Monster holding refers to an instance where a player or players hold a monster so that they continue to maintain claim on the monster. This is especially prevalent with monsters that a large amount of players are interested in, such as a notorious monster. In the cases where there are no signs of effort to defeat the monster, and instead the player(s) are simply holding claim over the monster for a long period of time with the aim of keeping control of it; this is considered a grief tactic.
Monster holding can also be defined as a player or group of players attempting to regulate the time that a monster appears by keeping it claimed with the intention to shift its spawn time by delaying its defeat.. Another example of monster holding would be a player or group of players holding a monster until their friends came to help. In these types of situations, the GM staff will perceive this as monster holding if it continues over an excessive amount of time. In an effort to maintain an enjoyable game environment, the GM staff will intervene and take the appropriate action as necessary in these types of situations.
Once a GM confirms whether monster holding is occurring or not, the GM will instruct the player to either engage the monster in combat in an attempt to defeat it or release the claim on the monster in question. Players that do not follow a GM's instructions will become subject to account disciplinary actions.
However, in August 2005 we introduced a counter-measure to excessive monster holding by making specific monsters more powerful after a certain amount of time has passed. GMs will no longer interfere with these particular monsters. Some examples of monsters like this are as follows:
King Arthro / Simurgh / Roc / Serket / Capricious Cassie / Lord of Onzozo / Behemoth / King Behemoth / Adamantoise / Aspidochelone / Fafnir / Nidhogg