I wanted to put this post here cause it seemed to be the most relevant area. I had a list of suggestions of which SE should look at to fix and improve some of the end game aspects. Here are my ideas...
Dynamis
1. Lowering the price of Dynamis entry to 500k to reflect the current economy (which is being planned)
2. Increasing the amount of time in the CoP dynamises to make them more appealing. My suggestion is to make the dynamis have an initial 90 min start time with a 90 min time ext from the boss. 2 hrs compared to a 3 1/2 hr dynamis city/outland is a bit unfair in terms of getting your gil's worth.
3. Increasing drop rates in both cities and outlands by a marginal amount (gets a bit tedious repeating dynamises for years on end to get a drop, shouldn't be that rediculous imo) (drop rates planned to be increased)
Einherjar
1. Increasing drop rates tremendously on abjurations (which is being planned)
2. Adjusting the difficulty to the size of the group (scaling, yes please)
3. All mobs shouldn't link with every mob when you pull one. Imo, 12-24 is a bit excessive in terms of a link. 4 groups of 6 I think is something more managable.
4. More time. 30 min is just not enough. 45min to 1 hour would seem more feasible.
Ground HNMs
1. Provide an alternative method to fighting these said HNMs so people don't have to rely camping on a 21-24 hr window. Maybe implement more "instance"/BCNM type fights to grant players the rewards they seek. BCNM99 maybe for Abjurations. Or maybe a weekly type BCNM/ENM where all party members are to get a key item to gain access. (only can do this BCNM once a conquest) or something similiar to the Ouryu/Bahamut fights.
Sea
1. Granted I think this section of end game is fine the way it is, but with one exception. Jailer of Temperance. Please SE, make this Jailer a force pop mob like all the other jailers. Lotto pop Jailer is really stupid.
General NMs
1. Argus & Leech King - please do away with the current system. Argus should be 21-24 hr repop and Leech King should be a lottery pop of the Poison Leeches every 4 hrs or so.
2. Sozu Sarberry - force pop method like Sozu Rogberry
3. Bloodsucker - 72 hr respawn has got to go, 21-24 hr or just plain lotto pop off the Bloodsuckers.
This is what i have for now. Still researching more changes that I would suggest SE to make. Any thoughts would be appreciated.