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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #1781
    Cerberus
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    Quote Originally Posted by Stromgarde View Post
    So I should change this block to reflect the weight then?
    Naw, thats the main schedule, its calling the effects rp00, rf13, rf00, etc.
    If you do a search for those you'll find their effect blocks (higher up in the dat) then you'll replace the 2 bytes under those names (rp00, rf13, etc)

    And yay Kayu!

  2. #1782
    Cerberus
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    hey remember your effect that left a trail and never depop? did you ever fix that i think i am having the same issue atm


  3. #1783
    Cerberus
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    Haha no, I dont think I ever fixed it

  4. #1784
    Cerberus
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    oh well in the search for more effects!

    i present you my first edited body with effects!


    all thanks to mooshy thougth he spend his money on idolmaster figures srlslrlslrs!

  5. #1785
    Black Mage
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    Chrian Kywind
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    mooshy you wouldn't happen to have that kickass sword you made years ago or is that bye bye? it has this super effect predating se's current effects.

  6. #1786
    Cerberus
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    lol Looks great Kayu!
    Chrian are we talkin the purple sword with the cruel riposte effects? Id need to remake those to the new standards of only turning on in battle

  7. #1787
    Cerberus
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    thanks mooshy!
    also if you could make a guide for engage disengage effects would be great those where always a mystery and only in your mind! i shall write in my brain all da powa of da mooshy! even if my brain fry in the process!

  8. #1788
    The Tower
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    Stromgarde Siren
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    the turn on/off is controlled by the sinr and sotr schedules, which call !w01 and !w02 which in turn are later found in the effect blocks... I feel like I'm getting closer, but it's still a bit further.

    I think that this is the right schedule...
    Spoiler: show


    And this is the start of the textures/effect(?) area, below the line?
    Spoiler: show

  9. #1789
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    Yep! Textures have the ....xx..xx..... that represents FFXI's famous black and white alpha mapping
    So if you were going to trim down to the bare essentials you'd copy pasta

    rf10 block

    Do a search for "uf " (uf space space, the texture/model call in the rf10 effect block)

    Copy pasta the "uf " model data (which the header might look the same as the texture because it will be calling the texture)

    Copy pasta the "uf " texture data

    then copy pasta the effect modifier "ppa0"

    And that should be it! The interesting thing about hex, is once you understand the model/texture data, you can change over models between effects. For instance You could copy the baby chocobo effect model from the summoner emote, and put it in where the home point crystal model data is in its dat. And if keep the home point crystals effect modifiers, it will be a spinning crystal baby chocobo :O~

    Oh also if it helps, the way I do it to keep from confusing myself is I just start a new hex file and copy paste piece by piece into it, then after I have all the pieces, copy paste into the weapon dat

  10. #1790
    Ridill
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    Septimus Atumre
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    Good lord at these last few pages. I thought I was the hot shit when I learned how to composite two dats- this stuff is just fucking nuts.

  11. #1791
    Sea Torques
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    I thought i was hot shit when i changed my bestia breeches to jingang hose.

  12. #1792
    Cerberus
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    lol Thats how I feel on the normal game threads! I thought I was hot shit when I unlocked Beastmaster

    --
    Spoiler: show
    http://i5.photobucket.com/albums/y198/Elfkin/ltflwp.jpg
    More choices on weapon effects these days :O~

  13. #1793
    Ridill
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    So, how do we get them to hire Moosy to be in charge of making new dats?

  14. #1794
    Sea Torques
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    mmmm dat polearm

  15. #1795
    Cerberus
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    lol No idea how to make that electricity work, keeps failing me ; ;
    Dont make fun of my idolm@ster figures!

  16. #1796
    Flowery Twats
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    If you were really halfanese then you'd have a stack of pocky, which you'd proceed to try and lick the coating off, snap in half and stick up your nose without using your hands. But being half, you'd only manage one nostril.

  17. #1797
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    Using 7903 as Anchor

    Finally got Tenzen's flaming sword to work, albeit with the effect rotated at an odd angle when using 7903 versus the original, which was A900.
    Spoiler: show
    Using A900 as Anchor




    I assume you encountered this issue as well Mooshy. In this case, would the rotation vectors be located on the ppa0 effect modifier schedule?

  18. #1798
    Cerberus
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    it appears you found the same issue i did the sword didnt ancor at all its the same

  19. #1799
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    The way I see it is that the sword does anchor, but as it was a product of the CoP era, the way of creating the DAT was unusual by our standards, and thus had the weight A900 perpendicular to the right hand, and from there was rotated suitably. If you look closely at the third image, you should be able to see that the flame is not aligned with the blade along its length properly; it's off by about 20 degrees or so. It should just be a matter of adjusting the modifiers so that it's rotated the correct way... I think.

  20. #1800
    Cerberus
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    in the third image is hard to see but it goes downwards with the dagger?
    elvaan has such a shitty battle motion when using daggers they go down hahaha