certain timing upon using clump of Tandjana wildgrass.

    - Item icons would not appear in Delivery Box. (Xbox 360 version only)

    - Macro may not have functioned when the name of certain items are included.

    - Text command that represent another player or monster were not working properly when the command contained apostrophe.

  2. #2
    CoP Dynamis
    Join Date
    Oct 2006
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    Re: FINAL FANTASY XI Update (Sep. 10)


  3. #3

    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Soraan
    http://www.bluegartr.com/forum/viewtopic.php?f=2&t=23178&start=0
    Eh there a bit different ones saying its coming and the other one is saying ZOMG ITS HERE

  4. #4
    23 years old
    Rating: total douchebag

    Join Date
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    Re: FINAL FANTASY XI Update (Sep. 10)

    We have calendars and eyes, no difference.

  5. #5
    Relic Shield
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    Jan 2007
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    FFXI Server
    Cerberus

    Re: FINAL FANTASY XI Update (Sep. 10)

    They stated this differently between the two:
    Quote Originally Posted by today
    Following issues have been addressed:
    - The abilities of some monsters were weaker than intended.
    Quote Originally Posted by before
    - Monster ability statistics are lower than intended.
    Similar words, but sounds like it's specifically about the magic accuracy issue instead of base stats. How I'll miss the Stonega IVs that don't break Earthen Ward with ~60 earth def.

  6. #6

    Re: FINAL FANTASY XI Update (Sep. 10)

    they aren't fixing nomad moogles in kazham and norg?

  7. #7
    Old Merits
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by recuperi
    they aren't fixing nomad moogles in kazham and norg?
    They're broken?

  8. #8
    assburgers
    Join Date
    Mar 2007
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Arnwulf
    Quote Originally Posted by recuperi
    they aren't fixing nomad moogles in kazham and norg?
    They're broken?
    *change job*

    135,000 Gil the Buyer paid for your Pallas's Bracelets.

    *huh?*

  9. #9

    Re: FINAL FANTASY XI Update (Sep. 10)

    I havent tried them myself, but i've heard several people say the mog safe dbox and change job options are the only ones available to them, and change job takes you to dbox, delivery box to mog locker.

  10. #10
    Old Merits
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Wow lol, that sucks, wonder if anyone bothered reporting it or if everyone assumed someone else did. That sounds like an issue that would get fixed ASAP.

  11. #11

    Re: FINAL FANTASY XI Update (Sep. 10)

    i know people made GM calls about it, but can't really comment on the bug report thing since i never experienced it

  12. #12
    Sea Torques
    Join Date
    Jul 2006
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Update is available now. Go before it's POL-0069 hell for you all!

  13. #13
    Liquidedust
    Guest

    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Xanthu
    Update is available now. Go before it's POL-0069 hell for you all!
    Just 42 files for me so all done already

  14. #14
    Fake Numbers
    Join Date
    Aug 2007
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    Re: FINAL FANTASY XI Update (Sep. 10)

    I heard that 1h damage was going to be 'fixed' in update but I didn't see anything on the update to confirm this... am I blind or is 1h damage still going to be the same after update?

  15. #15
    Sea Torques
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Sonded
    I heard that 1h damage was going to be 'fixed' in update but I didn't see anything on the update to confirm this... am I blind or is 1h damage still going to be the same after update?
    - All random damages were not being calculated properly.

  16. #16
    This isnt going so well guys.
    Join Date
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    Bahamut

    Re: FINAL FANTASY XI Update (Sep. 10)

    Hopefully they fix it, the 1 hand nerf thing was pretty gay.

  17. #17
    Fake Numbers
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    Aug 2007
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Gere
    Quote Originally Posted by Sonded
    I heard that 1h damage was going to be 'fixed' in update but I didn't see anything on the update to confirm this... am I blind or is 1h damage still going to be the same after update?
    - All random damages were not being calculated properly.

    Thanks Gere, I guess I am just blind XD

  18. #18
    New Spam Forum
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    Jan 2007
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    BG Level
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Max™
    Quote Originally Posted by Arnwulf
    Quote Originally Posted by recuperi
    they aren't fixing nomad moogles in kazham and norg?
    They're broken?
    *change job*

    135,000 Gil the Buyer paid for your Pallas's Bracelets.

    *huh?*

    The only person i know of to experience this was using an out of date version of brandson's UI (cant access grips on AH either) after he updated to the latest he had no troubles.

  19. #19
    New Merits
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    Re: FINAL FANTASY XI Update (Sep. 10)

    I find it funny there is a race to get the "update details" thread up before anyone else. I swear some people just sit on the POL website just banging their F5 key just so they can be the first to post it.

  20. #20
    YOU BLACK, MIDNIGHT, EVIL MOTHERFUCKERS!!! BLACK MAGIC, DARKNESS!!! YOU RAW, DARKNESS!!! YOU, FUCKING, DELIRIOUS MOTHERFUCKER!
    You were cold as ice.

    Join Date
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    Re: FINAL FANTASY XI Update (Sep. 10)

    Quote Originally Posted by Admo
    I find it funny there is a race to get the "update details" thread up before anyone else. I swear some people just sit on the POL website just banging their F5 key just so they can be the first to post it.
    You just now figure that out, mein?

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