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  1. #41
    TSwiftie
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    Re: Before you ask a stupid crafting question, read this!

    Just wanna say thank you for this~ Saved me from asking a few dumb questions =x

  2. #42
    Salvage Bans
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    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by Wolfknight
    I didn't notice this anywhere on the thread whats chance of skill up on desynthing stuff if any?

    I'm definitely inclined to agree with aurik. My goldsmithing sub was done pre/during the inflation, and I actually profited from sitting in rabao and desynthing mythril earrings into ingots for a couple days on end by buying them from NPC and selling on the AH. Got 3 levels of skill of it as well,but skillups happened easily 1/3 the rate of synthing.

    Just tried my first desynth for skillup post-60 just for shits and giggles...did 6 dance shoes desynths because, hell, I'm losing enough already, I can spare a couple for laughs...I don't have the stomach for more desynths blowing up versus at least the 7k from NPCs.

  3. #43
    Hydra
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    Re: Before you ask a stupid crafting question, read this!

    aurik guide is great but i guess few ppl havent read it, i just saw an other guide few minutes ago, a real master piece.

    http://ffsphere.net/thebluecrew/showthread.php?t=7402

  4. #44

    Re: Before you ask a stupid crafting question, read this!

    Once again those charts have absolutely no basis on experimental data.

  5. #45
    Hydra
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    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by aurik
    Once again those charts have absolutely no basis on experimental data.

    i was just ironic, it is the perfect exemple of what to never beleive in

  6. #46
    TSwiftie
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    Re: Before you ask a stupid crafting question, read this!

    I just want some clarification~

    If my natural skill is 45, and I am skilling up on a 52 cap synth, would I get the lower skill up rate? I am uncertian if the lower skill up rate is based on my natural skill being 50 or above, or the synth skill cap being 50 or above.

  7. #47

    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by Kirschy
    I just want some clarification~

    If my natural skill is 45, and I am skilling up on a 52 cap synth, would I get the lower skill up rate? I am uncertian if the lower skill up rate is based on my natural skill being 50 or above, or the synth skill cap being 50 or above.
    Breaks can only give skillups within 5 natural levels of your craft skill. So, any synth above 50 that breaks will not give you a skillup chance.

    Skillup quantites are based on your natural skill vs craft cap. So crafting something 52+ should give you the remote chance for 0.3.

  8. #48
    Sea Torques
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    Re: Before you ask a stupid crafting question, read this!

    What system do desynths follow in concern to HQs?

  9. #49
    And they're spectacular!
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    Mitzy Mystfire
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    Re: Before you ask a stupid crafting question, read this!

    One theory that I have always had is that every synth/desynth is structured the exact same and has 5 possible outcomes, and could explain for the % variances that Aurik mentioned in the OP:

    Break
    NQ
    HQ1
    HQ2
    HQ3

    For synths that have only one actual HQ result, the HQ1-HQ3 are all the same. Take Scorpion Harness for example. It could be structured like this:

    Break
    NQ - Scorpion Harness
    HQ1 - Scorpion Harness +1
    HQ2 - Scorpion Harness +1
    HQ3 - Scorpion Harness +1

    Obviously there would be no way to prove if this is actually true using a synth with only one HQ result, since you could in theory be hitting the 1/16 HQ3 possibility but never actually know since the result is still the same anyway. You would have to use a synth that has 2 HQ results as the basis for proving this theory.

    Quote Originally Posted by Rafike
    What system do desynths follow in concern to HQs?
    Personally, and in accordance with my theory, I believe desynth results to follow a 1:1:1:1 ratio of NQ:HQ1:HQ2:HQ3 results. Using a desynth that has 2 HQ results could help prove my theory. Take for example a Shell Shield desynth, where the possible results of an NQ and HQ are the same (Giant Femur). Using my theory, the non-break results could be structured as either...

    NQ - Giant Femur
    HQ1 - Giant Femur
    HQ2 - Turtle Shell
    HQ3 - Turtle Shell

    making an even 1:1 ratio of Giant Femurs to Turtle Shells, or...

    NQ - Giant Femur
    HQ1 - Giant Femur
    HQ2 - Giant Femur
    HQ3 - Turtle Shell

    for an obvious 3:1 Femur:Shell ratio.

    If my theory isn't true, then it's likely that the results are actually structured as:

    NQ - Giant Femur
    HQ1 - Giant Femur
    HQ2 - Turtle Shell

    which is a 2:1 Femur:Shell ratio. I haven't done enough desynthing on Shell Shields to come up with any evidence to support my theory, but it's a pretty good synth to use. What would be a good sample size to use? 100? 500?

