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Thread: KC DRK before and after     submit to reddit submit to twitter

  1. #1
    I Have The Clap Again
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    KC DRK before and after

    Does anyone have a damage parse of a kc drk zerg before the update and after? Just can't see much of a difference myself but I never run a parse.

  2. #2
    Yoshi P
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    Re: KC DRK before and after

    There is no difference. The new haste cap is 80% and with gear (25%) + spells (50%) you only reach 75%. The update only affected Runechopper and Apoc.

  3. #3
    I Have The Clap Again
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    Re: KC DRK before and after

    Understood. Thats what I thought. Appreciate it man.

  4. #4
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    Re: KC DRK before and after

    Quote Originally Posted by Therin
    There is no difference. The new haste cap is 80% and with gear (25%) + spells (50%) you only reach 75%. The update only affected Runechopper and Apoc.
    I didn't know that lol. I thought it affected KC too. Now I see why the KC went up in price even more.

  5. #5

    Re: KC DRK before and after

    Comparatively, it's better now than ever. Sold mine just before this the update too, figures.

    But yeah, nothing changed at all as far as damage potential though.
    http://img215.imageshack.us/img215/5608/dlfi7.jpg

  6. #6
    IMPERIAL CONCUBINE OF ME
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    Re: KC DRK before and after

    Quote Originally Posted by RKenshin
    Comparatively, it's better now than ever. Sold mine just before this the update too, figures.

    But yeah, nothing changed at all as far as damage potential though.
    http://img215.imageshack.us/img215/5608/dlfi7.jpg
    wow lol... no one else even came close. thats sick.

  7. #7

    Re: KC DRK before and after

    How long did that take to kill Rk? 73k HP total seems a lot but might be good for 25 people.

  8. #8
    Melee Summoner
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    Re: KC DRK before and after

    Does the damage shown in these pictures for KC include damage done from the HP drain as well?

  9. #9
    Nidhogg
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    Re: KC DRK before and after

    The HP drain doesn't do additional damage

  10. #10

    Re: KC DRK before and after

    Quote Originally Posted by Day
    wow lol... no one else even came close. thats sick.
    Actually on that topic... What is odd, and I've been talking with Releena about this (one of the main developers for DP now), is that the two parses I ran on two different characters gave different results. Taz's parser, which I posted above, showed me at 89 hits for ~207 average each, and assuming it counts dread spikes/drain II it is definitely a total of around 20k damage. But, Taz's parser is also missing considerable damage from other people, where one of the RNGs definitely without a doubt was at around 12k+ total.

    DP on the other hand, shows me at 89 hits with a 170 average (Rel checked the .dvps file, the lower average seems to be because a vanguard eye was included in there somehow), but it also picks up the RNG damage and comes out to a higher total parsed damage of 82k HP. But it also seems to be missing damage some damage too. This can be seen here:
    http://img231.imageshack.us/img231/4454/dl2up7.jpg

    We didn't have any other KC/zerging DRKs though, so the next closest thing were the RNGs.
    Quote Originally Posted by Starr
    How long did that take to kill Rk? 73k HP total seems a lot but might be good for 25 people.
    It was dead in about 35 seconds, my blood weapon wore off right as it died and it usually takes me around 4-8 seconds after we pull to setup. DS + Drain II > change to KC gear > get cured while casting dread spikes > activate JAs.

    This was also actually the most people we've had for a DL run like, ever... We had around 8 extra people since we were helping another group from a different shell get shield fragment. Lately we're usually going for DL with 22-25 people total. I think we had almost 30 for that run.

  11. #11
    Hydra
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    Re: KC DRK before and after

    There is a limit to how much damage/log information SE will ship to your client at a time. Make a train of > 15 mobs and kill them all at once with -ga nuke or AoE, and you'll only see damage, kill, and drops for the first 15 (although drops will still be in your inventory). I don't know exactly how the limit applies when the damage/info is not exactly simultaneous, but it's reasonable to believe that there IS a limit.

