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Thread: Show me those .dats!     submit to reddit submit to twitter

  1. #2341
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    Still looks too neon. Generally I don't like increasing resolution on reskins, it makes them look out of place. Here's my take on it, aiming for something closer to Apoc's colors. I chose an indigo color for the fuller, since it's a complimentary color to gold.




  2. #2342
    Ridill
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    Since we have your attention Storm, question about Apocalypse. Is it possible to sharpen or clean up the details on it? The details look kind of faded and muddled. I don't know a thing about .dat modding so sorry if it's a stupid question.

  3. #2343
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    Yes, it's certainly possible. You'd need to go into VRS and install a larger bitmap, but the mapping should be retained I think. You'd then have to create a bitmap with a larger texture to start cleaning up, which can be time consuming. Here's both the original and several sizes of increased resolution in case you wanted to get a feel of what that would be like.

    Spoiler: show

  4. #2344
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    I would pay you in gum to have a cleaned up apoc for f.hume. :D

  5. #2345
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    With the exception of taru, all weapon DATs tend to be the same. So done for one race, it's done for them all.

  6. #2346
    The 69th Donor
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    Quote Originally Posted by Stromgarde View Post
    Still looks too neon. Generally I don't like increasing resolution on reskins, it makes them look out of place. Here's my take on it, aiming for something closer to Apoc's colors. I chose an indigo color for the fuller, since it's a complimentary color to gold.



    That looks a thousand times better, and matches the game's color scheme so much more. FFXI has always had very muted color tones so really bright and vibrant .dats look out of place. I learned this myself back when I first started modding.

  7. #2347
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    Quote Originally Posted by Stromgarde View Post
    Yes, it's certainly possible. You'd need to go into VRS and install a larger bitmap, but the mapping should be retained I think. You'd then have to create a bitmap with a larger texture to start cleaning up, which can be time consuming. Here's both the original and several sizes of increased resolution in case you wanted to get a feel of what that would be like.

    Spoiler: show
    Wow that's really neat. Modding is a bit beyond me, but it makes me hope it'll be done eventually. Very cool, thanks!

  8. #2348
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    Anyone can do it, it's just a matter of deciding what you want to do and finding the appropriate resources. And patience. Lots of patience.

    I decided to go ahead and whip up a quick tutorial of how I did the Ragnarok thing, since all I did was follow the directions I gave a few posts up. It's an easy thing to do!

    Spoiler: show

    We'll begin by first correcting this blemish on the original texture by copying and pasting the group of six pixels immediately to its left.

    And here's the result!

    Next we want to mask off a portion of the fuller in order to correct it a bit.

    We'll then use the rubber stamp tool and some manual correction to fill in the gaps.

    After this, the inlaid bits are masked off in preparation for the next step. The smaller one on the upper-right didn't take, so we'll unmask that and do it later.
    The next step is finding a model with the colors you want. In this case, I chose Adaman Cuirass and Rune Chopper. We then mask the selected portions and then crop them (without saving).


    Next we go into the Image > Adjustments menu and select Match Color.

    For each segment, we mask the appropriate part of the texture and choose the correct source. Since the jeweled bit on the hilt suffered from being done at the same time as the fuller, those were performed as two separate actions.


    This brings us to here.

    Still doesn't look quite right, so adjustments to Brightness and Contrast and Saturation are performed.


    This gives us the final product:

  9. #2349
    An exploitable mess of a card game
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    Is masking the same as selecting (Just adding the dotted lines)?

  10. #2350
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    Yeah, different terms for the same thing.

  11. #2351
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    dat-mqo the opo opo crown and check out the textures for a special surprise not used in any other dat you could probably use on this weapon.

  12. #2352
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    I cracked that open in VRS and they did something unusual with the crown to make that work. "tim crown_ev" isn't even attached to anything in the conventional sense.

  13. #2353
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    Yep, not called anywhere else in the HEX either. If you take out the actual crown texture in HEX, in model viewer it defaults to the crown_ev to skin it (not sure if thats just what MV does or not)
    Throughout the dat the tim tr_mt2_1 texture is called more often than usual though.. I take it if you VRS it the custom shine effect in game will go away?
    Id love to test this but Wardrobe is dead and i certainly dont have an opo opo crown. I guess I could swap dats like mad... /cry

  14. #2354
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    Well, you can still gear swap of course but it's the old fashioned way. Buy yourself a leather banana and go to town!

  15. #2355

    Thanks for the tips Stromgarde, that helped me a lot. I just redid Rag, and like the way it came out. Here's a pic of default on the left and the changes i made and ended up with the one on the right.



  16. #2356
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    I'm glad that you found it useful. Something that I think might give you a bit better result is adjusting brightness/contrast, and maybe manually touching up the jewel on the crossguard to be visibly colored. For example; on the original the dark portions on the grip are very close to black, which hasn't been transferred over in the final version. By managing brightness/contrast and saturation, you can get a result that's very nearly indistinguishable from stock pieces.

  17. #2357
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    Damn it, I was gonna try purple on that sword.

  18. #2358
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    The color came from adaman gear, so who can say what color it is?

  19. #2359
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    Yay.

  20. #2360
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    Oh god return of Blurple

    Looks gewd Yug!