Yeah, for the length I was there we had 4 people (2x blm, sch, rdm). After I left we finally got bodies in to zerg it down, still took another hour after that for the final 6 kills. Kill speed isn't much of an issue either long as their coordinated (we were averaging about 7-8 minutes per kill), it's just that a mob that can reraise itself 20 fucking times... that's a BS timesink.
edit: We depopped the Qn's. In hinesight though, probabbly would have been easy enough to kill them. Kiting Ix'DRK is a fucking joke.
Dude, Revolver Ocelot was being possessed by the spirit of Liquid Snake via a transplanted right hand. That's not slight. I can take a lot of the sci-fi elements of the Metal Gear Solid series (in fact, I welcome them), but when I run into stuff like Liquid Ocelot or The Sorrow, my brain just slams into the limits of sustained disbelief.
Druid=broken
Their DoTs do stupid amounts of damage and stack indefinitly.(Picture if Poison II could be stacked multiple times but increase Poison II's DoT from
10/tick to 60/tick.
Spoiler: show
The problem comes from WoW having 2 fronts, PvP and PvE. Blizzard does in fact care more about PvE and it is completely and tottaly balanced (every class is wanted except "PvP specs" like frost and disc). In PvP it is a different story, though classes are supposed to work togethor not solo.
If by balanced you mean every class gets at least 1 raid spot, than yeah, if you mean they are balanced vs. each other, than no not really. I think the current state of mages vs. warlocks is a good example. Warlocks bring more utility, and do both more single-target and aoe damage compared to a mage, and because of that it's usually ideal to only run with 1 mage, and several locks. I wouldn't call the way shamans are being stacked right now very balanced either. A few pve specs are also almost universally unwanted, like arcane mages and moonkins. It's really not that bad, but I definitely wouldn't call it "totally balanced".
You Know It's Time To Lock A Thread When:
#23: The topic of discussion turns to Metal Gear and WoW.
I definitly wouldn't call Arcane Mages and Moonkins universally unwanted, if you have a Moonkin with high attendence (So people can remove hit for better stats) its a very valuable raid slot. Arcane Mages are weird, they are made for T5 content which means in a sense they have become worse. We run with 1 Arcane Mage who wins our DPS every time as far as mages go (3/4 T6, 2 piece T5). Mages may have fallen behind in DPS but Poly really is an amazing spell, though mainly for Trash (Hyjal, Sunwell, rarely BT)