Does anyone here have it yet?
If you do can you give us an idea of how it stacks up with other bows? (Euryto's etc.)
TIA
Does anyone here have it yet?
If you do can you give us an idea of how it stacks up with other bows? (Euryto's etc.)
TIA
I think Beckwin was raving about it, he mentioned that it's a very good substitute for anyone who can't afford E-bow or something.
Assuming your from Windy, I always thought Ebow > Sbow > Master Caster Bow. Don't think the 16 delay difference vs 2 Racc plays that much of a difference.
Cobra
DPS: 8.82 DMG:77 Delay:524 Ranged Accuracy+5 Enhances "Resist Blind" effect
LV 71 WAR PLD DRK RNG SAM
vs
MC Bow
DPS: 8.56 DMG:77 Delay:540 Enhances "Resist Blind" effect Citizens of Windurst: Ranged Accuracy+7
LV 71 WAR PLD DRK RNG SAM
vs
Sbow
DPS: 8 DMG:72 Delay:540 STR+2 Ranged Accuracy and Ranged Attack varies with the phases of the moon
LV 60 RNG
vs
Ebow
DPS: 8.69 DMG:71 Delay:490 STR+3 AGI+3 Ranged Accuracy+2 Ranged Attack+23
LV 55 RNG
eh, wouldn't call it raving, more like rambling.
I think it stacks up as the second best non-relic bow, overall. For a high damage bow, this one has the lowest delay. Ebow is still fast as hell though and the mods on it are great, which still should keep it on top.
Cobra is faster than MCB, so that knocks it out. Cobra is also faster than Selene's and higher damage, so based on the shiftiness of Selene's bonus mods, I'm giving it to Cobra.
Looks like EBow ~= Cobra > Others
Okay, a bit of a noob question but what's the equivalent of base dmg on a weapon to attack/rattack? I mean, for example, how do you compare 77 base dmg vs 71 base dmg + rattack 23 (and I guess STR+2, but that's approx attk+1-1.5 depending but we're talking hypothetically here)?
(BD + ?BD)*pDIF = BD * (pDIF + ?pDIF)
always start from that equation, you'll find a more accurate answer
?pDIF for ranged can be 1.055*?cRat (low end),0(stable) and 1.026*?cRat(high end)
where ?cRat is just the ?ratk/def
Here's how you extent it:
(BD + ?BD)*pDIF = BD * (pDIF + ?pDIF)
BD*pDIF + ?BD*pDIF = BD*pDIF + BD*?pDIF
?BD = BD*?pDIF/pDIF
?BD = (BD*c1*?ratk)/(pDIF*def)
?BD = (BD*c1*?ratk)/((c2*ratk/def)*def)
*assuming c1=c2*
?BD = BD*?ratk/ratk
then you can make it nicer:
?BD/BD = ?ratk/ratk
There, you have the formula
The difference is close to nothingCobra is also faster than Selene's and higher damage, so based on the shiftiness of Selene's bonus mods, I'm giving it to Cobra.
16/110 = you fire .145 seconds faster
That was my point. If anything, Cobra is about equal to MC Bow. .145 seconds of faster shooting (add variable of manual attacking) vs 2 more Racc (if your Windurstian).Originally Posted by VZX
From my experience MC Bow performed worse than Sbow.
It's relative though...
.145 out of 3 second swings on auto attack is quite an improvement.
But it's much worse if you're not on auto attack and have 6-8 seconds delay between shot
I guess you can break it down to potentially around 25 ratk and 2 str vs. 5 base damage and a tad less delay.
Not sure how that pans out exactly.
Slight differences in delay for ranged attack always seems meaningless because everything so manual, and subject easily to penalties if the player isn't exact in the timing (assuming they have perfect timing in the first place). Throw in the fact that the difference is so small, and if compared to melee delay/difference whereby even 0.145 seconds needs like a long fight on auto-attack with benefits of haste/march (which doesn't affect ranged) to show any significant advantage (in terms of an extra attack round)... 0.145s faster seems even more insignificant. Throw in more manual operated stuff like certain JAs, and unlimited shot/PPA/slugwinder to interrupt the stream of attack, as well as animation lag, things become more variable.