    Also, when you have additional effects procing (whether for damage, or if you're attempting to count them for HP recovery, or whatever) or other multi-part log messages, the log messages tend to become interleaved. And when those people are all hitting the same or same-named targets, it's just about impossible to correctly attribute all of the messages. Your damage can be picked out accurately because damage you do is tagged differently in the log than damage that your party, allies, or others do, but I don't know offhand if the mainstream parsers actually take advantage of that information.

    In any case, my previous experience with the DL puts his total HP at around 81-83k. Doing 20k damage to him is pretty f'ing outstanding, imo.

  12. #12

    Re: KC DRK before and after

    So Rune Chopper or Fort Axe for the poor Drks out there?

    And do they even put out respectable damage now? Or just better with M.kris?

  13. #13

    Re: KC DRK before and after

    RC is a horrible option now, and FA is rather poor as well.

    M. Kris almost doubles in damage potential versus those options. It's all about multi-hit weapons now.

  14. #14

    Re: KC DRK before and after

    Quote Originally Posted by RKenshin
    RC is a horrible option now, and FA is rather poor as well.

    M. Kris almost doubles in damage potential versus those options. It's all about multi-hit weapons now.
    but in the end it all depends on what your budget actually is

  15. #15

    Re: KC DRK before and after

    I guess this is kinda off topic, but for a Ridill build would HP+45 or Swift Belt be better?
    At 75 i'm thinking my build will hopefully be similiar to this:

    Ridill(ocassionally borrowing LS kclub, but ridill mostly)/Juniwaysodoasydfa/nothing/bomblet
    Turban/Ritter/Physical/Cassie
    Gloom(Gloom+turban is best choice iirc?)/Homam/Sniper+1/BQR
    Gigant/Swift or ocean sash idk/homam/homam

  16. #16
    Yoshi P
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    Re: KC DRK before and after

    Quote Originally Posted by RKenshin
    RC is a horrible option now, and FA is rather poor as well.

    M. Kris almost doubles in damage potential versus those options. It's all about multi-hit weapons now.
    Correct, my Moliones's Sickle actually tears my RC up. FA is slightly better.

  17. #17
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    Re: KC DRK before and after

    Quote Originally Posted by amylea
    I guess this is kinda off topic, but for a Ridill build would HP+45 or Swift Belt be better?
    At 75 i'm thinking my build will hopefully be similiar to this:

    Ridill(ocassionally borrowing LS kclub, but ridill mostly)/Juniwaysodoasydfa/nothing/bomblet
    Turban/Ritter/Physical/Cassie
    Gloom(Gloom+turban is best choice iirc?)/Homam/Sniper+1/BQR
    Gigant/Swift or ocean sash idk/homam/homam
    haste is always the better choice with a 1handed wep

  18. #18

    Re: KC DRK before and after

    Quote Originally Posted by Genosync
    Quote Originally Posted by RKenshin
    RC is a horrible option now, and FA is rather poor as well.

    M. Kris almost doubles in damage potential versus those options. It's all about multi-hit weapons now.
    but in the end it all depends on what your budget actually is
    Yep!

    In the end, even the old RC zerg gear setup will still put out more damage than most melee DDs are capable of in a short period of time. It's just not as awesome as it used to be.
    Quote Originally Posted by amylea
    I guess this is kinda off topic, but for a Ridill build would HP+45 or Swift Belt be better?
    At 75 i'm thinking my build will hopefully be similiar to this:

    Ridill(ocassionally borrowing LS kclub, but ridill mostly)/Juniwaysodoasydfa/nothing/bomblet
    Turban/Ritter/Physical/Cassie
    Gloom(Gloom+turban is best choice iirc?)/Homam/Sniper+1/BQR
    Gigant/Swift or ocean sash idk/homam/homam
    Swift best, and yeah gloom/turban is the most ideal combo.

  19. #19

    Re: KC DRK before and after

    Ah ok, thanks for clearing that up.

  20. #20

    Re: KC DRK before and after

    Ok, so budget Drks should go:

    Ridill > Merc Kris > Fort Axe > Rune/Belona.. (Leaving out Bahamut Zhag for the moment).

    And Merc or Ridill is really that much more than Fort Q.Q.

    Im just wondering if it is worth designating a drk party for SV march/haste etc if they are all 3 just Fort Axing it...

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