I have all damage done by pt, ally and others filtered
yet I'm still seeing people's melee dmg in dynamis and it's lagging me the fuck out
any reason for this? anyone else had it happen?
I have all damage done by pt, ally and others filtered
yet I'm still seeing people's melee dmg in dynamis and it's lagging me the fuck out
any reason for this? anyone else had it happen?
its mainly lag... it happens a lot to me when im lagging like crazy... such as Dynamis or Beseiged
I've been having this happen a lot lately, never with people in my pt thou. It will usually just be a couple specific people outside my party/alliance that will somehow get through my filters seemingly permanently until I/they zone/logout or something. It's not like just a few random things will get through, it's like filters just don't apply at all to a couple random players.
Do you have damage taken by foe on?
Yes... anyway it seems the above posters were right, only happens during lag spikes and only to a few people whose dmg I see. Hate you SE~
Pretty sure this is the correct answer.Originally Posted by Tricen
Normally I don't, but I have tried turning this filter on when this happens, and no it didn't help. I tried turning ALL filters on and those players still got through. Last time I don't think I was lagging very much, it was just three specific players who went through my filters for an entire dynamis run. Maybe has to do with crowded areas(only place I see it happen is besieged and dynamis), but doesn't seem to relate to lag on my end.Originally Posted by OctavoGilgamesh
For what It's worth I've had this happen for every dynamis and besieged I've been to in the past couple weeks, and never before. Playing on 360...
This has stopped since I got new, un-laggy net. So put it down to wireless lag or just... lag. :< It always happened to me in Besieged though, just in Dynamis it's more annoying and noticeable because I'm concentrating on my chatlog more.
It's been happening to me inside dyna - for peeps outside the alliance, even though I have others all turned off and the damage the foe takes turned off...