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  1. #1
    Melee Summoner
    Join Date
    Apr 2006
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    Letter to SE with suggestions on improving end game, etc

    I wanted to put this post here cause it seemed to be the most relevant area. I had a list of suggestions of which SE should look at to fix and improve some of the end game aspects. Here are my ideas...

    Dynamis

    1. Lowering the price of Dynamis entry to 500k to reflect the current economy (which is being planned)

    2. Increasing the amount of time in the CoP dynamises to make them more appealing. My suggestion is to make the dynamis have an initial 90 min start time with a 90 min time ext from the boss. 2 hrs compared to a 3 1/2 hr dynamis city/outland is a bit unfair in terms of getting your gil's worth.

    3. Increasing drop rates in both cities and outlands by a marginal amount (gets a bit tedious repeating dynamises for years on end to get a drop, shouldn't be that rediculous imo) (drop rates planned to be increased)

    Einherjar

    1. Increasing drop rates tremendously on abjurations (which is being planned)

    2. Adjusting the difficulty to the size of the group (scaling, yes please)

    3. All mobs shouldn't link with every mob when you pull one. Imo, 12-24 is a bit excessive in terms of a link. 4 groups of 6 I think is something more managable.

    4. More time. 30 min is just not enough. 45min to 1 hour would seem more feasible.

    Ground HNMs

    1. Provide an alternative method to fighting these said HNMs so people don't have to rely camping on a 21-24 hr window. Maybe implement more "instance"/BCNM type fights to grant players the rewards they seek. BCNM99 maybe for Abjurations. Or maybe a weekly type BCNM/ENM where all party members are to get a key item to gain access. (only can do this BCNM once a conquest) or something similiar to the Ouryu/Bahamut fights.

    Sea

    1. Granted I think this section of end game is fine the way it is, but with one exception. Jailer of Temperance. Please SE, make this Jailer a force pop mob like all the other jailers. Lotto pop Jailer is really stupid.

    General NMs

    1. Argus & Leech King - please do away with the current system. Argus should be 21-24 hr repop and Leech King should be a lottery pop of the Poison Leeches every 4 hrs or so.

    2. Sozu Sarberry - force pop method like Sozu Rogberry

    3. Bloodsucker - 72 hr respawn has got to go, 21-24 hr or just plain lotto pop off the Bloodsuckers.


    This is what i have for now. Still researching more changes that I would suggest SE to make. Any thoughts would be appreciated.

  2. #2
    Kiyuan98
    Guest

    Re: Letter to SE with suggestions on improving end game, etc

    oh boy.

  3. #3

    Re: Letter to SE with suggestions on improving end game, etc

    run, fast

  4. #4
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
    Nov 2007
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    Re: Letter to SE with suggestions on improving end game, etc

    Whoosh?

  5. #5

    Re: Letter to SE with suggestions on improving end game, etc

    Is this a joke?

  6. #6
    WASTE OF CURRENCY
    I CAN'T I CAN'T I CAN'T

    Join Date
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    Arthas

    Re: Letter to SE with suggestions on improving end game, etc

    Einherjar isn't that hard. All the tier 1 can be beaten with 18 people. (Unless you get a Marid boss )

  7. #7
    Salvage Bans
    Join Date
    May 2006
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    FFXI Server
    Lakshmi

    Re: Letter to SE with suggestions on improving end game, etc

    These are awesome ideas, we should send them to SE ASAP. Maybe we can get them included in the june version update if we hurry!

  8. #8
    Sea Torques
    Join Date
    Apr 2006
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    581
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    Re: Letter to SE with suggestions on improving end game, etc

    Whoosh/joke/troll whatever, I'd really like to know if he understands that Einherjar is a solution to his ground issue?

    Also Einherjar 3). learn to pull

  9. #9
    Nikkei's Hoe
    Worse than her at uno

    Join Date
    Dec 2006
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    Eanae Hikari
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    Re: Letter to SE with suggestions on improving end game, etc


  10. #10
    terraflarex
    Guest

    Re: Letter to SE with suggestions on improving end game, etc

    .

  11. #11
    Relic Weapons
    Join Date
    May 2006
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    314
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    Re: Letter to SE with suggestions on improving end game, etc

    Why stop at letter ... when you could make it an ONLINE PETITION!

  12. #12
    Shimmy shimmy ya shimmy yam shimmy ya
    Sweaty Dick Punching Enthusiast

    Join Date
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    Re: Letter to SE with suggestions on improving end game, etc

    Quote Originally Posted by Rai
    Why stop at letter ... when you could make it an ONLINE PETITION!
    That's a brilliant tactical decision!!!

  13. #13
    Ranger
    9900klub

    Join Date
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    Sonomaa Kihten
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    Re: Letter to SE with suggestions on improving end game, etc

    no, just no.

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