No ones doing Einherjar because the drop rates are so fantastically low that most people are turned away and write off the event as a waste of time. The issue stands that if you want band-aid the issue of kings, you need to appeal to people and not just a super-small community that is content with the event as of now.
The drop rates on abjuration chamber for chamber is low and the sub-rewards from defeating the much harder than kings bosses is pathetic, killing Fafnir and get a better overall reward even if 0 abjurations dropped off him vs 2 mauls and a hide off the Wivre boss is sad and demoralizing for many a linkshell. Einherjar is a large scale event, much like Dynamis before it but lacks any sort of 'consolation prizes' (dynamis features currency win or lose) if you lose or any sub-rewards for everyone doing work but isnt lotting that rare abjuration drop when it comes - the ichor rewards are long-term investments in the least.
No one is asking for a 'free-pass to kings', einherjar is quite difficult and is on a 3 day timer which limits abusing it but for crying out loud, throw some kinda rewards in there win-or-lose (even if it boils down to only ichor if you fail) and allow people to see Odin but also get some form of reward along the path - and a long path Einherjar is.
Einherjar was a fix to Ground Kings. The rarity of getting them is about as rare as getting to Odin (or not rare at all). There is no way this is a waste of time when you go to the Odin's Chamber thread in Event Section and see the treasure they are obtaining. LunariansLS of Bismarck has done about 4(?) since the initial nerf of Einherjar. They aren't as productive as they used to be in the HNM scene, and they have gotten much more than some LS's that camp Ground HNMs.
Dynamis costs 1million gil. There is no win-win situation when you are in the red with currency. There was a discussion about the price already, and the rewards are FAR from as great as Einherjar's reward (Only a few jobs gain an advantage with AF2, and only a couple pieces are worth even mentioning for other jobs).
The Drop rates from the individual chamber shouldn't really be an issue. Duh it sucks (We've only seen 2 in about 20 or so runs), but they are pretty worthless. I would like to see better items drop (I mentioned before in an Einherjar thread, but the sheep pet that you kill enhances the type of items from boss, and I thought that those should have been the reward instead of senseless materials.) The Ampoule items are very nice, though, in the long run.
Yes, I agree there should be some kind of "win-or-lose" reward, even half the amount of ampoules rewarded for a loss, or a Feather or two from Odin (seems doubtful for the future, though).
Bosses in Einherjar don't take even close to as long as it takes to take down a King. The reason people think it's harder is because it requires more than monotonous "stand on the paws and kill" techniques or "kite in a circle and hit your thunder 4 macro". That's what is great about Einherjar, it requires attention from everyone and teamwork all around. The one thing I dislike is the hate system that is nearly ass-backwards with bosses.
I don't understand what the issue is with the difficulty. All you need is two tanks for double assists for most waves, and you have a good 20mins to kill a relatively easy boss from tiers 1 & 2. Tier 3 I will admit is rather difficult, even for very well equipped LSs, but it isn't impossible (again we completed them with 23 ppl max. Now we have 30+ and is much easier and less stressful).
The issue isn't with Einherjar itself, it's with the community. They want something that doesn't take a lot of effort or manpower to obtain. I find it mindless and redundant. I really feel the amount of effort you put into Einherjar with the rewards you get at the end is really wonderful. I understand you can't miss a single run, but think about the people that were doing dynamis for the first time. You really think LS's WANTED to do Windurst over and over for people that missed it? Give this instance some time for people to get used to.