Yea maybe. I try to test them out but it rarely listens.. ><Originally Posted by Priran
Yea maybe. I try to test them out but it rarely listens.. ><Originally Posted by Priran
Yeah, I posted a few pages back about that. I haven't seen my bird use a TP ability at all since level 13 for some reason, but before that he would hit for 50~ per fist, when he Yawn'd he would end up doing 90~110 per fist. I think when slept an enemy has 0 defence or something, maybe put it in to make sleep moves actually useful.Originally Posted by Excalin Garisk
Yeah there's so many damn penguins it sucks now.
I'm trading mine in today and going for a Weapon prolly.
my new baby lv8 vs lv12 -_- still I got it to 33%
notice it headbutt after I made a command which was "dont think,kill" probably would have anyway tho lol
http://img.photobucket.com/albums/v140/Piroth/opoi.jpg
How well does add effect: drain compare to the elemental versions? It's only going off about once a fight and for 4-5 damage (I know the add effects are bad at lower levels, my drain attack is only level 12 right now). Does both the proc rate and damage go up as you get more levels, or just 1 of the 2?
lol@thatOriginally Posted by Kiarax
I'm pretty certain both the proc rate and the potency both go up with the level of the trait. I've seen some pets doing very very very frequent 25+ darkness add effects and such, some fuckin crab was hitting like 95% water add effect on my acrolith too.Originally Posted by Eggwoll
I think the puddle thing is if you're too fast >< it's gay
Finally got fast enough to where I almost always get in and got puddled twice in a row now ><
Originally Posted by Eggwoll
hopefully both proc rate and dmg, mines only lv10
mines mnk/war with mnk traits drain attacks and attack speed bonus inate
Just won my very frist match with Collosse Vortex
Golem (it was original Zipacna, lulz)
Lv. 9
Main Job: DRK (8)
Sub Job: BLM (8)
Black Magic Scrolls (17)
Max HP+15% (23)
Acc+15% (Base)
Att+15% (Base)
FP: 56/56
Tame, and Somewhat Defensive
After telling him to "Think first, then attack", he blinded the mob, then WS'd. After that, I said "Don't think, kill!" and his melee attacks were slightly faster and stronger. After the match, "Somewhat Defensive" became "Somewhat Aggressive" due to the spamming of the "Don't think, kill!" command.
Since it was my first match I was trying to speed read while focusing n the mob's HP, but I really want to try a full out defensive and offenssive strat. He lsitened to my commands... about 2/15 times I'd say!
You didn't hit him hard enough with the shovel.Originally Posted by Cjskater
My wyvern was just fangrushing al lday - then i spammed "guard parry etc" and it changed to defensive and usses windall more now
Just made 9 Apkallu plates (one being Attack Speed +50, so I'm sure it's possible as an innate trait). 7 had no traits, 1 had Aquan Killer level 9 trait and one had Magic Attack +15% trait. Gonna get some more Jetton's so I can use more HQ plates and then try some more.
Master Coeurl - NQ Plate - STR +25: Retained, plus Resist Gravity
Master Coeurl - NQ Plate - Lightning Attack Bonus: Retained
Worker Crawler - NQ Plate - Plantoid Killer: Retained
Worker Crawler - NQ Plate - VIT +25: Retained plus 15% Attack Bonus
Young Opo-opo - NQ Plate - STR+25: Retained
Young Opo-opo - NQ Plate - Lizard Killer: Lost
Master Coeurl - HQ Plate - STR+25: Lost
Worker Crawler - HQ Plate - VIT+25: Retained
Young Opo-opo - HQ Plate - DEX +25: Lost
In addition, I have a roc which retained its AGI+25, a golem which retained its Undead Killer, and an acrolith which retained its Crit +10%, all of which were on HQ plates.
I have seen a lot of people say that HQ plates increase chance of capturing, and increase chance of retaining abilities when forged.
After snapping about 36 rolls of it, and my friend using nq rolls, I have to say there is no difference in capture rate.
When forging, I lost nearly every single ability the plates had, never kept a single one worth having (maybe retained like 2/9).
Mob was King Apkallu. Wasted a ton of jettons on HQ film, I have to say definately not worth it IMO.
losing abilities when forging is starting to sound like a trait of certain families because everyone having problems is making apkallu.Originally Posted by Kawfee
That could be, too.Originally Posted by Priran
On a separate note, anyone understand how the <Element> Attack Bonus works? My mob has:
Addtional Lightning Damage (this is enthunder basically) Lvl 10
Lightning Attack Bonus Lvl. 29
And it hits for 2-10 dmg added effect only :/ Maybe LAB is only for nukes? I also have the WS "Electrocharge" but it sucks too.
Additional <xxx> damage has to be level 20+ to be any good from my understanding
*Spams NPC to get registration through*
Me> Yes! Finally!
Check opponent.
Next opponent: Lv.5 whatever.
Me> ...
This shit is seriously starting to piss me off.
just fight your champion, I'm getting 100 exp every fightOriginally Posted by djriceyes