Magic Crit Hit Rate: Because magic needed something zanshin quality
Magic Crit Hit Rate: Because magic needed something zanshin quality
Except if, you know, magic crit happens to drastically augments macc. That would explian why they bothered making such a stat >.>
melee crits don't affect accuracy, why would magic crits? it'd be extremely difficult to test anyway, and the benefit is pretty negligible considering its rarity and randomness. maybe if they add more magic crit gear in the future.
so are the final results "wise strap isn't worth it" and "witch sash is better than p rope, but not dramatically for nuking though nicer for enfeebling"? crit is unable to proc on say slow and increase the potency of the debuff, correct? just trying to get on the same page across half a dozen different threads talking about it.
I cannot even begin to fathom the difficulties of testing if you managed to crit a slow. I don't envy one bit whoever takes it upon themselves to test that.
I would think testing if enfeebles could crit should be simple. Get two casters with equal enfeebling skill, and have one without +magic crit have +1 MND over the caster with any magic crit. The caster with +1 MND can land something like Slow, and then have the other caster spam slow which should have no effect I believe. If it ever manages to overwrite the 'stronger' enfeeble, then you know that magic crit affected it. Now this is assuming that a magic crit would affect that part of the formula, with SE you never know.
Failing that, testing in Ballista with recasts would be another method.
So, simply put, new enfeebling belt for 5mil. Got it.
How does the m.crit fair in SC/MB?
SATA Burst II 4tw!!!
Can whoever said 2 INT is roughly equal to 1 MAB give any support of this claim? Generally on puddings, 5 INT gives me within 2 damage of 2 MAB. My memory is vague but I doubt on other regular mobs it would be different, HNMs maybe.
Is there any confirmation whether or not magic crit can kick in on Cures?
Ah balls I was testing this just now when a friend told me you already finished
Wish it was a bit better considering the availability, on my server at least. Looks like Odin got them raining.
Yep, fucking fails, people with 1/5 Slow 2 land it then I'm like -_- standing by with 5/5
What about casting cures on undead?Originally Posted by Uzor
Possibly. At that point, it would be offensive and not defensive.
What exactly makes you enough of an expert on SE's wordings to assert things like that? I'm not saying it does or doesn't work on cures, but they don't have the worlds best track record. IE: Ethereal earring converts, which would imply you get rid of the damage to convert it into mp, but in reality you still take the damage.
Ok fine, it does. Happy?
That's leads me to a question -- I've been wondering if, when Cursna vs Doom-effect fails, is that considered a resisted cast? If so, then would an Apollo Staff, +M. Acc, Elemental-Seal, or M. Crit improve its effect?
More on topic -- another question is if Magical Crit is merely a random application of a +MAB once in a while (programming kludge to mimic Crit-type extra damage), or is actually counted as being of the same damage-type as a melee Critical Hit? The importance is when fighting certain mobs who respond in special ways to a Crit strike -- breaking Imp horns and Marid tusks, decapitating Hydra.
If so, this could give BLMs a (very small) shot at performing those special actions. A RDM chainspelling a tier-I nuke might actually have a pretty good shot at it, if only for testing purposes. Unfortunately, Midgardsormr has yet to unlock any of the Stronghold battles, and I really can't justify the prices asked for server-transferred items at this time.