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Thread: The King of Kong (2007)     submit to reddit submit to twitter

  1. #61
    Atheist Douchebag.
    Pony Slayer of the House of Weave

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    Yeah, most of the controversy was with some very old scores with very dubious evidence along with obvious collusion of the judges. The straw that broke the camel's back was him using a MAME machine and then lying about it when presented with obvious evidence.

    The rest of the community is pretty benign.

  2. #62
    Ridill
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    Quote Originally Posted by Xno Kappa View Post
    I quit a little after the 75 Cap was borked. Did Enspells for RDM ever become a viable option to justify melee? Strictly speaking solo obviously.
    Basically any solo where kiting wasn't a real option. As well as trying to solo mobs who you couldn't let have tp like cactuar nms or ash dragon iirc.

  3. #63

    Sweaty Dick Punching Enthusiast

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    Quote Originally Posted by Xno Kappa View Post
    I quit a little after the 75 Cap was borked. Did Enspells for RDM ever become a viable option to justify melee? Strictly speaking solo obviously.
    I mean you could if you worked at it but everyone just used BLU or SMN or BST or PUP to solo everything in a much safer way.

  4. #64

    Yeah, they buffed the damage caps of the T2 enspells, but they still suffer from the on-strike enhancement check, which can easily leave them weaker than T1s when you factor in a fair multi-hit rate between Temper/gear. CDC and, to a lesser extent, Requiescat did more for the job on this front, alongside actually getting some okay melee-friendly ilvl gear. The job still gets cast-locked when it comes to reapplying buffs, while BLU only really needs to worry about Haste and maaaaaybe Refreshing themselves depending on trusts. Native DW (and gift trait) just pushes BLU that much further ahead since they're not hard-locked to /NIN like RDM would be.

    Pragmatically, the class is way better off than it was at 75 cap, but it's also solidly second or third-rate everything compared to everything else getting power creeped over time. BLMs and SCHs nuke better. WHMs and SCHs heal better. Perhaps the only classes RDM really out-melees would be BLM/SCH/SMN/BRD with GEO and WHM being more a matter of Blunt proficiency at play. Pretty much no fucking contest against the dedicated DDs. Debuffs are still pretty meh since the class was still never really given something unique, even if others have lesser tiers. Nevermind land rates/immunities issue. Even if doing easier content, you probably won't be seeing people getting over the demand they backline exclusively in parties.

    Will still say SE handled the class poorly over time, but with the game pretty much being on life support, I have no hope they'll actually integrate a tangible use to the job's melee side.

  5. #65
    Ridill
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    For single party content pretty much. It's mostly an issue of Geo being able to do what they do good plus cap pdif.

    Higher assuming you need the acc/macc they are absolutely taken for distract/frazzle 3. They are absolutely unique. They are rdm only. And yes you can do T1 versions /rdm but if that makes something not unique well then include anything that you can poorly do subjobbed (because make no mistake /rdm distract isn't in the same universe as distract III. Hell it's more potent than geo equivalents without even including enfeebling potency stuff or saboteur). While it waxes and wanes depending on content and our gear changes distract/frazzle 3 have put rdm in a more in demand than they have been since like VW. Of course the evasion updates kind of killed that for all but the highest of content but eventually they will compensate until people whine again

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