From the kindly folks here at BG, I request criticism. My small group of six/seven, who regularly farm Salvage areas, are about to attempt the SSR boss. I'm their leader. Our makeup is not perfectly ideal (namely, we usually don't have a RDM), but we've made things work many times before.
Prior to making this thread, I surfed around a bit on BG, and found this to be the most useful post:
http://www.bluegartr.com/forum/showt...+armed+chariot
In researching that and chariots and general, I have come up with a strategy for our group. Please tell me if there is anything horribly flawed about it.
EDIT: Here is the new strategy, which is a direct result of all the feedback from within this thread. Thank you!
=====
Tentative Silver Sea Remnants BOSS Strategy
PT Makeup:
BRD/WHM
RDM/WHM
BLM/WHM
WHM/BLM
DRG/SAM
MNK/NIN
THF/NIN
Basic Strategy:
Before running in, the BRD will sing double March on the melee. The MNK/NIN will consume sushi and tank, while the DRG/SAM will provide add'l damage (at the unfortunate cost of feeding the boss more TP). BLM will nuke from afar. THF will use Collaborator on mages whenever necessary, and ideally will kite the chariot when/if melee are charmed. WHM will keep tank and others alive (and will also use Erase whenever applicable) while RDM supports both BRD and WHM.
Specific Strategies For...
Path to Boss: On 1F, the west path will be taken. All fomor within it will be killed, along with the NM. If cell needs aren't satisfied, the southwest path on 2F will be taken (no NMs there and door to teleporter is always open). Once everyone has desired amount of cells and/or 35 min. mark is reached, party will skip ahead to the boss on 5F.
Melee: Fighters will run in (MNK tank first), gain aggro, and pull the chariot back to the teleporter room (fighting on the stairs). Each will stand on one side and keep in mind that if it turns toward them, it is to use Brainjack. They will want to feed as little TP to chariot as possible. Accuracy is nonetheless important to whittle away at the boss's HP.
When Brainjack is going to be used, melee will attempt to escape its range and macro swap into a relatively useless weapon (e.g., a festival item). If possible, THF will gain hate (though NOT through having used Collaborator on melee) and kite the chariot until Brainjack wears. A figure eight path through the rooms for any kiter is the best option.
Mages: On their way to the boss, mages (WHM at least) will try to get Gnostic's Drinks. BRD will be responsible for keeping double March on the melee, and Ballad on the mages (per usual). They will also sing Elegy on the chariot. RDM will cast Slow II on the boss, Phalanx II on the MNK, and provide the usual support. WHM will Erase melee whenever possible, and be primarily responsible for keeping the tank alive, keeping Regen III on them to help w/possible Brainjack DOT.
=====
And that ends the notes I've written so far.
Any advice? Thanks in advance.