I wouldn't be able to parse since my parsers (Kparse mainly) stops working after less than a minute for no apparent reason. Didn't use to be this way <_< about once every blue moon the parse actually keeps on going though. sadface
Well if it depends on the amount of times you use the WS (Compared to the XP you gained), then you could just test this out on easy linkable mobs right?
Studio Gobli reported this for Atonement
TP300% 5CE = 1DMG
TP200% 9CE = 1DMG
TP100% 12CE = 1DMG
All with the same cap.
This was last night on AC. 100tp, 2 hour, typical buffs, no songs cause um...the brd's on the ground dead, and was for about the entire fight, lol. I must say that it is likely my favorite 2-hour WS, and its a great use, especially just tossing it out after Asuran for a Frag SC for added free damage, RR did good damage, but KJ has found its great use for me ^^
Edit: yay for blinking removing me from my own screenshots!
Yeah, KJ is the definitive epeen shot WS when you land a couple doubles.
Two more tags and I'll finally be able to test this fucking WS hopefully, and I'll check into the idea of it getting more powerful as it's used more often/time in a zone/against the same type of monster/etc.
that was with only 1 double attack afaik, forgot to say that. O_o I was quite happy, since I was getting annoyed with not having retaliation procs, so I 2-houred, WSed a few times and just MP-sinked for a few minutes cause I wanted a 2-houred retaliation for SS purposes,
...still never got one -.-;;
You want 2hr Retaliations, go do a nyzul boss run, slam a 2hr WS into the mob with a Fanatics drink and Retaliation up, then laugh your ass off.
0 Damage!
Retaliates!
0 Damage!
Retaliates!
Did some testing on Atonement recently. Here are the multipliers that I found.
100 TP
108 Damage/1200 CE = 0.090 Damage/CE
(156 - 18 ) Damage/1240 VE = 0.1112903226 Damage/VE
200 TP
132 Damage/1200 CE = 0.11 Damage/CE
(191 - 22 ) Damage/1240 VE = 0.1362903226 Damage/VE
300 TP
240 Damage/1200 CE = 0.20 Damage/CE
(348 - 40 ) Damage/1240 VE = 0.2483870968 Damage/VE
To obtain accurate TP amounts, I got 300 TP and /heal'd until I was down to 200 or 100 TP.
CE/Damage testing methodology:
1) Put up Stoneskin/Phalanx to avoid taking damage.
2) Flash x2, Dispel, and Sleep the mob. This produces a total of 1200 CE.
3) Wait until all VE has decayed.
4) Atonement.
5) Divide Damage by CE.
VE/Damage testing methodology:
1) Find mob, draw weapon, stand 3.1-4.4' away from the mob (outside of autoattack range but within WS range.)
2) Bind mob.
3) As soon as Bind casts (watched my MP/mob's name for this), execute the following macro:
/wait 5
/ws Atonement <t>
4)Claim + Bind produces 201 CE and 1540 VE. Atonement will go off 5 secs afterwards. At that point, the player will have lost 300 VE, so the VE will be 1240. Subtract 201 CE's worth of damage* from Atonement's damage and divide that by 1240.
For the sake of accuracy, and for the sake of making sure the Damage/CE multipliers above were correct, I checked the actual damage Atonement does with 201 CE at 100/200/300 TP. The damage done matched the theoretical numbers. Also, I repeated each test twice to make sure no flukes happened.
The CE values allegedly reported by Studio Gobli a few posts back are pretty close to the values I found, but slightly inaccurate (using them to calculate the damage will cause the damage to be off by 10-20 points.) I'm guessing they just rounded the values off to whole numbers.
EDIT: I'm an idiot and had done the tests with +6 enmity, so the numbers were a bit off. I redid the tests and corrected them now. Gobli's info matches a lot closer now, the only major difference between the number for 100 TP. It's more like 11.11 CE/1 Damage rather than 12 CE/1 Damage. Their 200 TP number is also off by a very small amount, but it's almost insignificant; using 1/9 will cause the damage to be off by 1 point compared to my test results, whereas 1/9.0909... will work.
So... anyone find any actual uses for Ascetic's Fury yet?
Friend coerced me to unlocked it tonight, so I have it. Wasn't in a hurry because all signs point to "it sux", but I'm still hopeful someone somewhere found a place for it. Certainly... the mods on it looks good, though aside from the chance of crit it looks below Dragon Kick on paper.
To me it looks like it hits for about the same damage no matter what enemy's defense is... can't say it's too useful for the shit I do but can come in handy I guess.
its great for high def/high eva shit, i would imagine its better than howling fist and it cant hurt destroyers actually help being its a crit WS. and it turns mobs black sometimes ^^
Didn't have any weird flukes out of KJ so far.
A full zerg 2hr on a Lolibri outside WG did 2747 with 4 hits, Brave grip is most delicious.
What hasn't been mentioned enough is that it looks GOD DAMN AWESOME!
Hail to the King, baby.
What mob were you fighting?
Sorry if it's been reported already, I'm not going back to read the last 20 pages that I've missed, but:
I've had some fairly strange results from Drakesbane testing at Mamool staging point...
On hits when I get only 3% TP return (ie: missed ONLY first hit), it seems that one of the remaining 3 hits is a guarenteed crit. I typically hit 900-1100 Drakes when I missed the first hit, which is comparable/slightly higher than a non-critting 4 hit Drakes. This happened 4-5 times when partying across about 90 minutes the other night. Targets were both mamools and puks.
This concept of missing 1 hit was NOT consistant with missing the non-first hit: ie: 18% TP return instead of 19%. That's a straight, significant damage reduction.