Yeah the only time I saw much facial expression was when he was fighting the boss in the demo they showed.
Yeah the only time I saw much facial expression was when he was fighting the boss in the demo they showed.
Pen outline is kinda nice, will make it easier to see your targets on what would otherwise be the major distraction of "OH MY GOD IT'S SO BEAUTIFUL!" where everyone blends into the surrounding areas with the HDR and lighting engine.
Expressions would be nice. I've yet to see a game employ the system TF2 had inplace for context-sensitive emotes in the facial/voice department. I've no idea why modern games don't bother with making the characters feel more alive aside from scripted moments.
Not read much on the new title, but I'm assuming time-control is out of the question this time around with the gal making up for your mistakes? At any rate, hoping her AI is smart (and knows how to fight enemies), I disliked how the princess in the first Sands of Time just.........took all those conveniently placed side-routes you had no access to throughout the entire game.
Because having a serious main character 24/7 makes money.
Color scheme is hot. I'm in.
The game looks amazing, but I have no idea how the gameplay will actually play out. I also heard that your partner's AI is perfect & never gets in your way. I know you don't actually have a health bar in the game, its designed to be more life-like... so if you get hit once your movement is affected, and you can really only withstand a few hits before your killed (but you recover when not being beaten on - imagine Uncharted style).
I havent played "Too Human," but I know one of the complaints was that death meant nothing in the game. You are just revived right where you died, no progress lost (boss fights pick up right where you died). So i really hope PoP isn't like that... its just dumb. A game where death means nothing really makes the overall feel less enjoyable since there is no risk v reward element
i have always hated these games.