Originally Posted by
crux
How is item loss with multicraft synths handled? I understand that the break rates are cumulative and that item loss rates are around 50% for a failure, but are breaks calculated differently with multicraft synths? Meaning, could only one of the two or three crafts required for a synth "break," thus resulting only in that type of item being calculated for an item loss?
If that is the case, I have a follow-up question. Is there any additional data supporting the rates of success/failure under the skill cap? I've been running numbers to figure out the cheapest way from 70-80 Goldsmithing, and it largely depends on if the above query is true, and if so, how likely I would be to break Gold Gauntlets if my Alchemy was only 9 below cap instead of 15 (as a successful synth would be an even bigger loss, but breaking Shrimp Lanterns and losing the Moblin Putty would be an even bigger pain in the ass).