Horrible map system (not even a friggin onscreen compass, let alone a minimap WTF)
Zero Ending. 1 minute max of ending scenes, then the credits roll, ON A LOOP. I sat through them hoping I'd get SOMETHING, at least a FIN or THE END, nope, I got to see the credits again.
No penalty for dying, or your fellow Argonauts dying. None. Ohhh, you had to start back from last auto save, which was never more than 2 extra minutes of replay.
Lackluster item/equipment selection.
There were a few scenes where I had to force conversations since Jason would just sit there breathing in and out for minutes with no conversation going -- which also leads me to the poor detail given to Voices -- when the music would get loud it would drown out the conversation. Why? The music would get loud and soft at times for no reason.
Did they even test this game? One of the testers name was Glenn FAILING. yeah, that sums up the QA of this game. There was WAY to much focus on the severing of heads and bodies, which was very very awesome and the only brightspot of the game to me btw, and not enough on what makes a game great. I loved how when finishing an opponent it would do it in slow motion in great detail. That was also awesome. There was just too much bad about this game though to make me want to ever play it again for more than 4 minutes. All the small things that can make or break a game were ignored here, and it just looked like a thrown together last minute mess, with no ending whatsoever.