First off no pics sorry...
These are some short notes on what has been happening.
At the first event this Windowed mode revealed... the screen will be easily resizeable without having to change resolution settings... no word on macros yet... will be ready next tuesday
gobbie bag space will be increased to 80 slots (at least it was 80 in the WotG demo I played). So look for some more gobbiebag quests!
Now for some stuff on the jobs!
In the demo I got to play the two new jobs.
Sorry i didn't get time to get all of scholar's info missed out on combat skill levels and stuff. Some of the JT's may be from sub jobs.
Scholar!
lv60 Scholar/RDM
2hr:
Tabula Rasa - Optimizes both white and black magic capabilities, while allowing charge free strategem use.
JA:
Light Arts - Optimizes white magic capability, while lowering black magic proficiency. Grants a bonus to divine, enhancing and healing magic.
Strategems - Methods of improving the efficiency and effectiveness of magic.
Penury - Reduces the MP cost of your next white magic spell by 50%.
Celerity - Reduces the casting time of your next white magic spell by 50%.
Rapture - Enhances the potency of your next white magic spell.
Acession - Extends the effect of your next enhancing white magic spell to party members within range. MP cost is tripled and casting time is doubled.
Dark Arts - Optimizes black magic capability, while lowering white magic proficiency. Grants a bonus to enfeebling, elemental and dark magic.
Parsimony - Reduces the MP cost of your next black magic spell by 50%.
Alacrity - Reduces the casting time of your next black magic spell by 50%.
Ebullience - Enhances the potency of your next black magic spell.
Manifestation - Extends the effect of your next enfeebling black magic spell to targets within range. MP cost is tripled and casting time is doubled.
JT:
mab
mdb
max mp boost
Was equipped with staff. Did not have the Ex weapon skills as SCH/RDM. (e.g. Earth Crusher)
Dancer!
lv60 Dancer/NIN
2hr:
Trance - While in effect, lowers TP cost of dances and steps to 0.
JA:
Sambas - These dances imbue melee attacks with special enhancements
Drain Samba - Inflicts the next target you strike with Drain Daze, allowing all those in your party engaged in battle to drain its HP.
Drain Samba II - see above
Aspir Samba - Inflicts the next target you strike with Aspir Daze, allowing all those in your party engaged in battle to drain its MP.
Aspir Samba II - see above
Haste Samba - Inflicts the next target you strike with Haste Daze, increasing the attack speed of all those in your party engaged in battle with it.
Waltzes - These dances cure and remove status ailments from party members.
Curing Waltz - Restores a party member's HP.
Curing Walts II - see above
Curing Waltz III - see above
Healing Waltz - Removes one magic-induced ailment from a party member.
Divine Waltz - Restores the HP of all party members within a small radius.
Jigs - These dances enhance your own abilities.
Spectral Jig - Allows you to evade enemies by making you undetectable by sight and sound.
Chocobo Jig - Increases movement speed.
Steps - These dance steps enfeeble enemies while granting access to finishing moves.
Quickstep - Lowers a target's evasion. If successful, will earn you a finishing move.
Box Step - Lowers a target's defense. If successful, will earn you a finishing move.
Strutter Step - Lowers a target's magic resistance. If successful, will earn you a finishing move.
Flourishes I - Powerful dance steps that can only be used after earning finishing moves.
Animated Flourish - Provkes target. Requires at least one finishing move.
Desperate Flourish - Weighs down a target with a low rate of success. Requires one finishing move.
Violent Flourish - Stuns target with a low rate of success. Requires one finishing move.
Flourishes II - Powerful dance steps that can only be used after earning finishing moves.
Reverse Flourish - Converts remaining finishing moves into TP. Requires at least one finishing move.
Building Flourish - Enhances potency of next weapon skill. Requires at least one finishing move.
Wild Flourish - Readies target for a skillchain. Requires two finishing moves.
combat skills
hand-to-hand 183
dagger 183
sword 183
throwing 190
evasion 196
parrying 196
HP:980
MP:0
STR:53
DEX:58
VIT:50
AGI:61
INT:45
MND:42
CHR:57
job traits
acc bonus
eva bonus
resist bind
resist slow
subtle blow
dual wield
stealth
was equipped with dagger
ws:
wasp sting
viper bite
gust slash
cyclone
shadowstitch
energy steal
energy drain
Will post more as i find out more.