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Thread: About DEX/crit tiers     submit to reddit submit to twitter

  1. #1

    About DEX/crit tiers

    Something that struck me a little while ago, since the two handed update where STR and DEX seem to go further for two handers, has it affected the crit tiers for two handers at all? Maybe a two hander will need a lower amount of DEX or something?

    Sorry if it sounds stupid, I'm not too familiar with the DEX/crit tiers. (Also, if someone wants to quickly explain this to me without using too much math that'd be sweet too. >.>)

  2. #2

    Re: About DEX/crit tiers

    /ja "Provoke" <t>
    /echo Provoke 30s

    /ma "Flash" <t>
    /echo Flashed mo'fucka
    /wait 5
    /echo By the way have you Provoke'd recently?

    That should take care of your question.

    (Honestlies I don't know but would be interestings)

  3. #3

    Re: About DEX/crit tiers

    Actually, all I do now is this.

    Elegy
    Lullaby
    DD Song
    DD Song
    Blink
    Elegy
    Lullaby
    Ballad
    Ballad
    Blink
    repeat

  4. #4
    23 years old
    Rating: total douchebag

    Join Date
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    Re: About DEX/crit tiers

    You need the same amount of dex to achieve "tier" and it essentially still shows less on the melee end of your parse anyway with a 2h weapon as opposed to dual wielding (I don't really get it but youll see about a 5% loss of crits parsed at least with the same amount of dex, maybe ill try it again now that I've actually achieved tier) in essence you can wear it anyway on a 2H and it wouldn't really hurt anything I guess...

  5. #5

    Re: About DEX/crit tiers

    I don't have the gear to achieve tier. I was just wondering if it was possible to achieve it with lower DEX with a two handed weapon since DEX has more of an impact, but I guess I was just overthinking things.

  6. #6

    Re: About DEX/crit tiers

    But...but...WAR AF2 legs are better than Haidate miriet?

    I think for RR I get to +55DEX or so and that seems to work well.

  7. #7

    Re: About DEX/crit tiers

    if I ever win a lot.

  8. #8
    Relic Shield
    Join Date
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    FFXI Server
    Asura

    Re: About DEX/crit tiers

    Your crit rate pretty much capped once your DEX is 50 points higher than enemy AGI. Crit rate increases tremendously starting from 40 DEX points higher than enemy AGI

    This is post from searain:
    viewtopic.php?p=588181#p588181
    Note: Greater Colibri AGI approx. 67

  9. #9

    Re: About DEX/crit tiers

    That math hurts my head. But I understood the first part you said. Thanks.

  10. #10

    Re: About DEX/crit tiers

    Slightly updated!

    Quote Originally Posted by Searain/Retrieving/etc.
    REGARDING MELEE HITS:


    posted by: Retrieving/C.D/Searain

    Here's some data my friends and I have collected in the past few weeks of merit'ing in two of the most popular camps:

    Code:
    Nyzul Isle (Greater Colibri)
    
    90  DEX -> 11,49% Crits;
    91  DEX -> 17,50% Crits; (w/ Destroyers)
    94  DEX -> 11,22% Crits;
    94  DEX -> 12,52% Crits;
    95  DEX -> 12,63% Crits; 
    95  DEX -> 12,83% Crits;
    95  DEX -> 13,14% Crits;
    96  DEX -> 12,62% Crits;
    96  DEX -> 12,42% Crits;
    100 DEX -> 13,28% Crits;
    101 DEX -> 13,72% Crits;
    109 DEX -> 15,86% Crits;
    110 DEX -> 17,61% Crits;
    110 DEX -> 17,58% Crits;
    110 DEX -> 23,20% Crits; (w/ Destroyers)
    110 DEX -> 20,62% Crits; (w/ Senji)
    110 DEX -> 17,52& Crits;
    111 DEX -> 20,89% Crits;
    112 DEX -> 21,07% Crits;
    115 DEX -> 21,47% Crits;
    117 DEX -> 23,03% Crits;
    118 DEX -> 24,04% Crits;
    118 DEX -> 23.38% Crits;
    118 DEX -> 23,31% Crits;
    118 DEX -> 24,41% Crits;
    Code:
    MMJ SP (Jade Sepulcher - mixed mobs)
    
