Those DK videos are crazy, the blood one he just tears through shit like he's running someone through a lowbie instance, I'm forseeing a nerf, or at the very least their DPS might not be that buffed on raid mobs
Those DK videos are crazy, the blood one he just tears through shit like he's running someone through a lowbie instance, I'm forseeing a nerf, or at the very least their DPS might not be that buffed on raid mobs
I'm 66 now and I'm starting to feel my gear fall behind. The gear you get is on the level of BWL or even AQ epics if that makes any sense, it'll be pretty mediocre by the time I get to 70. The AoE capability is very real when you're unholy, you really don't even need vendetta since you need to wait at least 30 sec between pulls in which time you can grab a quick eat, and unholy blight (51pt talent) can really help you up the number of mobs you can pull by doubling your AoE damage.
Are all races slated to be DK enabled?
In regards to the earlier comment about spell power weapons + Paladin, a BoE mace showed up. No stamina so, obviously just meant for healing.
http://static.mmo-champion.com/mmoc/...reitem_045.jpg
wow, big
Yeah I saw that. That may be the way they're going to do it, no stamina on spellpower weapons so that it's an even bigger mitigation gap to use a spellpower mace. However I imagine I'll still have one around for 5-mans and any Hyjal-like situation.
I'm worried about gear though, all the tanking gear I've seen has +str on it, and aside from our 51-pt talent and BV which determines our shield slam damage (of which str really has a small effect on) str does nothing. It won't effect consecration, seals, judgements or holy shield damage at all and I can't imagine they'll boost the two new abilities by enough to really be worth it. So paladin may have itemization issues yet again.
http://www.wowinsider.com/2008/07/21...sed-for-wrath/
oh snaps. Get blizzcon beta invites, gogo.
Are the instances really linear like TBC?
This has been the case since forever. Resto shamans don't really want ilvl points spent on spirit, but they have no choice from the healing gear that drops from 60-70.
And this is probably the way it has to be, otherwise too much dungeon loot would rot to vendor or get sharded, which is poor dungeon loot design when leveling characters to the cap. I mean, rogues don't want dodge rating on their gear either, but lo and behold...there it is
Shadow labs, sonic spear how I loathe you
Shadow Labyrinth is fun, man.
The part that isn't fun is Murmur's drop rate on the Spellstrike pattern.
Long instances like that... I could tell some horror stories on it ;/
I think the most common though is the tank not knowing to run out during sonic boom or "not seeing it" and just takes the full blast and dies horribly.
God I get to repeat it again on my shadow priest soon... where's my wotlk beta key.. SAVE ME BETA KEEYYYYy!!111