It's because Re/Ex items cannot be traded they stay in treasure pool a full duration (4mins) to allow ample time to lot on them.
It's because Re/Ex items cannot be traded they stay in treasure pool a full duration (4mins) to allow ample time to lot on them.
Dynamis currency stays in the pool until it gets pushed out by other dynamis currency. Relic armor is only pushed out by relic armor.
Dynamis Treasure Pool Priority (in order of highest to lowest)
Relic Armor
Dynamis Currency (singles and 100's have same priority)
All other items
Note, these are only my own observations based on 2 years of doing dynamis.
depends on how you define it.
put another way: if we're talking about doubling .5 average drop rate, we get a 1.0 average drop rate. if the drop in question is a binary choice (it can never drop 2 of them) then a 1.0 average drop rate is only achievable if it always drops.
so it's either not 100% (statistically or otherwise) or it's a multiple drop capable item (like wind crystals). you can't have a CI for programmed values - although our model could, a model shouldn't predict 100% for something that is demonstrably not 100% etc.
I went 0/8 with treasure hunter II so it's certainly not beyond the realm of possibility that TH doesn't matter. (I'm not going to run the probabilities assuming fixed drop rates) - I'm not going to go back.
It's possible we got really lucky (well, we did obviously) but having 2 runs with a good drop rate makes it less likely that we hit 2 good streaks of luck. It is still possible though.
Would you happen to have a link to the debunking? I haven't seen anything at all of the sort since I originally read his thread. His sample size is a bit too small to measure a 1% change properly, but honestly not many people would even bother trying to go that high. :/
edit: Nvm the above request, just found the other TH thread.
.. <.<; Items stay in the treasure pool for 5 minutes unless everybody in the alliance/party has passed and/or lotted or something else drop.s always. Whenever an item is pushed out of the pool into someones inventory automatically because something dropped it is always the item that was in the pool the longest. There is an exception though: In dynamis relics can not be pushed out of the pool an into an inventory by anything except relics. Currency can only be pushed out by currency and relics. And synth materials can be pushed out by both. I'm not sure about 100 pieces but they probably follow normal currency, and I don't know about weapons because honestly, who cares about weapons enough to even pay attention to them?It's because Re/Ex items cannot be traded they stay in treasure pool a full duration (4mins) to allow ample time to lot on them.
cells in salvage will be pushed before ex gear, coinpurses before gear but after cells etc. weapons in dynamis are pushed after materials but before currency (same slot as exp scrolls).
and beastman seals etc (also ex) stay in longer than crystals and shit. so I'm pretty sure ex only being pushed out by other ex is a global trait of all treasure pools everywhere.