Originally Posted by
Lucavi
I don't need blu to be a soloing God, but then again, if I want to solo, I'd kill off everyone but Kain in FFIV and solo just as well there, and NOT through healing, but through sheer firepower and jumps. I don't want solo power. Solo power does not translate into respect in the FFXI society. To be respected, you must be useful to the group. How in the hell can you be respected as useful to the group when your only real power outside of angon is the ability to solo well?
If this was WoW, the current drg would be a flat-out monster, because the game is far more solo-based, and the abilities that drgs have cater heavily to that style of MMO. The wyvern would be stronger, the drg would have more control over the wyvern, and drgs would be literal monsters in PVP. But this is FFXI: this is the "happy happy fun-time BEST FOR FAMMIRY team-oriented MMO", where everything important must be done as a team, and thus, only the jobs that provide suitable utility in a team setting are appreciated. Being the underdog gets old after awhile, especially when its never been this way with any other drg in any other game.
I'd gladly give up the wyvern, storyline, and solo capabilities if it meant a return of strong hits with a lance, big numbers with jumps, long range, heavy armor, shields, and a second-to-plds-only approach to being a front-line fighter.
Its foolish to comprise a storyline about the bond between a Dragoon and Wyvern, only to then proclaim that "the wyvern's bond with the drg is so strong, the drg needs not to command the wyvern", IE. "the drg's potential is split with a wyvern, making it inherently weak compared to single jobs, and as an added bonus, can't control his little pet at all, making it ultimately useless in team settings".
Hopefully this next MMO will focus a bit less on overused Japanese-community stories when designing jobs. Next thing you know, you'll be seeing Warriors as a pet job with a dog like in Fable II, or Ninjas with a pet dog like in Samurai Spirits.