ohai riker~
ohai riker~
I didn't make it, but it's the only dat that matters
Spoiler: show
(I got rid of the terrible scythe mod)
dot dot dot
If you do not tell us that .dat mod and where you got it from I will be forced to find you.
Goobbue car wins the thread
Hmm well my favorite thing to do is mod Mog houses. So far my best is Bastok I think, just easy to look at.
http://img.photobucket.com/albums/v3.../BastokMog.jpg
I like my Sandy mog too, but it's too bold and dark for most of the people I've shown. =/
http://img.photobucket.com/albums/v3...x/SandyMog.jpg
And of course my most popular public releases, Zenith Blessed and Black spats...
http://img.photobucket.com/albums/v3...ax/LegMods.jpg
I like these staves a lot too, different but not in a crazy outlandish way.
LOL, i fail @ searching ffxidats.
@Gobmuffin
AMG, you made those spats?
<3333333333 I use them all, kinda... Blessed for my WHM, Black Zenith spats for my Max MP gear, and the black I don't use yet, but I might use them instead of errant legs...
Which chocobo .dat do you change to get Goobue racer?
The answer is DAT/90/56
I'm mostly curious about how people play with 99% of these .dats because they are all hideous monstrosities. The one exception, however, is the Goobbue Racer. That is fucking win and a half. I want it as well, but I heard there was a glitch with it...?
I think it's a matter of perception. I don't really think that any of mine look too terribly out of place, but if you ask someone else they might well disagree.
A few of mine.
http://www.pikablue.com/Images/Screenshots/bahamask.jpg
Bahamut's Mask
http://www.pikablue.com/Images/Screenshots/requiem.jpg
Requiem from Soul Calibur
http://www.pikablue.com/Images/Screenshots/balmung.jpg
Gram (Also known as Balmung) from Soul Calibur
http://www.pikablue.com/Images/Screenshots/wamoura.jpg
Northwestern Riding Wamoura
my fav for brd :D
http://i5.photobucket.com/albums/y15...0/img_0549.jpg
Probably is, clipping (things sticking out where they shouldn't be) will happen if the priorities aren't set right, which they aren't on quite a few .dats. The more experienced datmakers usually won't let that happen, but sometimes it's inevitable, especially for stuff like that that changes around skeletons and weights completely.
Monstrosities is a matter of opinion, I personally avoid any .dats that have really garish recolors (such as those bright primary cobalt blues and fire engine reds), but if they look artistic and tasteful, with really good textures, they can look amazing
Point in case, the SMN gear I'm using right now, I've rarely seen a better texture:
http://i59.photobucket.com/albums/g3...907_020312.png
http://i59.photobucket.com/albums/g3...907_020349.png
Despite being one of the older dats on ffxidats, I still rarely see texture as detailed as this, which makes it one of my favorite SMN mods for sure (and I have a lot of good ones x.x) The carby on the back is pretty cute, too XD Er, I realize the texture is a bit hard to see in the screens, it's much more apparent ingame.
On the subject of gobbue racer, under chocobos on ffxidats there are several modded cars/carts, including a personal airship. I've never switched my chocobo out but I have an unfinished dat of a rideable Seiryu lying around... maybe I'll try it and see if it works.
I'll see your bet and I'll raise you this!
http://i121.photobucket.com/albums/o.../BRDGuitar.jpg
;3
You'd need to take all of the models into VRS, adjust the coordinates of where the UV map is looking for, and replace the texture. Some sizes the game doesn't like on certain dats, but in general it's pretty workable. Up until about a year ago I was unaware you could go that high, but I did rework one of my older models someone shoehorned in a much higher quality bitmap into, so I decided to improve the model to match the texture.
Original:
http://www.ffxionline.com/forums/att...sh-exibitb.jpg
Looks pretty terrible right? Texture was limited to two 64x64 textures however.
High Quality:
http://img.photobucket.com/albums/v2...uty/seelvm.jpg
This is at 1024x1024.
After: (It's a bit hard to see, but the original model was quite flat)
http://www.pikabluels.com/Images/Scr...s/souledge.jpg
The models are generally fine as they are in terms of structural integrity, but redoing the bitmaps to 1024 or even 512x512 is a sizable undertaking. I didn't touch the newer bitmap that was put in there, I have nowhere near the artistic skill to do something like that. Making weapons from scratch is simple; Making armor from scratch is next to impossible due to the complex workings of skeletal bindings, requiring you to start with something. The more ridiculous things are, the harder they are to get to work.
Anyway, back to your original question, many models share much of the same bitmaps across races, but there are certainly exceptions. Taru, in particular, tend to have much smaller body textures than other races, and their weapon textures can be smaller as well for things such as scythes. Something like you suggest would require a massive coordinated effort, both between artists to work the texture, as well as people familiar with how VRS works in order to implement the textures. However, a test run to see how feasible this might be would be interesting to try with something, such as the red mage artifact that already has the body done. The creation of an HQ texture is obviously the most time-consuming part; Adapting textures into the different races takes significantly less time, and follows the same pattern for all pieces using that particular model as a base (i.e. lizard, raptor, and torama sets).
http://www.flipside-ls.com/Soneldar/images/capes.png
Cape? What's that?