Item Search
     
BG-Wiki Search
+ Reply to Thread
Page 1 of 2 1 2 LastLast
Results 1 to 20 of 33
  1. #1
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,764
    BG Level
    7
    FFXI Server
    Siren

    Which TAU mobs have different "modes"?

    I was thinking about this earlier, particularly in relation to salvage. Many TAU mobs (usually the new type exclusive to AU) have different "modes" where their behavior or TP attacks change. I made a small list of things I could think of off the top of my head. Are there any others?

    -Puk: Exhibit TP regen during wind/lightsday or wind weather. Gain TP from spells of current day.
    -Flan: Have a normal state, and an "angered" state where spikes appear on the forehead.
    -Bombs: Grow as HP is depleted before self destructing.
    -Qutrub: Varies depending on weapon type or bare handed. Weapons can be "broken".
    -Mamool Ja/Troll/Lamia: Varies depending on weapon type or bare handed. Weapons can be "broken".
    -Ziz: Normal state, and a "raged" state when silenced.
    -Attercops: stun and +30tp from offensive JAs and WS
    -Wamouracampa: Curled, and uncurled state.
    -Ameretat: Display regen during the daytime, or within their spawn area(?).
    -Apkallu: TP attacks vary depending on "apkallu hate" accumulated.
    -Imp: With and without their horn equipped. Horns can be "broken"
    -Marid: Have a normal state with tusks, and a state where tusks are "broken"
    -Colibri: Automatically react to any spells cast on it by casting the same spell onto the user. Beaks can be in an opened and closed state, and indicate if it will reflect(?).
    -Karakul: Are nocturnal at night and don't aggro. Spawn chigoe enemies after a TP attack.
    -Jnun: Are nocturnal at night and don't aggro.
    -Bugard:
    -Acrolith: Parts fall away as HP decreases, can TP attacks change with parts remaining?
    -Gears: TP attacks vary with amount of gears 1-3.
    -Ramparts: TP attacks vary if their door is opened or closed.
    -Chariots:
    -Eruca: Exhibit TP regen during firesday/weather (?). Are nocturnal at night and don't aggro.
    -Wamoura: Exhibits increased attack speed during earth weather.
    -Orobon: Appendages can be on or off. Appendages can be broken (?).
    -Poroggo:
    -Bhoot:
    -Dahak:
    -Qiqirn: Act in a way to remain at a ranged attacking distance.
    -Chigoe: Remain untargetable until aggrod.
    -Soulflayer:
    -Wivre:
    -Vampyr:
    -Dvegr:
    -Khimaira: TP attacks vary if wings are up or down.
    -Hydra: TP attacks vary with amount of heads 1-3.

    A lot of them don't have specific "modes" but do have their own quirks, or TP attacks that you could maybe stretch and call it so.

  2. #2
    Puppetmaster
    Join Date
    Sep 2007
    Posts
    51
    BG Level
    2

    Re: Which TAU mobs have different "modes"?

    the sencors on top of orobon can fall of. saw it in pankration but dont know what trigered it or the effects of it

  3. #3
    Relic Shield
    Join Date
    Oct 2006
    Posts
    1,588
    BG Level
    6

    Re: Which TAU mobs have different "modes"?

    Quote Originally Posted by Gwynplaine
    -Poroggo: Maybe a stretch, Providence puts them in a state where they can use more powerul magic spells and attacks.
    this should be just a usual tp move, where it is the aoe magic atk+def buff something like frog cheer. I don't know the EN since playing on jp client

  4. #4
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,373
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: Which TAU mobs have different "modes"?

    Wamoura(moth) attack speed increases in Earth Weather

  5. #5
    Old Merits
    Join Date
    Aug 2006
    Posts
    1,106
    BG Level
    6
    FFXIV Character
    Thulius Deorum
    FFXIV Server
    Gilgamesh
    FFXI Server
    Bahamut

    Re: Which TAU mobs have different "modes"?

    Colibri also randomly open/close their mouths, though I have no clue what causes it or what effects it has.

  6. #6

    Re: Which TAU mobs have different "modes"?

    Attercops: stun and +30tp from offensive JAs and WS

  7. #7

    Re: Which TAU mobs have different "modes"?

    Quote Originally Posted by Thulius
    Colibri also randomly open/close their mouths, though I have no clue what causes it or what effects it has.
    Reflects whether they have a song/spell loaded?

  8. #8
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,373
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: Which TAU mobs have different "modes"?

    Quote Originally Posted by Thulius
    Colibri also randomly open/close their mouths, though I have no clue what causes it or what effects it has.
    Has to do with Reflect afaik
    Also for sake of completeness:
    Khimaira's wings- different TP moves, normal crit break thing
    Hydra's heads- different TP moves, normal crit break thing

  9. #9
    Banned.

    Join Date
    Oct 2006
    Posts
    10,159
    BG Level
    9

    Re: Which TAU mobs have different "modes"?

    Can you also put, what triggers the state change.

