Originally Posted by
Seditedi
Well assuming weather did proc and it was lightsday then that would add a .25 bonus to the damage of Citadel Buster right? Someone normally taking 600 damage would take 750 instead roughly. Honestly sounds like a weather/day bonus proc without having Shell up.
I'm not exactly sure how it works, but isn't the day bonus applied to the base damage? Before the magic reduction of the target is taken into effect? At least this would make much more sense as far as what kind of difference I've seen in damage across different people... If it was applied after everything it'd barely be noticeable at all.
But yeah, in which case I've seen people take a max of like 2000-2200+ without any buffs. Assuming that was around where the base damage of the spell usually is, it would mean with capped reduction at 50% you'd be taking 1000-1100. With 20% added to the base damage, it's bumped up to 2400-2640 damage, resulting in the same person taking 1200-1320 damage.
So, it's a potential difference of 200-250ish damage if the base was around 2000-2200. If you count stoneskin and maybe another 10% "reduction" from MDB and such, it's still almost a 200 damage difference.
If the base damage was in fact higher and the tanks weren't capped on damage reduction, the difference would only be bigger. 2300 base with 40% reduction would be 1.3k damage after going through a 350 damage stoneskin.
Also, isn't it a 10% bonus for each weather/day effect? Noticed you referred to it as a 25% bonus.