    74  DEX -> 15,20% Crits; (w/ Destroyers)
    77  DEX -> 15,69% Crits; (w/ Destroyers + Pahluwaan Body)
    83  DEX -> 13,46% Crits; (w/ Senji)
    92  DEX -> 11,81% Crits;
    97  DEX ->  8,96% Crits; (only #2 Crits merit upgrades)
    99  DEX -> 17,91% Crits; (w/ Senji)
    100 DEX -> 10,18% Crits;
    100 DEX -> 10,35% Crits;
    105 DEX -> 14,15% Crits;
    105 DEX -> 14,36% Crits;
    113 DEX -> 13,17% Crits;
    113 DEX -> 15,38% Crits;
    113 DEX -> 15,71% Crits;
    113 DEX -> 18,40% Crits; (w/ Senji)
    116 DEX -> 17,94% Crits; (w/ Senji)
    120 DEX -> 17,93% Crits;
    121 DEX -> 18,01% Crits; (Skoffins camp: 20 Puks, 17 Skoffins, 7 Lurkers, 16 Infiltrators, 20 Mamools, 6 Pets)
    121 DEX -> 18,85% Crits;
    121 DEX -> 18,56% Crits;
    121 DEX -> 19,00% Crits;
    121 DEX -> 18,23% Crits;
    121 DEX -> 18,37% Crits;
    121 DEX -> 20,31% Crits; (Central camp: 53 Puks, 14 Skoffins, 1 Lurker, 40 Mamools, 9 Pets)
    121 DEX -> 19,48% Crits;
    138 DEX -> 23,54% Crits;
    I combined our data with Bastilla's results, previously posted in the first pages of this thread since they seemed to match perfectly the Criticals % variation observed in our tests.

    The Critical Hit percentages listed above are including the +4% from merits unless explicitly mentioned otherwise, haven't been sweetened using Mighty Strikes or Rogue Roll (of course lol) and the sample size was generally fairly large (1000-2000 hits) since each data corresponds to a different party/another PT member perticipating to the same exp session keeping a costant amount of Dexterity on him while TP'ing, for testing purposes.

    I can provide screenshots of the parsers if needed, in case anyone is either skeptical or questioning the reliability of the source, or simply curious.

    EDIT: 11/6 updated.

    EDIT #2: 10/8 updated.

    EDIT #3: 30/10 somewhat updated once again.

    EDIT #4 3/11 slightly updated.



    REGARDING MULTI-HIT WEAPON SKILLS


    posted by Nagamaki:

    As for weaponskills, each "Critical damage" weaponskill (as stated in their descriptions) seems to operate fairly simply. The base crit chance is your crit rate on regular hits against that target with your gear, and fTP is the amount of % added to the base amount.

    The following fTP numbers are approximations from memory for demonstration, you could find the true value relatively easy with some patience and testing.

    Backhand Blow (mainly tested at 100%, higher is semi guess)
    100% Critical Hit Rate +40%
    200% Critical Hit Rate +60%
    300% Critical Hit Rate +80%

    Rampage (tested reasonably much)
    100% Critical Hit Rate +0%
    200% Critical Hit Rate +20%
    300% Critical Hit Rate +40%

    So if you're a MNK with a 9% crit rate, 100TP BB will have a crit rate of 49%, 200TP will be 69%.. If instead your crit rate is capped from DEX at 24%, it'll be 100TP BB will be crit 64%, 200TP will be 84%..

    With Rampage at 100% crit rate is same as your melee hits, and it goes up by approx 1% per 5 TP. Limited Jin tests seemed to show a similar pattern, I would guess its probably similar across the other multihit crit WS.


    CREDITS:

    Thanks to Zirk for starting the research thread on BG, to Kwontess for the tests posted on Allakhazam, to Nagamaki for the test on Rampage, Backhand Blow and Blade :Jin, to Hotpeppa, Bubi and Starfox for the additional data and to VZX for the wiki updates.

    Regarding the OP's question, apparently, as previously suggested by Rukenshin's and Ryko's parser'ed exp sessions, seems like Dexterity has actually less of an impact on the character's Critical hit rate while wielding a 2-handed weapon. I haven't tested thoroughly this myself but I trust their word on that.

    Quote Originally Posted by Churchill
    But...but...WAR AF2 legs are better than Haidate miriet?
    Assuming you were being sarcastic, holy shit the world got turned upside down.

  11. #11
    assburgers
    Join Date
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    Re: About DEX/crit tiers

    Steel Cyclone= War AF2
    Raging Rush= Haidateez pleez

    Also, Rukenshin and Ryko parsed... isn't that like dividing by zero?

  12. #12

    Re: About DEX/crit tiers

    Quote Originally Posted by Max™
    Steel Cyclone= Ares Flanchard
    Raging Rush= Haidateez pleez

    Also, Rukenshin and Ryko parsed... isn't that like dividing by zero?

  13. #13

    Re: About DEX/crit tiers

    Quote Originally Posted by Max™
    explaination
    Woosh, etc.

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