Originally Posted by
Ambir
(also, on one of your other questions, after the last Blood Weapon in run 4 (23:41:31) there was:
23:42:55 Call Wyvern
~23:43:57 Invincible (not in log, but called in text)
~23:45:10 Manafont (also not in log but called))
Thanks for that, on a brief look they seem to fit in with the other timer numbers
Originally Posted by
Ambir
I must admit, I'm having trouble following what the theory being put forward is (even after rereading the past few pages twice). I was just pointing out that there were 2 hrs used here (in resoponse to an AV 2hr) and there was no effect on the next 2hr.
I'm sorry, I have a tendency to word things poorly which makes them hard to understand.
The basic idea behind the theory is simply that AV seems to have some sort of timer that ticks down and when it reaches 0 his next action will activate his 2-hour. What I was suggesting is that having people 2-hour can bump up this timer back up but there is a limit on how high they can push it (and the limit I specified was 1:20 or 80 seconds).
So if AV's timer is above 80 seconds and a player activates their 2-hour the timer remains the same.
If AV's timer is below 80 seconds and a player uses their 2-hour the timer is bumped up to 80 seconds.
Originally Posted by
Thitaubian Seraph
The video wasn't a how-to-manual, more like an interesting little clip with some weird things that may or may not act as pointers for us.
...but do keep it in mind.
I guess my interpretation would be that they were trying to tell the players that there is a link between AVs 2-hours and the players 2-hours. The video was not necessarily to show part of a strategy that should be used, but rather a demonstration of an existing link (i.e. It is another one of SE's *hints*). Soul Voice just happened to be a 2-hour performed by AV while they were making the video.
I should note:
I'm not so sure about 1:20 (80 seconds) as the magic number anymore. I grabbed it as it seemed to apply to the few cases I had been seen but looking at the numbers from japitus from attempt 8. There is an eagle eye shot, which has player 2 hours following and AV uses his 2-hour just 63 seconds after his first. If 1:20 was the magic number you'd really should expect at least a slightly higher result.
I still stand by the possibility that player 2-hours are somehow *topping up* AV's 2-hour timer and that the amount you can top up the timer is somehow limited. It just seems too coincidental that the one Perfect Dodge that lasted 2:12, well in excess of other samples, also happened to be one of the very few instances with a 2-hour in the middle of a timer window.
Either way it should be really easy to test/debunk even with just one person.
A simple test would just be something like let AV 2 hour, wait for the effect to wear off (if any) and activate the a macro like:
/wait 30
/ja "Two hour" <me>
If the time between AV's 2-hour's is well excess of previous samples (45-60 seconds after the effect wears off) you're probably onto a winner, otherwise I fail it ^^.