I hope this was a poor translation here, this sounds to me that if a group with TH2+2 wipes to a monster at a low percent and a solo or a group that cant normally kill it grabs claim and finishes it before it regens to 100% then they will steal the Treasure Hunter Effect as well as the mob. I know alot of servers do the whole /random to see what LS stays to pick up a wipe thing, but my server doesn't. The LSs on Phoenix don't get along and members of some LSs spam provokes(or bots) during entire fights to claim NMs as soon as they go yellow, which everyone knows happens in glitches frequently as well as death.When there are multiple instances of Treasure Hunter in a party, the strongest effect is used. Treasure Hunter goes into effect the moment the Thief actively puts their self on the target's hate list. For the most part, once the Thief attacks a monster, they remember the effect of Treasure Hunter. If a Thief dies, they do not have to be Raised to strike the monster once again. (((((((((((However, if you lose possession of the monster and they regenerate back to full health, this information is lost.)))))))))))
On the lighter side I wonder if its possible to have a thf pop a monster that he is not needed for then drop alliance for fight and still apply his Treasure Hunter.