The follies of not having an auto-attack on ranged. I still think SE can somehow implement that. It almost seems broken.
Alas, I digress. Even if it's not as good, I wouldn't mind giving a high damage bow a go or two just for fun.
If it's D77 vs D71 STR+3 ratk+23, we can make it 4.5 BD vs ratk+24.5Originally Posted by Beckwin
5/BD = 24.5/ratk
say your normal ratk (w/o atk food, any other buffs) is 400, then you have
5/BD = 24.5/400
BD = 73.469 = 73~74
That reads as :
Increase 5 Base damage is equal to increasing 24.5 ratk when you have ratk = 400.
And you can interpret it like:
- If you increase Base damage higher than 5 when you have Base damage = 73~74, you'll have better output than increasing 24.5 ratk
- If you have total ratk larger than 400 and base damage=73~74, then 24.5 ratk increase is not better than increasing 5 base damage
etc
Then back to practical scenario.. You won't get base damage as low as 73~74. So the answer is "there's no way 5 base damage is better than 24.5 ratk when you have 400 ratk"
Hmmm.
Can we use that formula to interpret accurately what is the total Base Damage for Euryto's?
for example is Euryto's close to a 78 or 79, when everything is added up?
can we say that Eurytos is a DMG 79 vs Cobra's 77?
Thank You
Soldier
well base damage is just the sum of your ranged weapon damage, ammo damage, and STR-VIT bonus/penalty
BD = D + aD+ fSTR2
D+aD for ebow and demon arrow is 71+34 = 105
fSTR2 can range from -weapon rankx2 to (weapon rank+8)x2. Ebow has weapon rank 7, so this number can range from -14 to 30
Therefore the possible base damage for ebow is 91 ~ 135. Since 73~74 is not a possible case (given ratk=400), we can clearly say it's not possible 4.5 extra base damage to outperform 24.5 ratk
400 is a conservative figure for ratk. You can pretty easily get that just idling, without an Ebow. Let's say a meritted archery rng: 269+16 = 285, 10 from /war, 30 or so from native str (bringing us up to 325 or so). Fire staff 10, scouts 10, AM+1 15, CFG 10, af1 hat 5 for 50 more (so 375 or so). Then there's stuff like Hope Torque/Ranger's Necklace/QQ collar, Skadi Pants, Scout's Belt, and of course ratk as the result of +STR gear (Osode, str ring(s), earrings).
Toss on food, Velocity, Berserk, and then possible bard songs and 400 starts looking pretty small.
If it's D77 vs D71 STR+3 ratk+23, we can make it 4.5 BD vs ratk+24.5
5/BD = 24.5/ratk
say your normal ratk (w/o atk food, any other buffs) is 400, then you have
5/BD = 24.5/550
BD = 112.244 = 112-113
Not exactly sure how to interpret that.
How about 1 person that has both Ebow and Cobra Unit bow use the same gear, the same food , the same arrows and simply take 20 shots on the same type mob (Easy Prey Class) with one Bow then swap to the other bow?
Please anyone with parser of these 2 bows post some numbers here, thank you.
Soldier
ebow for life
(until yochi >.> )
I bought a Cobra Bow just to test out how it compares to Selene's Bow. (0/20 on V-Bow ; ; ). Moon was Waxing at 45%. Cobra Bow delay seemed a tad better but very hard to see the difference. But... Selene's Bow did about 3-5 more dmg per regular ranged attack and about 30-50 more dmg per Sidewinder. So I would suggest only buy a Cobra Bow for Full moon phases if you don't have an E-Bow/V-Bow. Definately not a replacement for S bow 65-75% of the time.
That means ebow damage = D77 bow damage when you have base damage 112-113 (fSTR2=7~8) and 550 base ratkOriginally Posted by Beckwin
I have tested Sbow vs Ebow on Moonphase 71%, 74%, 90%, 93% on Lv74 steelshells, Numbers from SBow rather very similar during all 4 moonphase (same min and max, average difference <1 damage). Ebow at most win by 1 damage (damage range is 79-86 on ebow, 80-86 on sbow). If the old theory saying Max racc + min ratk on full moon and min racc + max ratk on new moon. I don't see how this cobra unit bow is a replacement to SbowOriginally Posted by ByeByeTasai