Originally Posted by
Elipse
Enmity from melee damage:
When dealing damage with melee your damage is multiplied by 13.3333333 and added to your E as CE. Its likely more like 66/512 or 67/512. My brain is mush right now. Perhaps someone can put that together for us.
This was done by first having a player hit the bee with hand to hand. Then player 2 casts dispel to get hate with shadows already up. Player 2 then loses shadows until hate returns to the player that hit the bee. From there player 2 casts cure 1 for 0 until the bee returns.
This was done over and over with different hit amounts. As with anything there is the possibility of a slight variation due to the small damage sizes. Either way its pretty damn close.
The modifier you came up with of 13.33 will almost certain depend on the level of the mob you attacked. Based on what some others have tested about cures, the higher level you are, the SMALLER that modifier gets. For cures, if you cure a level 1 player for 30 HP, it grants more hate than curing a level 75 player for 30 HP. Assuming this type of level scaling system applies for damage as well, this would imply that if you do 50 damage to a level 0 mob, it creates more CE than if you did 50 damage to a level 95 mob. I think such a system is likely, because otherwise, I don't really see this making a lot of sense just based on game observations while leveling.
I'm assuming you used this on a level 0 mob (bumbleebee or tiny mandragora) - so your test would have shown that the modifier is about 13.33 for a level 0 mob. I think a test would have to be done on a high level mob to first show there is a difference depending on mob level, then actually finding that scaling factor.