    Example: To break a Qutrub weapon you have to hit him from a side (we tried this to get a BLU spell, but is very unreliable, maybe we were doing it wrong)


    Also some people mention that curled wamouras have lower defense (or resist less) spells.

  10. #10
    Sagacious Sundi
    Guest

    Re: Which TAU mobs have different "modes"?

    Ziz/eruca/ToAU doomed/karakul all have their sleeping states, if that counts.

  11. #11
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,373
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: Which TAU mobs have different "modes"?

    Puks also seem to use a WS when they take damage from the element of the day (this held true when I was leveling off them on BLM), at the very least they get alot of TP

    Acroliths only lose limbs after they throw them iirc

  12. #12
    D. Ring
    Join Date
    Apr 2006
    Posts
    4,764
    BG Level
    7
    FFXI Server
    Siren

    Re: Which TAU mobs have different "modes"?

    Quote Originally Posted by Roy
    the sencors on top of orobon can fall of. saw it in pankration but dont know what trigered it or the effects of it
    I would guess that maybe if their appendages are off it would either not use its hypnotic sleep move, or it would fail to take effect?

  13. #13
    Cerberus
    Join Date
    Dec 2006
    Posts
    429
    BG Level
    4
    FFXI Server
    Asura

    Re: Which TAU mobs have different "modes"?

    if you cast a spell on a puk that is element of the day it gains an auto 100% tp
    i tested on lightsday and used dia, whenever i casted dia on Sea Puk under 25% it fired off a tp move automatically (yes i was spamming dia to see) and this was with 1 mnk on mob only so don't try to say it always had 100% when i used

  14. #14

    Re: Which TAU mobs have different "modes"?

    Puks gain 100% TP or meditate effect when you deal elemental damage to them on the corrsponding elemental day. I would frequently pull Sea Puks with Dia on Light Day and before they move to track me, they throw up Zephyr Mantle, then every time I used Dia to activate Heal Breath, it would use a TP move, it did it EVERY single time I casted Dia. I tried this solo on my RDM and no matter what day it was, if I nuked it corresponding to the day it got like instant 100% TP.

  15. #15
    Hydra
    Join Date
    Mar 2006
    Posts
    149
    BG Level
    3
    FFXI Server
    Sylph

    Re: Which TAU mobs have different "modes"?

    Quote Originally Posted by Tajin
    Also some people mention that curled wamouras have lower defense (or resist less) spells.
    Wamoura Princes have much lower magic defense when curled up (i.e. take more damage from nukes) but I've not noticed any difference in actual resists.

    Also, you can make a stretched out one curl up by nuking it hard enough (about 10% of it's HP I think).

  16. #16
    Sea Torques
    Join Date
    Aug 2007
    Posts
    590
    BG Level
    5
    FFXI Server
    Phoenix

    Re: Which TAU mobs have different "modes"?

    Not sure if this really counts, but every time Karakul (the Sheep in mire) TP, they spawn Chigoe.

  17. #17

    Re: Which TAU mobs have different "modes"?

    If you see a Orobon start having bubbles come from it's mouth Vile Belch will be its next WS it uses.

  18. #18
    Sandworm Swallows
    Join Date
    Dec 2006
    Posts
    7,329
    BG Level
    8

    Re: Which TAU mobs have different "modes"?

    Quote Originally Posted by Rocl
    Quote Originally Posted by Thulius
    Colibri also randomly open/close their mouths, though I have no clue what causes it or what effects it has.
    Has to do with Reflect afaik
    Also for sake of completeness:
    Khimaira's wings- different TP moves, normal crit break thing
    Hydra's heads- different TP moves, normal crit break thing
    For colibri, they can change from open to closed and back at any time, you can see this when you are fighting them without any magic cast on them.

  19. #19
    The Once and Future Wamoura
    Join Date
    Aug 2005
    Posts
    18,373
    BG Level
    9
    FFXIV Character
    Rocl Montaigne
    FFXIV Server
    Excalibur
    FFXI Server
    Bahamut
    WoW Realm
    Quel'Thalas

    Re: Which TAU mobs have different "modes"?

    Yes, but I'm fairly certain they only reflect when in one of the two modes

  20. #20
    Kaelia
    Guest

    Re: Which TAU mobs have different "modes"?

    Quote Originally Posted by Gwynplaine
    -Ameretat: Display regen during the daytime, and not at night (?).
    I could be wrong about this, but from what I've noticed, their regen effect has something to do with their pop area. If you pull them out of their general pop/wandering radius, their regen will go away, or at least be minimalized, even in the daytime (I think). It's just something I noticed when my friend solo'd them for me to skill up on, and also when camping Jaded Jody a long time ago. Or I might just be seriously deficient in the ability to notice when day changes to night.

Similar Threads

  1. Do mobs have infinite MP?
    By Ophannus in forum FFXI: Everything
    Replies: 42
    Last Post: 2009-01-26, 20:06
  2. Hmm... What are the rules on Mobs that have been CFH?
    By Asonitez in forum FFXI: Everything
    Replies: 12
    Last Post: 2005-09-29, 19:37