Originally Posted by
shieldsofwindurst
One thing that is also useful to consider is the fact that stacking conserve mp gear doesn't actually increase activation rate, it seems to increase (based on the many, many tests I've read and personally done in the years I've played) the "tier" of % mp returned. As you probably know, when conserve mp kicks in, it returns a variable % of mp-sort of like when you get a resist, it's either for 1/2, 1/4, 1/8, or 1/16. Conserve mp seems to have a similar mp gain structure, and my best guess based on all the evidence I've seen is that it increases the likelyhood of getting one of those higher tiers. What that breakdown is, who knows~as has been said, you need a stupidly long sample size just to get some data to work with; this is why people consider this trait to be more placebo than anything. But because it's an increase in possible return, not in activation rate, it would seem to me that this would imply diminishing returns, not linear or exponential returns (not going to do the math).
Also, considering Amele's response, I'd prefer refresh regardless, because it is unlikely that (on any job) you're going to have that kind of mp output and not either get killed or have to take a break to let enmity diminish. Bottom line, if you have a slot you're not using go ahead, but people have been looking into this for years, and nobody has ever conclusively shown that conserve mp is the way to go.