Star Wars: The Old Republic | News Articles
Pretty cool article over how they're dealing with the entire game being voiced. I didn't consider pronunciation, apparently they keep it consistent across the board by using an audio pronunciation guide for the actors they hire. Although I guess it'd still be okay if people pronounced words like "Holo" or "Thul" differently due to discrepancies in dialect.
IGN Video: Star Wars: The Old Republic PC Games Walkthrough - GC 2009: Walkthrough Pt.1
Nearly 20 minutes of gameplay with walkthrough by a developer. Really awesome watch, and you can see exactly how the game will work roughly. I'm pretty excited after seeing this.
That was *really* badass.
Dude walks like he has a stick up his ass.
Probably too early to tell, but from what they showed of the gameplay, it doesn't look like an MMO. It looks like a KoToR follow up with a multi-player option.
FAQ on the website also mentions that you can do the majority of the game solo.
The game itself does focus on solo content because it's story driven, each character has their own story and you play through that story. However, during that you can help other classes with their story also, so while most things may be soloable, there is still the option to group up. Nearly every modern MMO can be painted as a single player game with a multi-player option, as you've done. It's the most successful model and considering you are a hero it'd be ridiculous to have to turn on a flag and wait 3 hours to go kill some monsters. The whole point is you are the hero driving your story up until end game.
Nearly every game has shitty movement before it's finalized, it's not necessary to make everything perfect in such an early build of a game. What you should be taking away are the rough gameplay features which seem very interesting, especially things like the cover for the Smuggler or the leap for the Sith Warrior. I especially liked the choices in the conversations, knowing the different responses generate different outcomes is awesome too, it will potentially add variety even among the storylines within classes.
http://www.youtube.com/watch?v=BW3C6JXcGQY
http://www.youtube.com/watch?v=5HCc9ykibTg
http://www.youtube.com/watch?v=pixnhNn5PaY
New videos. Similar run-thru though. Lots of new footage in the Sith Warrior-Bounty Hunter team-up quest (must better IMO, it showcases more action).
It does seem like an 'online KOTOR' - as Ehran mentioned - rather than an MMO so far, but it's also awesome too! So you have to factor in the awesome variable w/ the blah blah blah, to ascertain whether it will yield sufficient win as a result.
I like how one character's speech-tree decision can affect his/her teammate(s)'s.
All in all, it looks great so far IMO. According to Wiki, it's coming out NEXT Fall though...FML!
Thanks for adding these, all were a great watch, I cant wait for this game to release, I had planned on rolling a bounty hunter and I'm even more excited about the class now. Im not a huge star wars fan by any means so Im not very clear on the lore, but everything Ive seen makes it look very intresting and bioware/lucas should make this game pretty fucking fantastic.
Looks like a lot of fun although to me it looks more like a single player game as opposed to a MMO so I wonder how they will go about mixing those two.
Star Wars: The Old Republic | Classes
Jedi Class unveiled. including the class in action
I want pics of the game interface damnit..
any idea if they have started selecting beta testers yet?
Wish they would fix their extremely old/bad scanner, still scans my secondary video card over my primary....
They did have a beta or sumthin a while back they had it linked to their site but I was too lazy to do it.
http://kotaku.com/5411174/two-remain...asses-revealed
Bump because I'm not sure if anyone else is still following this or not.
The latest issue of German magazine PC Games spills the beans on the two final classes for Star Wars: The Old Republic - the Jedi Consular and the Sith Inquisitor.
Well that's certainly a novel way to make sure you don't have a huge overpopulation of Jedi Knights and Sith Warriors. The Jedi Consular and Sith Inquisitor are both force-active classes, one fulfilling a support role while the other seems to be more of a DPS class. Note that all of the information here comes from a translation of a scan of the PC Games article from The Old Republic forum member Petrosis.
According to said translation, the Jedi consular can be geared towards a healing or damage role, depending on how useful the player feels like being.
The article calls the Sith Inquisitor a second line fighter, and from looking at its powers (seen below) it seems almost like a crowd controller with some area-of-effect (AOE) damage thrown in.
Check out the descriptions from the translation below, or hit up the link for the full post.
Update: BioWare has confirmed the classes in a forum post.
Jedi Consular page:
Image top:
With sword, charm and the force! The Jedi Consular fights from the second line.
Image middle:
The seventh class is the Jedi Consular. Contrary to the revealed Jedi Knight, several weeks ago, is the Consular not to be found in the first line. Although he can swing the lightsaber too, he masters several ranged fighting skills like "Sleep", "Lift" or "Smash". The class can be tuned into damage or healing. Thus is the Jedi Consular one mighty support class in the Old Republic.
Abilities:
Sleep
Lift
Smash
Force Push
Reflect
Both images bottom:
Beatiful type! The Jedi Consular stretches his arms, focuses his force, and throws the attacking droids with one strike through Force Push on the ground.
Sith Inquisitor page:
Image top left:
I have the force! As a Sith Inquisitor one masters the use of elecricity with ease.
Image top right:
The Sith Inquisitor is the alst of the eight classes tottaly with which SWTOR will launch. The Inquisitor is the opposite of the Consular and is a fighter from the second line. Equipped with force abilities like the "Shock" or the "Lightning Charge" heats his enemies properly, in which we could assure ourselves in one play session. One quest sent us into an ancient Sith-tomb, where crawled with killer worms (K'lor'slug Ravager) and imperial deserters. With the help of the area attack "Overload" near enemies we can not only damage them, but knock them back and stun them for several seconds, and so we cleaned the nest quickly.
Abilities:
Saber Blow
Shock
Execute
Overload
Lighting Charge
Whirlwind
Dark Gift
Call a fare(?)
Dark Meditation
Image middle:
Bad chance! In close combat has the Trooper against the Inquisitor the bad cards
Image bottom:
Electricuted! With electrical hit one does not only damage but stuns the enemies
[[removed]]
This game looks really blah visually right now.