  10. #50

    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by aurik
    If your natural skill is 11** or more below the recipe cap, skillup increments can also be 0.4
    ** Speculation, please provide info
    I dont know if you wanted proof of the number, or simply to know if it was possible or not?
    I was surprised, but here it is:
    http://i20.photobucket.com/albums/b2...ph/skillup.png
    was lazy, terrible cropping job; I know.

  11. #51

    Re: Before you ask a stupid crafting question, read this!

    wow nice, thanks for the confirm. 39->51 is a gap of 12.

    what was your break rate like?

  12. #52
    Ridill
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    Re: Before you ask a stupid crafting question, read this!

    I had done the same gap on tiger leather to sub for bone. Got two .4. Break rate was absolutely horrible, i'm talking 90%. I really dont recommend it. I only plowed through the breaks because the alternatives for skillups were far more expensive.

  13. #53

    Re: Before you ask a stupid crafting question, read this!

    Break rate was bad, but bearable. (maybe 1/6 success? i used advanced support; might've just gotten lucky with successes) A success meant almost a guaranteed skillup. Since holy waters are so cheap, I didn't mind at all. That was the only .4 i got, as soon as i hit 40 it dulled down to .3/.2/.1s.

  14. #54
    Ridill
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    Re: Before you ask a stupid crafting question, read this!

    Just realized I still had this pic, thought id post so no one thinks im talking out of my ass.

    http://i217.photobucket.com/albums/c...222_200214.jpg

    12 gap on this one.

  15. #55
    They're just like us
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    Re: Before you ask a stupid crafting question, read this!

    May want to put break synth levels in op. I just sat scratching my head for a while before i found the answer on the lolwiki.

  16. #56

    Re: Before you ask a stupid crafting question, read this!

    break synth info is already in the op:

    For any craft above your natural craft skill below 50:
    - somewhere between 66% and 75% chance to skill-up on a successful synth
    - somewhere between 66% and 75% chance to skill-up on a broken synth if your natural skill is no more than 5 below the recipe cap

    For any craft above your natural craft skill 50 or above:
    - somewhere between 25% and 33% chance to skill-up on a successful synth
    - somewhere between 25% and 33% chance to skill-up on a broken synth if your natural skill is no more than 5 below the recipe cap

  17. #57
    They're just like us
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    Re: Before you ask a stupid crafting question, read this!

    Reread that, and yeah I see it now but maybe separate the 5 levels part? Or reword it so that :

    Quote Originally Posted by aurik
    break synth info is already in the op:

    For any craft above your natural craft skill below 50:
    6 or more below cap: somewhere between 66% and 75% chance to skill-up on a successful synth.
    5 or less below cap: somewhere between 66% and 75% chance to skill-up on a broken or successful synth.

    For any craft above your natural craft skill 50 or above:
    6 or more below cap: somewhere between 25% and 33% chance to skill-up on a successful synth.
    5 or less below cap: somewhere between 25% and 33% chance to skill-up on a broken or successful synth.
    Just a suggestion, since I skimmed past it 2 times, once before I posted and once after you quoted and bolded it because it wasn't mentioned in the first sentence (and I tend to ignore bold in quotes since it can be carried over from the quote)

  18. #58

    Re: Before you ask a stupid crafting question, read this!

    I like it. Editing op.

  19. #59
    Fishing Guru
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    Re: Before you ask a stupid crafting question, read this!

    aurik, is there a skill up "penalty" if you break the natural cap with support/items? I never thought there was but just went 0/12 on skill ups as a level 50 so just curious.

    edit: nm I'm leveling on a mule account with a friend and it just dawned on me he may not have turned in the item to exceed 50. thats annoying

    double edit: 50 item was turned in, just shitty luck i suppose

  20. #60

    Re: Before you ask a stupid crafting question, read this!

    Quote Originally Posted by cdgreguh
    aurik, is there a skill up "penalty" if you break the natural cap with support/items? I never thought there was but just went 0/12 on skill ups as a level 50 so just curious.

    edit: nm I'm leveling on a mule account with a friend and it just dawned on me he may not have turned in the item to exceed 50. thats annoying

    double edit: 50 item was turned in, just shitty luck i suppose
    No penalty is apparent from my experience.
    0/12 at 50+ happens infrequently.

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